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///////////////////////////////////////////////////////////////////////////
//
// Copyright (C) Microsoft Corporation. All Rights Reserved.
//
// File: d3dx8effect.h
// Content: D3DX effect types and functions
//
///////////////////////////////////////////////////////////////////////////
#include "d3dx8.h"
#ifndef __D3DX8EFFECT_H__
#define __D3DX8EFFECT_H__
#define D3DXFX_DONOTSAVESTATE (1 << 0)
typedef enum _D3DXPARAMETERTYPE { D3DXPT_DWORD = 0, D3DXPT_FLOAT = 1, D3DXPT_VECTOR = 2, D3DXPT_MATRIX = 3, D3DXPT_TEXTURE = 4, D3DXPT_VERTEXSHADER = 5, D3DXPT_PIXELSHADER = 6, D3DXPT_CONSTANT = 7, D3DXPT_STRING = 8, D3DXPT_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */
} D3DXPARAMETERTYPE;
typedef struct _D3DXEFFECT_DESC { UINT Parameters; UINT Techniques;
} D3DXEFFECT_DESC;
typedef struct _D3DXPARAMETER_DESC { LPCSTR Name; LPCSTR Index; D3DXPARAMETERTYPE Type;
} D3DXPARAMETER_DESC;
typedef struct _D3DXTECHNIQUE_DESC { LPCSTR Name; LPCSTR Index; UINT Passes;
} D3DXTECHNIQUE_DESC;
typedef struct _D3DXPASS_DESC { LPCSTR Name; LPCSTR Index;
} D3DXPASS_DESC;
//////////////////////////////////////////////////////////////////////////////
// ID3DXEffect ///////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
typedef interface ID3DXEffect ID3DXEffect; typedef interface ID3DXEffect *LPD3DXEFFECT;
// {281BBDD4-AEDF-4907-8650-E79CDFD45165}
DEFINE_GUID( IID_ID3DXEffect, 0x281bbdd4, 0xaedf, 0x4907, 0x86, 0x50, 0xe7, 0x9c, 0xdf, 0xd4, 0x51, 0x65);
#undef INTERFACE
#define INTERFACE ID3DXEffect
DECLARE_INTERFACE_(ID3DXEffect, IUnknown) { // IUnknown
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE;
// ID3DXEffect
STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE; STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE; STDMETHOD(GetParameterDesc)(THIS_ LPCSTR pParameter, D3DXPARAMETER_DESC* pDesc) PURE; STDMETHOD(GetTechniqueDesc)(THIS_ LPCSTR pTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE; STDMETHOD(GetPassDesc)(THIS_ LPCSTR pTechnique, LPCSTR pPass, D3DXPASS_DESC* pDesc) PURE; STDMETHOD(FindNextValidTechnique)(THIS_ LPCSTR pTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE; STDMETHOD(CloneEffect)(THIS_ LPDIRECT3DDEVICE8 pDevice, LPD3DXEFFECT* ppEffect) PURE; STDMETHOD(GetCompiledEffect)(THIS_ LPD3DXBUFFER* ppCompiledEffect) PURE;
STDMETHOD(SetTechnique)(THIS_ LPCSTR pTechnique) PURE; STDMETHOD(GetTechnique)(THIS_ LPCSTR* ppTechnique) PURE;
STDMETHOD(SetDword)(THIS_ LPCSTR pParameter, DWORD dw) PURE; STDMETHOD(GetDword)(THIS_ LPCSTR pParameter, DWORD* pdw) PURE; STDMETHOD(SetFloat)(THIS_ LPCSTR pParameter, FLOAT f) PURE; STDMETHOD(GetFloat)(THIS_ LPCSTR pParameter, FLOAT* pf) PURE; STDMETHOD(SetVector)(THIS_ LPCSTR pParameter, D3DXVECTOR4* pVector) PURE; STDMETHOD(GetVector)(THIS_ LPCSTR pParameter, D3DXVECTOR4* pVector) PURE; STDMETHOD(SetMatrix)(THIS_ LPCSTR pParameter, D3DXMATRIX* pMatrix) PURE; STDMETHOD(GetMatrix)(THIS_ LPCSTR pParameter, D3DXMATRIX* pMatrix) PURE; STDMETHOD(SetTexture)(THIS_ LPCSTR pParameter, LPDIRECT3DBASETEXTURE8 pTexture) PURE; STDMETHOD(GetTexture)(THIS_ LPCSTR pParameter, LPDIRECT3DBASETEXTURE8 *ppTexture) PURE; STDMETHOD(SetVertexShader)(THIS_ LPCSTR pParameter, DWORD Handle) PURE; STDMETHOD(GetVertexShader)(THIS_ LPCSTR pParameter, DWORD* pHandle) PURE; STDMETHOD(SetPixelShader)(THIS_ LPCSTR pParameter, DWORD Handle) PURE; STDMETHOD(GetPixelShader)(THIS_ LPCSTR pParameter, DWORD* pHandle) PURE; STDMETHOD(SetString)(THIS_ LPCSTR pParameter, LPCSTR pString) PURE; STDMETHOD(GetString)(THIS_ LPCSTR pParameter, LPCSTR* ppString) PURE; STDMETHOD_(BOOL, IsParameterUsed)(THIS_ LPCSTR pParameter) PURE;
STDMETHOD(Validate)(THIS) PURE; STDMETHOD(Begin)(THIS_ UINT *pPasses, DWORD Flags) PURE; STDMETHOD(Pass)(THIS_ UINT Pass) PURE; STDMETHOD(End)(THIS) PURE; STDMETHOD(OnLostDevice)(THIS) PURE; STDMETHOD(OnResetDevice)(THIS) PURE; };
//////////////////////////////////////////////////////////////////////////////
// APIs //////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
extern "C" { #endif //__cplusplus
//----------------------------------------------------------------------------
// D3DXCreateEffect:
// -----------------
// Creates an effect from an ascii or binaray effect description.
//
// Parameters:
// pDevice
// Pointer of the device on which to create the effect
// pSrcFile
// Name of the file containing the effect description
// hSrcModule
// Module handle. if NULL, current module will be used.
// pSrcResource
// Resource name in module
// pSrcData
// Pointer to effect description
// SrcDataSize
// Size of the effect description in bytes
// ppEffect
// Returns a buffer containing created effect.
// ppCompilationErrors
// Returns a buffer containing any error messages which occurred during
// compile. Or NULL if you do not care about the error messages.
//
//----------------------------------------------------------------------------
HRESULT WINAPI D3DXCreateEffectFromFileA( LPDIRECT3DDEVICE8 pDevice, LPCSTR pSrcFile, LPD3DXEFFECT* ppEffect, LPD3DXBUFFER* ppCompilationErrors);
HRESULT WINAPI D3DXCreateEffectFromFileW( LPDIRECT3DDEVICE8 pDevice, LPCWSTR pSrcFile, LPD3DXEFFECT* ppEffect, LPD3DXBUFFER* ppCompilationErrors);
#ifdef UNICODE
#define D3DXCreateEffectFromFile D3DXCreateEffectFromFileW
#else
#define D3DXCreateEffectFromFile D3DXCreateEffectFromFileA
#endif
HRESULT WINAPI D3DXCreateEffectFromResourceA( LPDIRECT3DDEVICE8 pDevice, HMODULE hSrcModule, LPCSTR pSrcResource, LPD3DXEFFECT* ppEffect, LPD3DXBUFFER* ppCompilationErrors);
HRESULT WINAPI D3DXCreateEffectFromResourceW( LPDIRECT3DDEVICE8 pDevice, HMODULE hSrcModule, LPCWSTR pSrcResource, LPD3DXEFFECT* ppEffect, LPD3DXBUFFER* ppCompilationErrors);
#ifdef UNICODE
#define D3DXCreateEffectFromResource D3DXCreateEffectFromResourceW
#else
#define D3DXCreateEffectFromResource D3DXCreateEffectFromResourceA
#endif
HRESULT WINAPI D3DXCreateEffect( LPDIRECT3DDEVICE8 pDevice, LPCVOID pSrcData, UINT SrcDataSize, LPD3DXEFFECT* ppEffect, LPD3DXBUFFER* ppCompilationErrors);
#ifdef __cplusplus
} #endif //__cplusplus
#endif //__D3DX8EFFECT_H__
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