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/*==========================================================================; * * Copyright (C) Microsoft Corporation. All Rights Reserved. * * File: d3dlegacy.h * Content: Direct3D Legacy * ***************************************************************************/
#pragma message( "**** including " __FILE__ )
#ifndef _D3DLEGACY_H_ #define _D3DLEGACY_H_
#include <windows.h>
#include <float.h> #include "ddraw.h"
#pragma warning(disable:4201) // anonymous unions warning #pragma pack(4)
#define D3DVALP(val, prec) ((float)(val)) #define D3DVAL(val) ((float)(val)) #define D3DDivide(a, b) (float)((double) (a) / (double) (b)) #define D3DMultiply(a, b) ((a) * (b))
typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE; typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE; typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE; typedef struct _D3DRECT* LPD3DRECT; typedef struct _D3DMATRIX* LPD3DMATRIX; typedef DWORD* LPD3DCOLOR; typedef struct _D3DCOLORVALUE* LPD3DCOLORVALUE;
typedef struct _D3DVIEWPORT { DWORD dwSize; DWORD dwX; DWORD dwY; /* Top left */ DWORD dwWidth; DWORD dwHeight; /* Dimensions */ D3DVALUE dvScaleX; /* Scale homogeneous to screen */ D3DVALUE dvScaleY; /* Scale homogeneous to screen */ D3DVALUE dvMaxX; /* Min/max homogeneous x coord */ D3DVALUE dvMaxY; /* Min/max homogeneous y coord */ D3DVALUE dvMinZ; D3DVALUE dvMaxZ; /* Min/max homogeneous z coord */ } D3DVIEWPORT, *LPD3DVIEWPORT;
typedef struct _D3DVIEWPORT2 { DWORD dwSize; DWORD dwX; DWORD dwY; /* Viewport Top left */ DWORD dwWidth; DWORD dwHeight; /* Viewport Dimensions */ D3DVALUE dvClipX; /* Top left of clip volume */ D3DVALUE dvClipY; D3DVALUE dvClipWidth; /* Clip Volume Dimensions */ D3DVALUE dvClipHeight; D3DVALUE dvMinZ; /* Min/max of clip Volume */ D3DVALUE dvMaxZ; } D3DVIEWPORT2, *LPD3DVIEWPORT2;
typedef struct _D3DVIEWPORT7 { DWORD dwX; DWORD dwY; /* Viewport Top left */ DWORD dwWidth; DWORD dwHeight; /* Viewport Dimensions */ D3DVALUE dvMinZ; /* Min/max of clip Volume */ D3DVALUE dvMaxZ; } D3DVIEWPORT7, *LPD3DVIEWPORT7;
/* * Options for direct transform calls */ #define D3DTRANSFORM_CLIPPED 0x00000001l #define D3DTRANSFORM_UNCLIPPED 0x00000002l
/* * Homogeneous vertices */ typedef struct _D3DHVERTEX { DWORD dwFlags; /* Homogeneous clipping flags */ union { D3DVALUE hx; D3DVALUE dvHX; }; union { D3DVALUE hy; D3DVALUE dvHY; }; union { D3DVALUE hz; D3DVALUE dvHZ; }; } D3DHVERTEX, *LPD3DHVERTEX;
typedef struct _D3DTRANSFORMDATA { DWORD dwSize; LPVOID lpIn; /* Input vertices */ DWORD dwInSize; /* Stride of input vertices */ LPVOID lpOut; /* Output vertices */ DWORD dwOutSize; /* Stride of output vertices */ LPD3DHVERTEX lpHOut; /* Output homogeneous vertices */ DWORD dwClip; /* Clipping hint */ DWORD dwClipIntersection; DWORD dwClipUnion; /* Union of all clip flags */ D3DRECT drExtent; /* Extent of transformed vertices */ } D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA;
/* * Structure defining position and direction properties for lighting. */ typedef struct _D3DLIGHTINGELEMENT { D3DVECTOR dvPosition; /* Lightable point in model space */ D3DVECTOR dvNormal; /* Normalised unit vector */ } D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT;
/* * Structure defining material properties for lighting. */ typedef struct _D3DMATERIAL { DWORD dwSize; union { D3DCOLORVALUE diffuse; /* Diffuse color RGBA */ D3DCOLORVALUE dcvDiffuse; }; union { D3DCOLORVALUE ambient; /* Ambient color RGB */ D3DCOLORVALUE dcvAmbient; }; union { D3DCOLORVALUE specular; /* Specular 'shininess' */ D3DCOLORVALUE dcvSpecular; }; union { D3DCOLORVALUE emissive; /* Emissive color RGB */ D3DCOLORVALUE dcvEmissive; }; union { D3DVALUE power; /* Sharpness if specular highlight */ D3DVALUE dvPower; }; D3DTEXTUREHANDLE hTexture; /* Handle to texture map */ DWORD dwRampSize; } D3DMATERIAL, *LPD3DMATERIAL;
typedef struct _D3DMATERIAL7 { union { D3DCOLORVALUE diffuse; /* Diffuse color RGBA */ D3DCOLORVALUE dcvDiffuse; }; union { D3DCOLORVALUE ambient; /* Ambient color RGB */ D3DCOLORVALUE dcvAmbient; }; union { D3DCOLORVALUE specular; /* Specular 'shininess' */ D3DCOLORVALUE dcvSpecular; }; union { D3DCOLORVALUE emissive; /* Emissive color RGB */ D3DCOLORVALUE dcvEmissive; }; union { D3DVALUE power; /* Sharpness if specular highlight */ D3DVALUE dvPower; }; } D3DMATERIAL7, *LPD3DMATERIAL7;
/* * Structure defining a light source and its properties. */ typedef struct _D3DLIGHT { DWORD dwSize; D3DLIGHTTYPE dltType; /* Type of light source */ D3DCOLORVALUE dcvColor; /* Color of light */ D3DVECTOR dvPosition; /* Position in world space */ D3DVECTOR dvDirection; /* Direction in world space */ D3DVALUE dvRange; /* Cutoff range */ D3DVALUE dvFalloff; /* Falloff */ D3DVALUE dvAttenuation0; /* Constant attenuation */ D3DVALUE dvAttenuation1; /* Linear attenuation */ D3DVALUE dvAttenuation2; /* Quadratic attenuation */ D3DVALUE dvTheta; /* Inner angle of spotlight cone */ D3DVALUE dvPhi; /* Outer angle of spotlight cone */ } D3DLIGHT, *LPD3DLIGHT;
/* * Structure defining a light source and its properties. */
/* flags bits */ #define D3DLIGHT_ACTIVE 0x00000001 #define D3DLIGHT_NO_SPECULAR 0x00000002 #define D3DLIGHT_ALL (D3DLIGHT_ACTIVE | D3DLIGHT_NO_SPECULAR)
/* maximum valid light range */ #define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX))
typedef struct _D3DLIGHT2 { DWORD dwSize; D3DLIGHTTYPE dltType; /* Type of light source */ D3DCOLORVALUE dcvColor; /* Color of light */ D3DVECTOR dvPosition; /* Position in world space */ D3DVECTOR dvDirection; /* Direction in world space */ D3DVALUE dvRange; /* Cutoff range */ D3DVALUE dvFalloff; /* Falloff */ D3DVALUE dvAttenuation0; /* Constant attenuation */ D3DVALUE dvAttenuation1; /* Linear attenuation */ D3DVALUE dvAttenuation2; /* Quadratic attenuation */ D3DVALUE dvTheta; /* Inner angle of spotlight cone */ D3DVALUE dvPhi; /* Outer angle of spotlight cone */ DWORD dwFlags; } D3DLIGHT2, *LPD3DLIGHT2;
typedef struct _D3DLIGHT7 { D3DLIGHTTYPE dltType; /* Type of light source */ D3DCOLORVALUE dcvDiffuse; /* Diffuse color of light */ D3DCOLORVALUE dcvSpecular; /* Specular color of light */ D3DCOLORVALUE dcvAmbient; /* Ambient color of light */ D3DVECTOR dvPosition; /* Position in world space */ D3DVECTOR dvDirection; /* Direction in world space */ D3DVALUE dvRange; /* Cutoff range */ D3DVALUE dvFalloff; /* Falloff */ D3DVALUE dvAttenuation0; /* Constant attenuation */ D3DVALUE dvAttenuation1; /* Linear attenuation */ D3DVALUE dvAttenuation2; /* Quadratic attenuation */ D3DVALUE dvTheta; /* Inner angle of spotlight cone */ D3DVALUE dvPhi; /* Outer angle of spotlight cone */ } D3DLIGHT7, *LPD3DLIGHT7;
typedef struct _D3DLIGHTDATA { DWORD dwSize; LPD3DLIGHTINGELEMENT lpIn; /* Input positions and normals */ DWORD dwInSize; /* Stride of input elements */ D3DTLVERTEX* lpOut; /* Output colors */ DWORD dwOutSize; /* Stride of output colors */ } D3DLIGHTDATA, *LPD3DLIGHTDATA;
/* * Before DX5, these values were in an enum called * D3DCOLORMODEL. This was not correct, since they are * bit flags. A driver can surface either or both flags * in the dcmColorModel member of D3DDEVICEDESC. */ #define D3DCOLOR_MONO 1 #define D3DCOLOR_RGB 2
typedef DWORD D3DCOLORMODEL;
typedef enum _D3DTEXTUREFILTER { D3DFILTER_NEAREST = 1, D3DFILTER_LINEAR = 2, D3DFILTER_MIPNEAREST = 3, D3DFILTER_MIPLINEAR = 4, D3DFILTER_LINEARMIPNEAREST = 5, D3DFILTER_LINEARMIPLINEAR = 6, D3DFILTER_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ } D3DTEXTUREFILTER;
typedef enum _D3DTEXTUREBLEND { D3DTBLEND_DECAL = 1, D3DTBLEND_MODULATE = 2, D3DTBLEND_DECALALPHA = 3, D3DTBLEND_MODULATEALPHA = 4, D3DTBLEND_DECALMASK = 5, D3DTBLEND_MODULATEMASK = 6, D3DTBLEND_COPY = 7, D3DTBLEND_ADD = 8, D3DTBLEND_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ } D3DTEXTUREBLEND;
typedef enum _D3DANTIALIASMODE { D3DANTIALIAS_NONE = 0, D3DANTIALIAS_SORTDEPENDENT = 1, D3DANTIALIAS_SORTINDEPENDENT = 2, D3DANTIALIAS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ } D3DANTIALIASMODE;
/* * Amount to add to a state to generate the override for that state. */ #define D3DSTATE_OVERRIDE_BIAS 256
/* * A state which sets the override flag for the specified state type. */ #define D3DSTATE_OVERRIDE(type) (D3DRENDERSTATETYPE)(((DWORD) (type) + D3DSTATE_OVERRIDE_BIAS))
/* * Execute buffers are allocated via Direct3D. These buffers may then * be filled by the application with instructions to execute along with * vertex data. */
/* * Supported op codes for execute instructions. */ typedef enum _D3DOPCODE { D3DOP_POINT = 1, D3DOP_LINE = 2, D3DOP_TRIANGLE = 3, D3DOP_MATRIXLOAD = 4, D3DOP_MATRIXMULTIPLY = 5, D3DOP_STATETRANSFORM = 6, D3DOP_STATELIGHT = 7, D3DOP_STATERENDER = 8, D3DOP_PROCESSVERTICES = 9, D3DOP_TEXTURELOAD = 10, D3DOP_EXIT = 11, D3DOP_BRANCHFORWARD = 12, D3DOP_SPAN = 13, D3DOP_SETSTATUS = 14, D3DOP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ } D3DOPCODE;
typedef struct _D3DINSTRUCTION { BYTE bOpcode; /* Instruction opcode */ BYTE bSize; /* Size of each instruction data unit */ WORD wCount; /* Count of instruction data units to follow */ } D3DINSTRUCTION, *LPD3DINSTRUCTION;
/* * Structure for texture loads */ typedef struct _D3DTEXTURELOAD { D3DTEXTUREHANDLE hDestTexture; D3DTEXTUREHANDLE hSrcTexture; } D3DTEXTURELOAD, *LPD3DTEXTURELOAD;
/* * Structure for picking */ typedef struct _D3DPICKRECORD { BYTE bOpcode; BYTE bPad; DWORD dwOffset; D3DVALUE dvZ; } D3DPICKRECORD, *LPD3DPICKRECORD;
// Vertex types supported by Direct3D typedef enum _D3DVERTEXTYPE { D3DVT_VERTEX = 1, D3DVT_LVERTEX = 2, D3DVT_TLVERTEX = 3, D3DVT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ } D3DVERTEXTYPE;
typedef enum _D3DLIGHTSTATETYPE { D3DLIGHTSTATE_MATERIAL = 1, D3DLIGHTSTATE_AMBIENT = 2, D3DLIGHTSTATE_COLORMODEL = 3, D3DLIGHTSTATE_FOGMODE = 4, D3DLIGHTSTATE_FOGSTART = 5, D3DLIGHTSTATE_FOGEND = 6, D3DLIGHTSTATE_FOGDENSITY = 7, D3DLIGHTSTATE_COLORVERTEX = 8, D3DLIGHTSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ } D3DLIGHTSTATETYPE;
// // retired renderstates - not supported for DX7 interfaces // #define D3DRENDERSTATE_TEXTUREHANDLE (D3DRENDERSTATETYPE)1 #define D3DRENDERSTATE_ANTIALIAS (D3DRENDERSTATETYPE)2 #define D3DRENDERSTATE_TEXTUREADDRESS (D3DRENDERSTATETYPE)3 #define D3DRENDERSTATE_WRAPU (D3DRENDERSTATETYPE)5 #define D3DRENDERSTATE_WRAPV (D3DRENDERSTATETYPE)6 #define D3DRENDERSTATE_MONOENABLE (D3DRENDERSTATETYPE)11 #define D3DRENDERSTATE_ROP2 (D3DRENDERSTATETYPE)12 #define D3DRENDERSTATE_PLANEMASK (D3DRENDERSTATETYPE)13 #define D3DRENDERSTATE_TEXTUREMAG (D3DRENDERSTATETYPE)17 #define D3DRENDERSTATE_TEXTUREMIN (D3DRENDERSTATETYPE)18 #define D3DRENDERSTATE_TEXTUREMAPBLEND (D3DRENDERSTATETYPE)21 #define D3DRENDERSTATE_SUBPIXEL (D3DRENDERSTATETYPE)31 #define D3DRENDERSTATE_SUBPIXELX (D3DRENDERSTATETYPE)32 #define D3DRENDERSTATE_STIPPLEENABLE (D3DRENDERSTATETYPE)39 #define D3DRENDERSTATE_OLDALPHABLENDENABLE (D3DRENDERSTATETYPE)42 #define D3DRENDERSTATE_BORDERCOLOR (D3DRENDERSTATETYPE)43 #define D3DRENDERSTATE_TEXTUREADDRESSU (D3DRENDERSTATETYPE)44 #define D3DRENDERSTATE_TEXTUREADDRESSV (D3DRENDERSTATETYPE)45 #define D3DRENDERSTATE_MIPMAPLODBIAS (D3DRENDERSTATETYPE)46 #define D3DRENDERSTATE_ANISOTROPY (D3DRENDERSTATETYPE)49 #define D3DRENDERSTATE_FLUSHBATCH (D3DRENDERSTATETYPE)50 #define D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT (D3DRENDERSTATETYPE)51 #define D3DRENDERSTATE_STIPPLEPATTERN00 (D3DRENDERSTATETYPE)64 #define D3DRENDERSTATE_STIPPLEPATTERN01 (D3DRENDERSTATETYPE)65 #define D3DRENDERSTATE_STIPPLEPATTERN02 (D3DRENDERSTATETYPE)66 #define D3DRENDERSTATE_STIPPLEPATTERN03 (D3DRENDERSTATETYPE)67 #define D3DRENDERSTATE_STIPPLEPATTERN04 (D3DRENDERSTATETYPE)68 #define D3DRENDERSTATE_STIPPLEPATTERN05 (D3DRENDERSTATETYPE)69 #define D3DRENDERSTATE_STIPPLEPATTERN06 (D3DRENDERSTATETYPE)70 #define D3DRENDERSTATE_STIPPLEPATTERN07 (D3DRENDERSTATETYPE)71 #define D3DRENDERSTATE_STIPPLEPATTERN08 (D3DRENDERSTATETYPE)72 #define D3DRENDERSTATE_STIPPLEPATTERN09 (D3DRENDERSTATETYPE)73 #define D3DRENDERSTATE_STIPPLEPATTERN10 (D3DRENDERSTATETYPE)74 #define D3DRENDERSTATE_STIPPLEPATTERN11 (D3DRENDERSTATETYPE)75 #define D3DRENDERSTATE_STIPPLEPATTERN12 (D3DRENDERSTATETYPE)76 #define D3DRENDERSTATE_STIPPLEPATTERN13 (D3DRENDERSTATETYPE)77 #define D3DRENDERSTATE_STIPPLEPATTERN14 (D3DRENDERSTATETYPE)78 #define D3DRENDERSTATE_STIPPLEPATTERN15 (D3DRENDERSTATETYPE)79 #define D3DRENDERSTATE_STIPPLEPATTERN16 (D3DRENDERSTATETYPE)80 #define D3DRENDERSTATE_STIPPLEPATTERN17 (D3DRENDERSTATETYPE)81 #define D3DRENDERSTATE_STIPPLEPATTERN18 (D3DRENDERSTATETYPE)82 #define D3DRENDERSTATE_STIPPLEPATTERN19 (D3DRENDERSTATETYPE)83 #define D3DRENDERSTATE_STIPPLEPATTERN20 (D3DRENDERSTATETYPE)84 #define D3DRENDERSTATE_STIPPLEPATTERN21 (D3DRENDERSTATETYPE)85 #define D3DRENDERSTATE_STIPPLEPATTERN22 (D3DRENDERSTATETYPE)86 #define D3DRENDERSTATE_STIPPLEPATTERN23 (D3DRENDERSTATETYPE)87 #define D3DRENDERSTATE_STIPPLEPATTERN24 (D3DRENDERSTATETYPE)88 #define D3DRENDERSTATE_STIPPLEPATTERN25 (D3DRENDERSTATETYPE)89 #define D3DRENDERSTATE_STIPPLEPATTERN26 (D3DRENDERSTATETYPE)90 #define D3DRENDERSTATE_STIPPLEPATTERN27 (D3DRENDERSTATETYPE)91 #define D3DRENDERSTATE_STIPPLEPATTERN28 (D3DRENDERSTATETYPE)92 #define D3DRENDERSTATE_STIPPLEPATTERN29 (D3DRENDERSTATETYPE)93 #define D3DRENDERSTATE_STIPPLEPATTERN30 (D3DRENDERSTATETYPE)94 #define D3DRENDERSTATE_STIPPLEPATTERN31 (D3DRENDERSTATETYPE)95
// // retired renderstates - not supported for DX8 interfaces // #define D3DRENDERSTATE_COLORKEYENABLE (D3DRENDERSTATETYPE)41 #define D3DRENDERSTATE_COLORKEYBLENDENABLE (D3DRENDERSTATETYPE)144
// // retired renderstate names - the values are still used under new naming conventions // #define D3DRENDERSTATE_BLENDENABLE (D3DRENDERSTATETYPE)27 #define D3DRENDERSTATE_FOGTABLESTART (D3DRENDERSTATETYPE)36 #define D3DRENDERSTATE_FOGTABLEEND (D3DRENDERSTATETYPE)37 #define D3DRENDERSTATE_FOGTABLEDENSITY (D3DRENDERSTATETYPE)38
#define D3DRENDERSTATE_STIPPLEPATTERN(y) (D3DRENDERSTATE_STIPPLEPATTERN00 + (y))
typedef struct _D3DSTATE { union { D3DTRANSFORMSTATETYPE dtstTransformStateType; D3DLIGHTSTATETYPE dlstLightStateType; D3DRENDERSTATETYPE drstRenderStateType; }; union { DWORD dwArg[1]; D3DVALUE dvArg[1]; }; } D3DSTATE, *LPD3DSTATE;
/* * Operation used to load matrices * hDstMat = hSrcMat */ typedef struct _D3DMATRIXLOAD { D3DMATRIXHANDLE hDestMatrix; /* Destination matrix */ D3DMATRIXHANDLE hSrcMatrix; /* Source matrix */ } D3DMATRIXLOAD, *LPD3DMATRIXLOAD;
/* * Operation used to multiply matrices * hDstMat = hSrcMat1 * hSrcMat2 */ typedef struct _D3DMATRIXMULTIPLY { D3DMATRIXHANDLE hDestMatrix; /* Destination matrix */ D3DMATRIXHANDLE hSrcMatrix1; /* First source matrix */ D3DMATRIXHANDLE hSrcMatrix2; /* Second source matrix */ } D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY;
/* * Operation used to transform and light vertices. */ typedef struct _D3DPROCESSVERTICES { DWORD dwFlags; /* Do we transform or light or just copy? */ WORD wStart; /* Index to first vertex in source */ WORD wDest; /* Index to first vertex in local buffer */ DWORD dwCount; /* Number of vertices to be processed */ DWORD dwReserved; /* Must be zero */ } D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES;
#define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L #define D3DPROCESSVERTICES_TRANSFORM 0x00000001L #define D3DPROCESSVERTICES_COPY 0x00000002L #define D3DPROCESSVERTICES_OPMASK 0x00000007L
#define D3DPROCESSVERTICES_UPDATEEXTENTS 0x00000008L #define D3DPROCESSVERTICES_NOCOLOR 0x00000010L
/* * Triangle flags */
/* * Tri strip and fan flags. * START loads all three vertices * EVEN and ODD load just v3 with even or odd culling * START_FLAT contains a count from 0 to 29 that allows the * whole strip or fan to be culled in one hit. * e.g. for a quad len = 1 */ #define D3DTRIFLAG_START 0x00000000L #define D3DTRIFLAG_STARTFLAT(len) (len) /* 0 < len < 30 */ #define D3DTRIFLAG_ODD 0x0000001eL #define D3DTRIFLAG_EVEN 0x0000001fL
/* * Triangle edge flags * enable edges for wireframe or antialiasing */ #define D3DTRIFLAG_EDGEENABLE1 0x00000100L /* v0-v1 edge */ #define D3DTRIFLAG_EDGEENABLE2 0x00000200L /* v1-v2 edge */ #define D3DTRIFLAG_EDGEENABLE3 0x00000400L /* v2-v0 edge */ #define D3DTRIFLAG_EDGEENABLETRIANGLE \ (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3)
/* * Primitive structures and related defines. Vertex offsets are to types * D3DVERTEX, D3DLVERTEX, or D3DTLVERTEX. */
/* * Triangle list primitive structure */ typedef struct _D3DTRIANGLE { union { WORD v1; /* Vertex indices */ WORD wV1; }; union { WORD v2; WORD wV2; }; union { WORD v3; WORD wV3; }; WORD wFlags; /* Edge (and other) flags */ } D3DTRIANGLE, *LPD3DTRIANGLE;
/* * Line list structure. * The instruction count defines the number of line segments. */ typedef struct _D3DLINE { union { WORD v1; /* Vertex indices */ WORD wV1; }; union { WORD v2; WORD wV2; }; } D3DLINE, *LPD3DLINE;
/* * Span structure * Spans join a list of points with the same y value. * If the y value changes, a new span is started. */ typedef struct _D3DSPAN { WORD wCount; /* Number of spans */ WORD wFirst; /* Index to first vertex */ } D3DSPAN, *LPD3DSPAN;
/* * Point structure */ typedef struct _D3DPOINT { WORD wCount; /* number of points */ WORD wFirst; /* index to first vertex */ } D3DPOINT, *LPD3DPOINT;
/* * Forward branch structure. * Mask is logically anded with the driver status mask * if the result equals 'value', the branch is taken. */ typedef struct _D3DBRANCH { DWORD dwMask; /* Bitmask against D3D status */ DWORD dwValue; BOOL bNegate; /* TRUE to negate comparison */ DWORD dwOffset; /* How far to branch forward (0 for exit)*/ } D3DBRANCH, *LPD3DBRANCH;
/* * Status used for set status instruction. * The D3D status is initialised on device creation * and is modified by all execute calls. */ typedef struct _D3DSTATUS { DWORD dwFlags; /* Do we set extents or status */ DWORD dwStatus; /* D3D status */ D3DRECT drExtent; } D3DSTATUS, *LPD3DSTATUS;
#define D3DSETSTATUS_STATUS 0x00000001L #define D3DSETSTATUS_EXTENTS 0x00000002L #define D3DSETSTATUS_ALL (D3DSETSTATUS_STATUS | D3DSETSTATUS_EXTENTS)
/* * Statistics structure */ typedef struct _D3DSTATS { DWORD dwSize; DWORD dwTrianglesDrawn; DWORD dwLinesDrawn; DWORD dwPointsDrawn; DWORD dwSpansDrawn; DWORD dwVerticesProcessed; } D3DSTATS, *LPD3DSTATS;
/* * Execute options. * When calling using D3DEXECUTE_UNCLIPPED all the primitives * inside the buffer must be contained within the viewport. */ #define D3DEXECUTE_CLIPPED 0x00000001l #define D3DEXECUTE_UNCLIPPED 0x00000002l
typedef struct _D3DEXECUTEDATA { DWORD dwSize; DWORD dwVertexOffset; DWORD dwVertexCount; DWORD dwInstructionOffset; DWORD dwInstructionLength; DWORD dwHVertexOffset; D3DSTATUS dsStatus; /* Status after execute */ } D3DEXECUTEDATA, *LPD3DEXECUTEDATA;
// // Values for texture stage states // typedef enum _D3DTEXTUREMAGFILTER { D3DTFG_POINT = 1, // nearest D3DTFG_LINEAR = 2, // linear interpolation D3DTFG_FLATCUBIC = 3, // cubic D3DTFG_GAUSSIANCUBIC = 4, // different cubic kernel D3DTFG_ANISOTROPIC = 5, // D3DTFG_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum } D3DTEXTUREMAGFILTER;
typedef enum _D3DTEXTUREMINFILTER { D3DTFN_POINT = 1, // nearest D3DTFN_LINEAR = 2, // linear interpolation D3DTFN_ANISOTROPIC = 3, // D3DTFN_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum } D3DTEXTUREMINFILTER;
typedef enum _D3DTEXTUREMIPFILTER { D3DTFP_NONE = 1, // mipmapping disabled (use MAG filter) D3DTFP_POINT = 2, // nearest D3DTFP_LINEAR = 3, // linear interpolation D3DTFP_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum } D3DTEXTUREMIPFILTER;
/* * Palette flags. * This are or'ed with the peFlags in the PALETTEENTRYs passed to DirectDraw. */ #define D3DPAL_FREE 0x00 /* Renderer may use this entry freely */ #define D3DPAL_READONLY 0x40 /* Renderer may not set this entry */ #define D3DPAL_RESERVED 0x80 /* Renderer may not use this entry */
typedef struct _D3DPrimCaps { DWORD dwSize; DWORD dwMiscCaps; /* Capability flags */ DWORD dwRasterCaps; DWORD dwZCmpCaps; DWORD dwSrcBlendCaps; DWORD dwDestBlendCaps; DWORD dwAlphaCmpCaps; DWORD dwShadeCaps; DWORD dwTextureCaps; DWORD dwTextureFilterCaps; DWORD dwTextureBlendCaps; DWORD dwTextureAddressCaps; DWORD dwStippleWidth; /* maximum width and height of */ DWORD dwStippleHeight; /* of supported stipple (up to 32x32) */ } D3DPRIMCAPS, *LPD3DPRIMCAPS;
#define D3DPMISCCAPS_MASKPLANES 0x00000001L #define D3DPMISCCAPS_CONFORMANT 0x00000008L
#define D3DPRASTERCAPS_SUBPIXEL 0x00000020L #define D3DPRASTERCAPS_SUBPIXELX 0x00000040L #define D3DPRASTERCAPS_STIPPLE 0x00000200L #define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400L #define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800L #define D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000L
#define D3DPSHADECAPS_COLORFLATMONO 0x00000001L #define D3DPSHADECAPS_COLORFLATRGB 0x00000002L #define D3DPSHADECAPS_COLORGOURAUDMONO 0x00000004L #define D3DPSHADECAPS_COLORPHONGMONO 0x00000010L #define D3DPSHADECAPS_COLORPHONGRGB 0x00000020L #define D3DPSHADECAPS_SPECULARFLATMONO 0x00000040L #define D3DPSHADECAPS_SPECULARFLATRGB 0x00000080L #define D3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100L #define D3DPSHADECAPS_SPECULARPHONGMONO 0x00000400L #define D3DPSHADECAPS_SPECULARPHONGRGB 0x00000800L #define D3DPSHADECAPS_ALPHAFLATBLEND 0x00001000L #define D3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000L #define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000L #define D3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000L #define D3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000L #define D3DPSHADECAPS_FOGFLAT 0x00040000L #define D3DPSHADECAPS_FOGPHONG 0x00100000L
#define D3DPTEXTURECAPS_BORDER 0x00000010L #define D3DPTEXTURECAPS_COLORKEYBLEND 0x00001000L
#define D3DPTFILTERCAPS_NEAREST 0x00000001L #define D3DPTFILTERCAPS_LINEAR 0x00000002L #define D3DPTFILTERCAPS_MIPNEAREST 0x00000004L #define D3DPTFILTERCAPS_MIPLINEAR 0x00000008L #define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010L #define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020L
#define D3DPTBLENDCAPS_DECAL 0x00000001L #define D3DPTBLENDCAPS_MODULATE 0x00000002L #define D3DPTBLENDCAPS_DECALALPHA 0x00000004L #define D3DPTBLENDCAPS_MODULATEALPHA 0x00000008L #define D3DPTBLENDCAPS_DECALMASK 0x00000010L #define D3DPTBLENDCAPS_MODULATEMASK 0x00000020L #define D3DPTBLENDCAPS_COPY 0x00000040L #define D3DPTBLENDCAPS_ADD 0x00000080L
#define D3DDEVCAPS_FLOATTLVERTEX 0x00000001L #define D3DDEVCAPS_SORTINCREASINGZ 0x00000002L #define D3DDEVCAPS_SORTDECREASINGZ 0X00000004L #define D3DDEVCAPS_SORTEXACT 0x00000008L
/* Description of capabilities of transform */
typedef struct _D3DTRANSFORMCAPS { DWORD dwSize; DWORD dwCaps; } D3DTRANSFORMCAPS, *LPD3DTRANSFORMCAPS;
#define D3DTRANSFORMCAPS_CLIP 0x00000001L /* Will clip whilst transforming */
/* Description of capabilities of lighting */
typedef struct _D3DLIGHTINGCAPS { DWORD dwSize; DWORD dwCaps; /* Lighting caps */ DWORD dwLightingModel; /* Lighting model - RGB or mono */ DWORD dwNumLights; /* Number of lights that can be handled */ } D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS;
#define D3DLIGHTINGMODEL_RGB 0x00000001L #define D3DLIGHTINGMODEL_MONO 0x00000002L
#define D3DLIGHTCAPS_POINT 0x00000001L /* Point lights supported */ #define D3DLIGHTCAPS_SPOT 0x00000002L /* Spot lights supported */ #define D3DLIGHTCAPS_DIRECTIONAL 0x00000004L /* Directional lights supported */ #define D3DLIGHTCAPS_PARALLELPOINT 0x00000008L /* Parallel point lights supported */ #define D3DLIGHTCAPS_GLSPOT 0x00000010L /* GL syle spot lights supported */
/* * Description for a device. * This is used to describe a device that is to be created or to query * the current device. */ typedef struct _D3DDeviceDesc { DWORD dwSize; /* Size of D3DDEVICEDESC structure */ DWORD dwFlags; /* Indicates which fields have valid data */ D3DCOLORMODEL dcmColorModel; /* Color model of device */ DWORD dwDevCaps; /* Capabilities of device */ D3DTRANSFORMCAPS dtcTransformCaps; /* Capabilities of transform */ BOOL bClipping; /* Device can do 3D clipping */ D3DLIGHTINGCAPS dlcLightingCaps; /* Capabilities of lighting */ D3DPRIMCAPS dpcLineCaps; D3DPRIMCAPS dpcTriCaps; DWORD dwDeviceRenderBitDepth; /* One of DDBB_8, 16, etc.. */ DWORD dwDeviceZBufferBitDepth;/* One of DDBD_16, 32, etc.. */ DWORD dwMaxBufferSize; /* Maximum execute buffer size */ DWORD dwMaxVertexCount; /* Maximum vertex count */ // *** New fields for DX5 *** //
// Width and height caps are 0 for legacy HALs. DWORD dwMinTextureWidth, dwMinTextureHeight; DWORD dwMaxTextureWidth, dwMaxTextureHeight; DWORD dwMinStippleWidth, dwMaxStippleWidth; DWORD dwMinStippleHeight, dwMaxStippleHeight;
// New fields for DX6 DWORD dwMaxTextureRepeat; DWORD dwMaxTextureAspectRatio; DWORD dwMaxAnisotropy;
// Guard band that the rasterizer can accommodate // Screen-space vertices inside this space but outside the viewport // will get clipped properly. D3DVALUE dvGuardBandLeft; D3DVALUE dvGuardBandTop; D3DVALUE dvGuardBandRight; D3DVALUE dvGuardBandBottom;
D3DVALUE dvExtentsAdjust; DWORD dwStencilCaps;
DWORD dwFVFCaps; DWORD dwTextureOpCaps; WORD wMaxTextureBlendStages; WORD wMaxSimultaneousTextures; } D3DDEVICEDESC, *LPD3DDEVICEDESC;
#define D3DDEVICEDESCSIZE (sizeof(D3DDEVICEDESC))
typedef struct _D3DDeviceDesc7 { DWORD dwDevCaps; /* Capabilities of device */ D3DPRIMCAPS dpcLineCaps; D3DPRIMCAPS dpcTriCaps; DWORD dwDeviceRenderBitDepth; /* One of DDBB_8, 16, etc.. */ DWORD dwDeviceZBufferBitDepth;/* One of DDBD_16, 32, etc.. */
DWORD dwMinTextureWidth, dwMinTextureHeight; DWORD dwMaxTextureWidth, dwMaxTextureHeight;
DWORD dwMaxTextureRepeat; DWORD dwMaxTextureAspectRatio; DWORD dwMaxAnisotropy;
D3DVALUE dvGuardBandLeft; D3DVALUE dvGuardBandTop; D3DVALUE dvGuardBandRight; D3DVALUE dvGuardBandBottom;
D3DVALUE dvExtentsAdjust; DWORD dwStencilCaps;
DWORD dwFVFCaps; DWORD dwTextureOpCaps; WORD wMaxTextureBlendStages; WORD wMaxSimultaneousTextures;
DWORD dwMaxActiveLights; D3DVALUE dvMaxVertexW; GUID deviceGUID;
WORD wMaxUserClipPlanes; WORD wMaxVertexBlendMatrices;
DWORD dwVertexProcessingCaps;
DWORD dwReserved1; DWORD dwReserved2; DWORD dwReserved3; DWORD dwReserved4; } D3DDEVICEDESC7, *LPD3DDEVICEDESC7;
#define D3DDEVICEDESC7SIZE (sizeof(D3DDEVICEDESC7))
typedef struct _D3DDP_PTRSTRIDE { LPVOID lpvData; DWORD dwStride; } D3DDP_PTRSTRIDE;
#pragma pack() #pragma warning(default:4201)
#endif /* _D3DLEGACY_H_ */
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