Source code of Windows XP (NT5)
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/**********************************************************************/ /** Microsoft Windows NT **/ /** Copyright(c) Microsoft Corp., 1991 **/ /**********************************************************************/
/*
startafp.hxx
This file contains the class defintion for the SERVICE_WAIT_DIALOG class
FILE HISTORY: NarenG 14-Oct-1992 Stole from server manager.
*/
#ifndef _STARTAFP_HXX_
#define _STARTAFP_HXX_
#include <lmsvc.hxx>
#include <progress.hxx>
#include <strlst.hxx>
//
// TIMER_FREQ is the frequency of our timer messages.
// TIMER_MULT is a multiplier. We'll actually poll the
// service every (TIMER_FREQ * TIMER_MULT) seconds.
// This allows us to advance the progress indicator more
// fequently than we hit the net. Should keep the user better
// amused.
//
#define TIMER_FREQ 500
#define TIMER_MULT 6
#define POLL_TIMER_FREQ (TIMER_FREQ * TIMER_MULT)
#define POLL_DEFAULT_MAX_TRIES 1
extern "C" {
APIERR StartAfpService( HWND hWnd, const TCHAR * pszDisplayName );
APIERR IsAfpServiceRunning( const TCHAR * pszComputer, BOOL * fIsRunning ); }
/*************************************************************************
NAME: SERVICE_WAIT_DIALOG
SYNOPSIS: class for 'wait while I do this' dialog
PARENT: DIALOG_WINDOW TIMER_CALLOUT
INTERFACE: no public methods of interest apart from constructor
CAVEATS: need convert to use BLT_TIMER
HISTORY: ChuckC 07-Sep-1991 Created
**************************************************************************/ class SERVICE_WAIT_DIALOG : public DIALOG_WINDOW, public TIMER_CALLOUT { //
// Since this class inherits from DIALOG_WINDOW and TIMER_CALLOUT
// which both inherit from BASE, we need to override the BASE
// methods.
//
NEWBASE( DIALOG_WINDOW )
public: SERVICE_WAIT_DIALOG( HWND hWndOwner, LM_SERVICE * plmsvc, const TCHAR * pszDisplayName );
~SERVICE_WAIT_DIALOG(void);
protected: virtual VOID OnTimerNotification( TIMER_ID tid );
private: const TCHAR *_pszDisplayName; TIMER _timer; LM_SERVICE *_plmsvc ;
//
// This is the progress indicator which should keep the user amused.
//
PROGRESS_CONTROL _progress; SLT _sltMessage;
INT _nTickCounter;
};
#endif // _STARTAFP_HXX_
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