|
|
/*
* (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ #include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <malloc.h>
#include <fcntl.h>
//#include <unistd.h>
#include <math.h>
#include "tk.h"
// fix up math definitions
#define logf log
#define powf pow
#define STEPCOUNT 40
#define FALSE 0
#define TRUE 1
#define MAX(a, b) (((a) > (b)) ? (a) : (b))
#define MIN(a, b) (((a) < (b)) ? (a) : (b))
enum { OP_NOOP = 0, OP_STRETCH, OP_DRAWPOINT, OP_DRAWIMAGE };
typedef struct _cRec { float x, y; } cRec;
typedef struct _vertexRec { float x, y; float dX, dY; float tX, tY; } vertexRec;
GLenum doubleBuffer, directRender; int imageSizeX, imageSizeY; char *fileName = 0; TK_RGBImageRec *image; cRec cList[50]; vertexRec vList[5]; int cCount, cIndex[2], cStep; GLenum op = OP_NOOP;
void DrawImage(void) {
glRasterPos2i(0, 0); glDrawPixels(image->sizeX, image->sizeY, GL_RGB, GL_UNSIGNED_BYTE, image->data);
tkSwapBuffers();
glRasterPos2i(0, 0); glDrawPixels(image->sizeX, image->sizeY, GL_RGB, GL_UNSIGNED_BYTE, image->data); }
void DrawPoint(void) { int i;
glColor3f(1.0, 0.0, 1.0); glPointSize(3.0); glBegin(GL_POINTS); for (i = 0; i < cCount; i++) { glVertex2f(cList[i].x, cList[i].y); } glEnd();
tkSwapBuffers(); }
void InitVList(void) {
vList[0].x = 0.0; vList[0].y = 0.0; vList[0].dX = 0.0; vList[0].dY = 0.0; vList[0].tX = 0.0; vList[0].tY = 0.0;
vList[1].x = (float)imageSizeX; vList[1].y = 0.0; vList[1].dX = 0.0; vList[1].dY = 0.0; vList[1].tX = 1.0; vList[1].tY = 0.0;
vList[2].x = (float)imageSizeX; vList[2].y = (float)imageSizeY; vList[2].dX = 0.0; vList[2].dY = 0.0; vList[2].tX = 1.0; vList[2].tY = 1.0;
vList[3].x = 0.0; vList[3].y = (float)imageSizeY; vList[3].dX = 0.0; vList[3].dY = 0.0; vList[3].tX = 0.0; vList[3].tY = 1.0;
vList[4].x = cList[0].x; vList[4].y = cList[0].y; vList[4].dX = (cList[1].x - cList[0].x) / STEPCOUNT; vList[4].dY = (cList[1].y - cList[0].y) / STEPCOUNT; vList[4].tX = cList[0].x / (float)imageSizeX; vList[4].tY = cList[0].y / (float)imageSizeY; }
void ScaleImage(int sizeX, int sizeY) { GLubyte *buf;
buf = (GLubyte *)malloc(3*sizeX*sizeY); gluScaleImage(GL_RGB, image->sizeX, image->sizeY, GL_UNSIGNED_BYTE, image->data, sizeX, sizeY, GL_UNSIGNED_BYTE, buf); free(image->data); image->data = buf; image->sizeX = sizeX; image->sizeY = sizeY; }
void SetPoint(int x, int y) {
cList[cCount].x = (float)x; cList[cCount].y = (float)y; cCount++; }
void Stretch(void) {
glBegin(GL_TRIANGLES); glTexCoord2f(vList[0].tX, vList[0].tY); glVertex2f(vList[0].x, vList[0].y); glTexCoord2f(vList[1].tX, vList[1].tY); glVertex2f(vList[1].x, vList[1].y); glTexCoord2f(vList[4].tX, vList[4].tY); glVertex2f(vList[4].x, vList[4].y); glEnd();
glBegin(GL_TRIANGLES); glTexCoord2f(vList[1].tX, vList[1].tY); glVertex2f(vList[1].x, vList[1].y); glTexCoord2f(vList[2].tX, vList[2].tY); glVertex2f(vList[2].x, vList[2].y); glTexCoord2f(vList[4].tX, vList[4].tY); glVertex2f(vList[4].x, vList[4].y); glEnd();
glBegin(GL_TRIANGLES); glTexCoord2f(vList[2].tX, vList[2].tY); glVertex2f(vList[2].x, vList[2].y); glTexCoord2f(vList[3].tX, vList[3].tY); glVertex2f(vList[3].x, vList[3].y); glTexCoord2f(vList[4].tX, vList[4].tY); glVertex2f(vList[4].x, vList[4].y); glEnd();
glBegin(GL_TRIANGLES); glTexCoord2f(vList[3].tX, vList[3].tY); glVertex2f(vList[3].x, vList[3].y); glTexCoord2f(vList[0].tX, vList[0].tY); glVertex2f(vList[0].x, vList[0].y); glTexCoord2f(vList[4].tX, vList[4].tY); glVertex2f(vList[4].x, vList[4].y); glEnd();
tkSwapBuffers();
if (++cStep < STEPCOUNT) { vList[4].x += vList[4].dX; vList[4].y += vList[4].dY; } else { cIndex[0] = cIndex[1]; cIndex[1] = cIndex[1] + 1; if (cIndex[1] == cCount) { cIndex[1] = 0; } vList[4].dX = (cList[cIndex[1]].x - cList[cIndex[0]].x) / STEPCOUNT; vList[4].dY = (cList[cIndex[1]].y - cList[cIndex[0]].y) / STEPCOUNT; cStep = 0; } }
GLenum Key(int key, GLenum mask) {
switch (key) { case TK_ESCAPE: free(image->data); tkQuit(); case TK_SPACE: if (cCount > 1) { InitVList(); cIndex[0] = 0; cIndex[1] = 1; cStep = 0; glEnable(GL_TEXTURE_2D); op = OP_STRETCH; } break; default: return GL_FALSE; } return GL_TRUE; }
GLenum Mouse(int mouseX, int mouseY, GLenum button) {
if (op == OP_STRETCH) { glDisable(GL_TEXTURE_2D); cCount = 0; op = OP_DRAWIMAGE; } else { SetPoint(mouseX, imageSizeY-mouseY); op = OP_DRAWPOINT; } return GL_TRUE; }
void Animate(void) {
switch (op) { case OP_STRETCH: Stretch(); break; case OP_DRAWPOINT: DrawPoint(); break; case OP_DRAWIMAGE: DrawImage(); break; } }
static GLenum Args(int argc, char **argv) { GLint i;
doubleBuffer = GL_FALSE; directRender = GL_FALSE;
for (i = 1; i < argc; i++) { if (strcmp(argv[i], "-sb") == 0) { doubleBuffer = GL_FALSE; } else if (strcmp(argv[i], "-db") == 0) { doubleBuffer = GL_TRUE; } else if (strcmp(argv[i], "-dr") == 0) { directRender = GL_TRUE; } else if (strcmp(argv[i], "-ir") == 0) { directRender = GL_FALSE; } else if (strcmp(argv[i], "-f") == 0) { if (i+1 >= argc || argv[i+1][0] == '-') { printf("-f (No file name).\n"); return GL_FALSE; } else { fileName = argv[++i]; } } else { printf("%s (Bad option).\n", argv[i]); return GL_FALSE; } } return GL_TRUE; }
void main(int argc, char **argv) { GLenum type;
if (Args(argc, argv) == GL_FALSE) { tkQuit(); }
if (fileName == 0) { printf("No image file.\n"); tkQuit(); }
image = tkRGBImageLoad(fileName);
imageSizeX = (int)powf(2.0, (float)((int)(logf(image->sizeX)/logf(2.0)))); imageSizeY = (int)powf(2.0, (float)((int)(logf(image->sizeY)/logf(2.0))));
tkInitPosition(0, 0, imageSizeX, imageSizeY);
type = TK_RGB; type |= (doubleBuffer) ? TK_DOUBLE : TK_SINGLE; type |= (directRender) ? TK_DIRECT : TK_INDIRECT; tkInitDisplayMode(type);
if (tkInitWindow("Stretch") == GL_FALSE) { tkQuit(); }
glViewport(0, 0, imageSizeX, imageSizeY); gluOrtho2D(0, imageSizeX, 0, imageSizeY); glClearColor(0.0, 0.0, 0.0, 0.0);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glPixelStorei(GL_PACK_ALIGNMENT, 1);
ScaleImage(imageSizeX, imageSizeY);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, 3, image->sizeX, image->sizeY, 0, GL_RGB, GL_UNSIGNED_BYTE, (unsigned char *)image->data);
cCount = 0; cIndex[0] = 0; cIndex[1] = 0; cStep = 0; op = OP_DRAWIMAGE;
tkKeyDownFunc(Key); tkMouseDownFunc(Mouse); tkIdleFunc(Animate); tkExec(); }
|