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/*************************************************************************\
* * thunk.h * * These are helper functions to make thunking easier. * * 18-Aug-1994 JonPa Created it. * \ *************************************************************************/
/*
* Creates a buffer for a unicode string, and then copies the ANSI text * into it (converting it to unicode in the process) * * The returned pointer should be freed with FreeProducedString after use. */ LPWSTR ProduceWFromA( UINT uiCodePage, LPCSTR pszAnsi );
/*
* Creates a buffer for a ANSI string, and then copies the UNICODE text * into it (converting it to ANSI in the process) * * The returned pointer should be freed with FreeProducedString after use. */ LPSTR ProduceAFromW( UINT uiCodePage, LPCWSTR pszW );
/*
* FreeProducedString * * Takes a pointer returned from Produce?From?() and frees it. No * validity checking is needed before calling this function. (ie, any * value returned by Produce?From?() can be safely sent to this function) */ #define FreeProducedString( psz ) \
if((psz) != NULL && ((LPSTR)psz) != LPSTR_TEXTCALLBACKA) {LocalFree(psz);} else
/*
* Converts a UNICODE string to ANSI */ #define ConvertWToAN( uiCodePage, pszABuf, cchA, pszW, cchW ) \
WideCharToMultiByte(uiCodePage, 0, pszW, cchW, pszABuf, cchA, NULL, NULL)
#define ConvertWToA( uiCodePage, pszABuf, pszW ) \
ConvertWToAN( uiCodePage, pszABuf, INT_MAX, pszW, -1 )
/*
* Converts an ANSI string to UNICODE */ #define ConvertAToWN( uiCodePage, pszWBuf, cchW, pszA, cchA ) \
MultiByteToWideChar( uiCodePage, MB_PRECOMPOSED, pszA, cchA, pszWBuf, cchW )
#define ConvertAToW( uiCodePage, pszWBuf, pszAnsi ) \
ConvertAToWN( uiCodePage, pszWBuf, INT_MAX, pszAnsi, -1 )
/*
* IsFlagPtr * Returns TRUE if the pointer == NULL or -1 */ #define IsFlagPtr( p ) ((p) == NULL || (LPSTR)(p) == LPSTR_TEXTCALLBACKA)
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