|
|
/*
* (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ #include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "tk.h"
#define SOLID 1
#define LINE 2
#define POINT 3
GLenum rgb, doubleBuffer, directRender, windType; GLint windW, windH;
GLenum dithering = GL_TRUE; GLenum showVerticies = GL_TRUE; GLenum hideBottomTriangle = GL_FALSE; GLenum outline = GL_TRUE; GLenum culling = GL_FALSE; GLenum winding = GL_FALSE; GLenum face = GL_FALSE; GLenum state = SOLID; GLenum aaMode = GL_FALSE; GLenum shade = GL_TRUE;
GLint color1, color2, color3;
float zRotation = 90.0; float zoom = 1.0;
float boxA[3] = {-100, -100, 0}; float boxB[3] = { 100, -100, 0}; float boxC[3] = { 100, 100, 0}; float boxD[3] = {-100, 100, 0};
float p0[3] = {-125,-80, 0}; float p1[3] = {-125, 80, 0}; float p2[3] = { 172, 0, 0};
static void Init(void) { float r, g, b; float percent1, percent2; GLint i, j;
glClearColor(0.0, 0.0, 0.0, 0.0);
glLineStipple(1, 0xF0F0);
glEnable(GL_SCISSOR_TEST);
if (!rgb) { for (j = 0; j <= 12; j++) { if (j <= 6) { percent1 = j / 6.0; r = 1.0 - 0.8 * percent1; g = 0.2 + 0.8 * percent1; b = 0.2; } else { percent1 = (j - 6) / 6.0; r = 0.2; g = 1.0 - 0.8 * percent1; b = 0.2 + 0.8 * percent1; } tkSetOneColor(j+18, r, g, b); for (i = 0; i < 16; i++) { percent2 = i / 15.0; tkSetOneColor(j*16+1+32, r*percent2, g*percent2, b*percent2); } } color1 = 18; color2 = 24; color3 = 30; } }
static void Reshape(int width, int height) {
windW = (GLint)width; windH = (GLint)height; }
static GLenum Key(int key, GLenum mask) {
switch (key) { case TK_ESCAPE: tkQuit(); case TK_LEFT: zRotation += 0.5; break; case TK_RIGHT: zRotation -= 0.5; break; case TK_Z: zoom *= 0.75; break; case TK_z: zoom /= 0.75; if (zoom > 10) { zoom = 10; } break; case TK_1: glPolygonMode(GL_FRONT_AND_BACK, GL_POINT); break; case TK_2: glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); break; case TK_3: glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); break; case TK_4: state = POINT; break; case TK_5: state = LINE; break; case TK_6: state = SOLID; break; case TK_7: culling = !culling; break; case TK_8: winding = !winding; break; case TK_9: face = !face; break; case TK_v: showVerticies = !showVerticies; break; case TK_s: shade = !shade; (shade) ? glShadeModel(GL_SMOOTH) : glShadeModel(GL_FLAT); break; case TK_h: hideBottomTriangle = !hideBottomTriangle; break; case TK_o: outline = !outline; break; case TK_m: dithering = !dithering; break; case TK_0: aaMode = !aaMode; if (aaMode) { glEnable(GL_POLYGON_SMOOTH); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE); if (!rgb) { color1 = 32; color2 = 128; color3 = 224; } } else { glDisable(GL_POLYGON_SMOOTH); glDisable(GL_BLEND); if (!rgb) { color1 = 18; color2 = 24; color3 = 30; } } break; default: return GL_FALSE; } return GL_TRUE; }
static void BeginPrim(void) {
switch (state) { case SOLID: glBegin(GL_POLYGON); break; case LINE: glBegin(GL_LINE_LOOP); break; case POINT: glBegin(GL_POINTS); break; } }
static void EndPrim(void) {
glEnd(); }
static void Draw(void) { float scaleX, scaleY;
glViewport(0, 0, windW, windH);
glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(-175, 175, -175, 175); glMatrixMode(GL_MODELVIEW);
glScissor(0, 0, windW, windH);
(culling) ? glEnable(GL_CULL_FACE) : glDisable(GL_CULL_FACE); (winding) ? glFrontFace(GL_CCW) : glFrontFace(GL_CW); (face) ? glCullFace(GL_FRONT) : glCullFace(GL_BACK);
(dithering) ? glEnable(GL_DITHER) : glDisable(GL_DITHER);
glClear(GL_COLOR_BUFFER_BIT);
TK_SETCOLOR(windType, TK_GREEN); glBegin(GL_LINE_LOOP); glVertex3fv(boxA); glVertex3fv(boxB); glVertex3fv(boxC); glVertex3fv(boxD); glEnd();
if (!hideBottomTriangle) { glPushMatrix();
glScalef(zoom, zoom, zoom); glRotatef(zRotation, 0, 0, 1);
TK_SETCOLOR(windType, TK_BLUE); BeginPrim(); glVertex3fv(p0); glVertex3fv(p1); glVertex3fv(p2); EndPrim();
if (showVerticies) { (rgb) ? glColor3fv(tkRGBMap[TK_RED]) : glIndexf(color1); glRectf(p0[0]-2, p0[1]-2, p0[0]+2, p0[1]+2); (rgb) ? glColor3fv(tkRGBMap[TK_GREEN]) : glIndexf(color2); glRectf(p1[0]-2, p1[1]-2, p1[0]+2, p1[1]+2); (rgb) ? glColor3fv(tkRGBMap[TK_BLUE]) : glIndexf(color3); glRectf(p2[0]-2, p2[1]-2, p2[0]+2, p2[1]+2); }
glPopMatrix(); }
scaleX = (float)(windW - 20) / 2 / 175 * (175 - 100) + 10; scaleY = (float)(windH - 20) / 2 / 175 * (175 - 100) + 10;
glViewport(scaleX, scaleY, windW-2*scaleX, windH-2*scaleY);
glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(-100, 100, -100, 100); glMatrixMode(GL_MODELVIEW);
glScissor(scaleX, scaleY, windW-2*scaleX, windH-2*scaleY);
glPushMatrix();
glScalef(zoom, zoom, zoom); glRotatef(zRotation, 0,0,1);
glPointSize(10); glLineWidth(5); glEnable(GL_POINT_SMOOTH); glEnable(GL_LINE_STIPPLE); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
TK_SETCOLOR(windType, TK_RED); BeginPrim(); (rgb) ? glColor3fv(tkRGBMap[TK_RED]) : glIndexf(color1); glVertex3fv(p0); (rgb) ? glColor3fv(tkRGBMap[TK_GREEN]) : glIndexf(color2); glVertex3fv(p1); (rgb) ? glColor3fv(tkRGBMap[TK_BLUE]) : glIndexf(color3); glVertex3fv(p2); EndPrim();
glPointSize(1); glLineWidth(1); glDisable(GL_POINT_SMOOTH); glDisable(GL_LINE_STIPPLE); glBlendFunc(GL_ONE, GL_ZERO);
if (outline) { TK_SETCOLOR(windType, TK_WHITE); glBegin(GL_LINE_LOOP); glVertex3fv(p0); glVertex3fv(p1); glVertex3fv(p2); glEnd(); }
glPopMatrix();
glFlush();
if (doubleBuffer) { tkSwapBuffers(); } }
static GLenum Args(int argc, char **argv) { GLint i;
rgb = GL_TRUE; doubleBuffer = GL_FALSE; directRender = GL_FALSE;
for (i = 1; i < argc; i++) { if (strcmp(argv[i], "-ci") == 0) { rgb = GL_FALSE; } else if (strcmp(argv[i], "-rgb") == 0) { rgb = GL_TRUE; } else if (strcmp(argv[i], "-sb") == 0) { doubleBuffer = GL_FALSE; } else if (strcmp(argv[i], "-db") == 0) { doubleBuffer = GL_TRUE; } else if (strcmp(argv[i], "-dr") == 0) { directRender = GL_TRUE; } else if (strcmp(argv[i], "-ir") == 0) { directRender = GL_FALSE; } else { printf("%s (Bad option).\n", argv[i]); return GL_FALSE; } } return GL_TRUE; }
void main(int argc, char **argv) {
if (Args(argc, argv) == GL_FALSE) { tkQuit(); }
windW = 600; windH = 300; tkInitPosition(0, 0, windW, windH);
windType = (rgb) ? TK_RGB : TK_INDEX; windType |= (doubleBuffer) ? TK_DOUBLE : TK_SINGLE; windType |= (directRender) ? TK_DIRECT : TK_INDIRECT; tkInitDisplayMode(windType);
if (tkInitWindow("Triangle Test") == GL_FALSE) { tkQuit(); }
Init();
tkExposeFunc(Reshape); tkReshapeFunc(Reshape); tkKeyDownFunc(Key); tkDisplayFunc(Draw); tkExec(); }
|