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/*++
Copyright (c) 1992 Microsoft Corporation
Module Name:
preview.c
Abstract:
This module contains the code for console preview window
Author:
Therese Stowell (thereses) Feb-3-1992 (swiped from Win3.1)
Revision History:
--*/
#include "precomp.h"
#pragma hdrstop
/* ----- Equates ----- */ #define PREVIEW_HSCROLL 0x01
#define PREVIEW_VSCROLL 0x02
/* ----- Prototypes ----- */
void AspectPoint( RECT* rectPreview, POINT* pt);
LONG AspectScale( LONG n1, LONG n2, LONG m);
/* ----- Globals ----- */
POINT NonClientSize; RECT WindowRect; DWORD PreviewFlags;
VOID UpdatePreviewRect(VOID)
/*++
Update the global window size and dimensions
--*/
{ POINT MinSize; POINT MaxSize; POINT WindowSize; PFONT_INFO lpFont; HMONITOR hMonitor; MONITORINFO mi;
/*
* Get the font pointer */ lpFont = &FontInfo[CurrentFontIndex];
/*
* Get the window size */ MinSize.x = (GetSystemMetrics(SM_CXMIN)-NonClientSize.x) / lpFont->Size.X; MinSize.y = (GetSystemMetrics(SM_CYMIN)-NonClientSize.y) / lpFont->Size.Y; MaxSize.x = GetSystemMetrics(SM_CXFULLSCREEN) / lpFont->Size.X; MaxSize.y = GetSystemMetrics(SM_CYFULLSCREEN) / lpFont->Size.Y; WindowSize.x = max(MinSize.x, min(MaxSize.x, gpStateInfo->WindowSize.X)); WindowSize.y = max(MinSize.y, min(MaxSize.y, gpStateInfo->WindowSize.Y));
/*
* Get the window rectangle, making sure it's at least twice the * size of the non-client area. */ WindowRect.left = gpStateInfo->WindowPosX; WindowRect.top = gpStateInfo->WindowPosY; WindowRect.right = WindowSize.x * lpFont->Size.X + NonClientSize.x; if (WindowRect.right < NonClientSize.x * 2) { WindowRect.right = NonClientSize.x * 2; } WindowRect.right += WindowRect.left; WindowRect.bottom = WindowSize.y * lpFont->Size.Y + NonClientSize.y; if (WindowRect.bottom < NonClientSize.y * 2) { WindowRect.bottom = NonClientSize.y * 2; } WindowRect.bottom += WindowRect.top;
/*
* Get information about the monitor we're on */ hMonitor = MonitorFromRect(&WindowRect, MONITOR_DEFAULTTONEAREST); mi.cbSize = sizeof(mi); GetMonitorInfo(hMonitor, &mi); gcxScreen = mi.rcWork.right - mi.rcWork.left; gcyScreen = mi.rcWork.bottom - mi.rcWork.top;
/*
* Convert window rectangle to monitor relative coordinates */ WindowRect.right -= WindowRect.left; WindowRect.left -= mi.rcWork.left; WindowRect.bottom -= WindowRect.top; WindowRect.top -= mi.rcWork.top;
/*
* Update the display flags */ if (WindowSize.x < gpStateInfo->ScreenBufferSize.X) { PreviewFlags |= PREVIEW_HSCROLL; } else { PreviewFlags &= ~PREVIEW_HSCROLL; } if (WindowSize.y < gpStateInfo->ScreenBufferSize.Y) { PreviewFlags |= PREVIEW_VSCROLL; } else { PreviewFlags &= ~PREVIEW_VSCROLL; } }
VOID InvalidatePreviewRect(HWND hWnd)
/*++
Invalidate the area covered by the preview "window"
--*/
{ RECT rectWin; RECT rectPreview;
/*
* Get the size of the preview "screen" */ GetClientRect(hWnd, &rectPreview);
/*
* Get the dimensions of the preview "window" and scale it to the * preview "screen" */ rectWin.left = WindowRect.left; rectWin.top = WindowRect.top; rectWin.right = WindowRect.left + WindowRect.right; rectWin.bottom = WindowRect.top + WindowRect.bottom; AspectPoint(&rectPreview, (POINT*)&rectWin.left); AspectPoint(&rectPreview, (POINT*)&rectWin.right);
/*
* Invalidate the area covered by the preview "window" */ InvalidateRect(hWnd, &rectWin, FALSE); }
VOID PreviewPaint( PAINTSTRUCT* pPS, HWND hWnd )
/*++
Paints the font preview. This is called inside the paint message handler for the preview window
--*/
{ RECT rectWin; RECT rectPreview; HBRUSH hbrFrame; HBRUSH hbrTitle; HBRUSH hbrOld; HBRUSH hbrClient; HBRUSH hbrBorder; HBRUSH hbrButton; HBRUSH hbrScroll; HBRUSH hbrDesktop; POINT ptButton; POINT ptScroll; HDC hDC; HBITMAP hBitmap; HBITMAP hBitmapOld; COLORREF rgbClient;
/*
* Get the size of the preview "screen" */ GetClientRect(hWnd, &rectPreview);
/*
* Get the dimensions of the preview "window" and scale it to the * preview "screen" */ rectWin = WindowRect; AspectPoint(&rectPreview, (POINT*)&rectWin.left); AspectPoint(&rectPreview, (POINT*)&rectWin.right);
/*
* Compute the dimensions of some other window components */ ptButton.x = GetSystemMetrics(SM_CXSIZE); ptButton.y = GetSystemMetrics(SM_CYSIZE); AspectPoint(&rectPreview, &ptButton); ptButton.y *= 2; /* Double the computed size for "looks" */ ptScroll.x = GetSystemMetrics(SM_CXVSCROLL); ptScroll.y = GetSystemMetrics(SM_CYHSCROLL); AspectPoint(&rectPreview, &ptScroll);
/*
* Create the memory device context */ hDC = CreateCompatibleDC(pPS->hdc); hBitmap = CreateCompatibleBitmap(pPS->hdc, rectPreview.right, rectPreview.bottom); hBitmapOld = SelectObject(hDC, hBitmap);
/*
* Create the brushes */ hbrBorder = CreateSolidBrush(GetSysColor(COLOR_ACTIVEBORDER)); hbrTitle = CreateSolidBrush(GetSysColor(COLOR_ACTIVECAPTION)); hbrFrame = CreateSolidBrush(GetSysColor(COLOR_WINDOWFRAME)); hbrButton = CreateSolidBrush(GetSysColor(COLOR_BTNFACE)); hbrScroll = CreateSolidBrush(GetSysColor(COLOR_SCROLLBAR)); hbrDesktop = CreateSolidBrush(GetSysColor(COLOR_BACKGROUND)); rgbClient = GetNearestColor(hDC, ScreenBkColor(gpStateInfo)); hbrClient = CreateSolidBrush(rgbClient);
/*
* Erase the clipping area */ FillRect(hDC, &(pPS->rcPaint), hbrDesktop);
/*
* Fill in the whole window with the client brush */ hbrOld = SelectObject(hDC, hbrClient); PatBlt(hDC, rectWin.left, rectWin.top, rectWin.right - 1, rectWin.bottom - 1, PATCOPY);
/*
* Fill in the caption bar */ SelectObject(hDC, hbrTitle); PatBlt(hDC, rectWin.left + 3, rectWin.top + 3, rectWin.right - 7, ptButton.y - 2, PATCOPY);
/*
* Draw the "buttons" */ SelectObject(hDC, hbrButton); PatBlt(hDC, rectWin.left + 3, rectWin.top + 3, ptButton.x, ptButton.y - 2, PATCOPY); PatBlt(hDC, rectWin.left + rectWin.right - 4 - ptButton.x, rectWin.top + 3, ptButton.x, ptButton.y - 2, PATCOPY); PatBlt(hDC, rectWin.left + rectWin.right - 4 - 2 * ptButton.x - 1, rectWin.top + 3, ptButton.x, ptButton.y - 2, PATCOPY); SelectObject(hDC, hbrFrame); PatBlt(hDC, rectWin.left + 3 + ptButton.x, rectWin.top + 3, 1, ptButton.y - 2, PATCOPY); PatBlt(hDC, rectWin.left + rectWin.right - 4 - ptButton.x - 1, rectWin.top + 3, 1, ptButton.y - 2, PATCOPY); PatBlt(hDC, rectWin.left + rectWin.right - 4 - 2 * ptButton.x - 2, rectWin.top + 3, 1, ptButton.y - 2, PATCOPY);
/*
* Draw the scrollbars */ SelectObject(hDC, hbrScroll); if (PreviewFlags & PREVIEW_HSCROLL) { PatBlt(hDC, rectWin.left + 3, rectWin.top + rectWin.bottom - 4 - ptScroll.y, rectWin.right - 7, ptScroll.y, PATCOPY); } if (PreviewFlags & PREVIEW_VSCROLL) { PatBlt(hDC, rectWin.left + rectWin.right - 4 - ptScroll.x, rectWin.top + 1 + ptButton.y + 1, ptScroll.x, rectWin.bottom - 6 - ptButton.y, PATCOPY); if (PreviewFlags & PREVIEW_HSCROLL) { SelectObject(hDC, hbrFrame); PatBlt(hDC, rectWin.left + rectWin.right - 5 - ptScroll.x, rectWin.top + rectWin.bottom - 4 - ptScroll.y, 1, ptScroll.y, PATCOPY); PatBlt(hDC, rectWin.left + rectWin.right - 4 - ptScroll.x, rectWin.top + rectWin.bottom - 5 - ptScroll.y, ptScroll.x, 1, PATCOPY); } }
/*
* Draw the interior window frame and caption frame */ SelectObject(hDC, hbrFrame); PatBlt(hDC, rectWin.left + 2, rectWin.top + 2, 1, rectWin.bottom - 5, PATCOPY); PatBlt(hDC, rectWin.left + 2, rectWin.top + 2, rectWin.right - 5, 1, PATCOPY); PatBlt(hDC, rectWin.left + 2, rectWin.top + rectWin.bottom - 4, rectWin.right - 5, 1, PATCOPY); PatBlt(hDC, rectWin.left + rectWin.right - 4, rectWin.top + 2, 1, rectWin.bottom - 5, PATCOPY); PatBlt(hDC, rectWin.left + 2, rectWin.top + 1 + ptButton.y, rectWin.right - 5, 1, PATCOPY);
/*
* Draw the border */ SelectObject(hDC, hbrBorder); PatBlt(hDC, rectWin.left + 1, rectWin.top + 1, 1, rectWin.bottom - 3, PATCOPY); PatBlt(hDC, rectWin.left + 1, rectWin.top + 1, rectWin.right - 3, 1, PATCOPY); PatBlt(hDC, rectWin.left + 1, rectWin.top + rectWin.bottom - 3, rectWin.right - 3, 1, PATCOPY); PatBlt(hDC, rectWin.left + rectWin.right - 3, rectWin.top + 1, 1, rectWin.bottom - 3, PATCOPY);
/*
* Draw the exterior window frame */ SelectObject(hDC, hbrFrame); PatBlt(hDC, rectWin.left, rectWin.top, 1, rectWin.bottom - 1, PATCOPY); PatBlt(hDC, rectWin.left, rectWin.top, rectWin.right - 1, 1, PATCOPY); PatBlt(hDC, rectWin.left, rectWin.top + rectWin.bottom - 2, rectWin.right - 1, 1, PATCOPY); PatBlt(hDC, rectWin.left + rectWin.right - 2, rectWin.top, 1, rectWin.bottom - 1, PATCOPY);
/*
* Copy the memory device context to the screen device context */ BitBlt(pPS->hdc, 0, 0, rectPreview.right, rectPreview.bottom, hDC, 0, 0, SRCCOPY);
/*
* Clean up everything */ SelectObject(hDC, hbrOld); SelectObject(hDC, hBitmapOld); DeleteObject(hbrBorder); DeleteObject(hbrFrame); DeleteObject(hbrTitle); DeleteObject(hbrClient); DeleteObject(hbrButton); DeleteObject(hbrScroll); DeleteObject(hbrDesktop); DeleteObject(hBitmap); DeleteDC(hDC); }
LRESULT PreviewWndProc( HWND hWnd, UINT wMessage, WPARAM wParam, LPARAM lParam )
/*
* PreviewWndProc * Handles the preview window */
{ PAINTSTRUCT ps; LPCREATESTRUCT lpcs; RECT rcWindow; int cx; int cy;
switch (wMessage) { case WM_CREATE: /*
* Figure out space used by non-client area */ SetRect(&rcWindow, 0, 0, 50, 50); AdjustWindowRect(&rcWindow, WS_OVERLAPPEDWINDOW, FALSE); NonClientSize.x = rcWindow.right - rcWindow.left - 50; NonClientSize.y = rcWindow.bottom - rcWindow.top - 50;
/*
* Compute the size of the preview "window" */ UpdatePreviewRect();
/*
* Scale the window so it has the same aspect ratio as the screen */ lpcs = (LPCREATESTRUCT)lParam; cx = lpcs->cx; cy = AspectScale(gcyScreen, gcxScreen, cx); if (cy > lpcs->cy) { cy = lpcs->cy; cx = AspectScale(gcxScreen, gcyScreen, cy); } MoveWindow(hWnd, lpcs->x, lpcs->y, cx, cy, TRUE); break;
case WM_PAINT: BeginPaint(hWnd, &ps); PreviewPaint(&ps, hWnd); EndPaint(hWnd, &ps); break;
case CM_PREVIEW_UPDATE: InvalidatePreviewRect(hWnd); UpdatePreviewRect();
/*
* Make sure the preview "screen" has the correct aspect ratio */ GetWindowRect(hWnd, &rcWindow); cx = rcWindow.right - rcWindow.left; cy = AspectScale(gcyScreen, gcxScreen, cx); if (cy != rcWindow.bottom - rcWindow.top) { SetWindowPos(hWnd, NULL, 0, 0, cx, cy, SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOZORDER); } InvalidatePreviewRect(hWnd); break;
default: return DefWindowProc(hWnd, wMessage, wParam, lParam); } return 0L; }
/* AspectScale
* Performs the following calculation in LONG arithmetic to avoid * overflow: * return = n1 * m / n2 * This can be used to make an aspect ration calculation where n1/n2 * is the aspect ratio and m is a known value. The return value will * be the value that corresponds to m with the correct apsect ratio. */
LONG AspectScale( LONG n1, LONG n2, LONG m) { LONG Temp;
Temp = n1 * m + (n2 >> 1); return Temp / n2; }
/* AspectPoint
* Scales a point to be preview-sized instead of screen-sized. */
void AspectPoint( RECT* rectPreview, POINT* pt) { pt->x = AspectScale(rectPreview->right, gcxScreen, pt->x); pt->y = AspectScale(rectPreview->bottom, gcyScreen, pt->y); }
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