Source code of Windows XP (NT5)
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/****************************************************************************************
* NAME: MeritNode.h * * OVERVIEW * * Helper classes : node with merit value array * * * Copyright (C) Microsoft Corporation, 1998 - 1999 . All Rights Reserved. * * History: * 1/28/98 Created by Byao (using ATL wizard) * *****************************************************************************************/
/****************************************************************************************
* CLASS: CMeritNodeArray * * OVERVIEW * * A template class that implements an array of nodes with merit value. * This can facilitate the manipulation for policy nodes. The sort is * assumed to be in ascending order * * History: * 2/9/98 Created by Byao * * Comment: 1) The implementation is based on ATL implementation of CSimpleArray * 2) class T must implement SetMerit() and operator ">" * *****************************************************************************************/ template <class T> class CMeritNodeArray { public: T* m_aT; int m_nSize;
// Construction/destruction
CMeritNodeArray() : m_aT(NULL), m_nSize(0) { }
~CMeritNodeArray() { RemoveAll(); }
// Operations
int GetSize() const { return m_nSize; }
//
// add an item into the array while keeping the internal order
//
BOOL NormalizeMerit(T t) { // the right position in the array
for(int i = 0; i < m_nSize; i++) { m_aT[i]->SetMerit(i+1); } return TRUE; }
//
// add an item into the array while keeping the internal order
//
BOOL Add(T t) { int i, j;
T* aT = NULL;
if ( !m_aT) { aT = (T*)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(T) ); } else { aT = (T*)HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, m_aT, (m_nSize + 1) * sizeof(T)); }
if(aT == NULL) return FALSE;
m_aT = aT; m_nSize++;
//
// search for the right position to insert this item
// Please note: class T needs to implement the operator ">"
//
if (t->GetMerit()) { // The new node already has a merit value: then search for
// the right position in the array
for(i = 0; i < m_nSize-1; i++) { if(m_aT[i]->GetMerit() > t->GetMerit()) break; }
//
// we've found the right spot, now we move the items downward,
// so we can have a space to insert the new items
//
for (j = m_nSize-1; j > i ; j--) { m_aT[j] = m_aT[j-1]; }
} else { // new node: insert at the end
i = m_nSize-1; }
//
// now insert the item at the spot
//
SetAtIndex(i, t); return TRUE; }
//
// remove an item from the array, while keeping the internal order
//
BOOL Remove(T t) { int nIndex = Find(t); if(nIndex == -1) return FALSE;
if(nIndex != (m_nSize - 1)) { for (int i=nIndex; i<m_nSize-1; i++) { m_aT[i] = m_aT[i+1]; m_aT[i]->SetMerit(i+1); } }
T* aT = (T*)HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, m_aT, (m_nSize - 1) * sizeof(T));
if(aT != NULL || m_nSize == 1) m_aT = aT; m_nSize--; return TRUE; }
//
// remove all the nodes from the array
//
void RemoveAll() { if(m_nSize > 0) { HeapFree(GetProcessHeap(), 0, m_aT); m_aT = NULL; m_nSize = 0; } }
//
// Move up the child one spot
//
BOOL MoveUp(T t) { int nIndex = Find(t); T temp;
if(nIndex == -1) { // the item "t" not found in the array
return FALSE; }
if (nIndex == 0) { // "t" is at the top of the array -- do nothing
return TRUE; } //
// exchange "t" and the one on top of "t".
//
temp = m_aT[nIndex-1]; m_aT[nIndex-1] = m_aT[nIndex]; m_aT[nIndex] = temp;
m_aT[nIndex-1]->SetMerit(nIndex); m_aT[nIndex]->SetMerit(nIndex+1);
return TRUE; }
//
// move down the child one spot
//
BOOL MoveDown(T t) { int nIndex = Find(t); T temp;
if(nIndex == -1) { // the item "t" not found in the array
return FALSE; }
if (nIndex == m_nSize-1) { // "t" is at the bottom of the array -- do nothing
return TRUE; } //
// exchange "t" and the one below "t".
//
temp = m_aT[nIndex+1]; m_aT[nIndex+1] = m_aT[nIndex]; m_aT[nIndex] = temp;
m_aT[nIndex+1]->SetMerit(nIndex+2); m_aT[nIndex]->SetMerit(nIndex+1); return TRUE; }
T& operator[] (int nIndex) const { _ASSERTE(nIndex >= 0 && nIndex < m_nSize); return m_aT[nIndex]; }
T* GetData() const { return m_aT; }
//
// insert the node at position nIndex
//
void SetAtIndex(int nIndex, T& t) { _ASSERTE(nIndex >= 0 && nIndex < m_nSize); m_aT[nIndex] = t;
if ( !t->GetMerit() ) { // assign merit value only if it doesn't have one
t->SetMerit(nIndex+1); } }
int Find(T& t) const { for(int i = 0; i < m_nSize; i++) { if(m_aT[i] == t) return i; } return -1; // not found
} };
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