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//-----------------------------------------------------------------------------
// File: FlowerBox.cpp
//
// Desc: Fun screen saver
// Original OpenGL version by Drew Bliss
// Ported to Direct3D 8.0 by Mike Anderson
//
// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#include <windows.h>
#include <tchar.h>
#include <d3d8.h>
#include <d3dx8.h>
#include <d3d8rgbrast.h>
#include <stdio.h>
#include <commctrl.h>
#include <scrnsave.h>
#include "d3dsaver.h"
#include "FlowerBox.h"
#include "Resource.h"
#include "dxutil.h"
#ifndef GL_FRONT
#define GL_FRONT 0x0404
#endif
#ifndef GL_FRONT_AND_BACK
#define GL_FRONT_AND_BACK 0x0408
#endif
// Minimum and maximum image sizes
#define MINIMAGESIZE 10
#define MAXIMAGESIZE 100
// Color tables for checkboard, per-side and single color modes
FLOAT base_checker_cols[MAXSIDES][NCCOLS][4] = { 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.5f, 0.5f, 1.0f, 1.0f, 0.5f, 0.5f, 1.0f, 1.0f, 1.0f, 0.5f, 0.5f, 1.0f, 1.0f, 0.5f, 0.5f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f }; FLOAT checker_cols[MAXSIDES][NCCOLS][4];
FLOAT base_side_cols[MAXSIDES][4] = { 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.5f, 0.5f, 1.0f, 1.0f, 1.0f, 0.5f, 0.5f, 1.0f }; FLOAT side_cols[MAXSIDES][4];
FLOAT base_solid_cols[4] = { 1.0f, 1.0f, 1.0f, 1.0f }; FLOAT solid_cols[4];
// Default configuration
CONFIG config = { TRUE, FALSE, FALSE, TRUE, TRUE, MAXSUBDIV, ID_COL_PER_SIDE, (MAXIMAGESIZE+MINIMAGESIZE)/2, GEOM_CUBE, GL_FRONT };
// A slider range
typedef struct _RANGE { INT min_val; INT max_val; INT step; INT page_step; } RANGE;
RANGE complexity_range = {MINSUBDIV, MAXSUBDIV, 1, 2}; RANGE image_size_range = {MINIMAGESIZE, MAXIMAGESIZE, 1, 10};
// Values to map a 2D point onto a 3D plane
// Base point and axes to map X and Y coordinates onto
struct PLANE_MAP { D3DXVECTOR3 base, x_axis, y_axis; PLANE_MAP(D3DXVECTOR3 tbase, D3DXVECTOR3 tx_axis, D3DXVECTOR3 ty_axis) { base = tbase; x_axis = tx_axis; y_axis = ty_axis; } PLANE_MAP(VOID) {}; };
// Data area used by the current geometry
// Base points and generated points
D3DXVECTOR3 pts[MAXPTS], npts[MAXPTS]; MYVERTEX vertices[MAXPTS];
// Scaling factor for spherical projection
FLOAT vlen[MAXPTS]; // Normals
D3DXVECTOR3 normals[MAXPTS]; // Vertex data indices
WORD index[MAXPTS*2]; // Triangle strip sizes
INT strip_size[MAXSIDES*MAXSUBDIV];
VOID InitCube(GEOMETRY *geom); VOID InitTetra(GEOMETRY *geom); VOID InitPyramids(GEOMETRY *geom); VOID InitCylinder(GEOMETRY *geom); VOID InitSpring(GEOMETRY *geom);
GEOMETRY cube_geom = {InitCube}; GEOMETRY tetra_geom = {InitTetra}; GEOMETRY pyramids_geom = {InitPyramids}; GEOMETRY cylinder_geom = {InitCylinder}; GEOMETRY spring_geom = {InitSpring};
GEOMETRY *geom_table[] = { &cube_geom, &tetra_geom, &pyramids_geom, &cylinder_geom, &spring_geom };
#define BUF_SIZE 255
TCHAR g_szSectName[BUF_SIZE]; TCHAR g_szFname[BUF_SIZE];
CFlowerBoxScreensaver* g_pMyFlowerBoxScreensaver = NULL;
//-----------------------------------------------------------------------------
// Name: WinMain()
// Desc: Entry point to the program. Initializes everything, and goes into a
// message-processing loop. Idle time is used to render the scene.
//-----------------------------------------------------------------------------
INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR, INT ) { HRESULT hr; CFlowerBoxScreensaver flowerboxSS;
if( FAILED( hr = flowerboxSS.Create( hInst ) ) ) { flowerboxSS.DisplayErrorMsg( hr ); return 0; }
return flowerboxSS.Run(); }
//-----------------------------------------------------------------------------
// Name: CFlowerBoxScreensaver()
// Desc: Constructor
//-----------------------------------------------------------------------------
CFlowerBoxScreensaver::CFlowerBoxScreensaver( ) { g_pMyFlowerBoxScreensaver = this;
LoadString( NULL, IDS_DESCRIPTION, m_strWindowTitle, 200 ); m_bUseDepthBuffer = TRUE;
lstrcpy( m_strRegPath, TEXT("Software\\Microsoft\\Screensavers\\Flowerbox") );
m_xr = 0; m_yr = 0; m_zr = 0;
m_sf = 0; m_sfi = 0;
m_phase = 0.0f;
m_pGeomCur = NULL;
m_floatrect.xSize = 0.0f; InitCommonControls(); }
//-----------------------------------------------------------------------------
// Name: RegisterSoftwareDevice()
// Desc: This can register the D3D8RGBRasterizer or any other
// pluggable software rasterizer.
//-----------------------------------------------------------------------------
HRESULT CFlowerBoxScreensaver::RegisterSoftwareDevice() { m_pD3D->RegisterSoftwareDevice( D3D8RGBRasterizer );
return S_OK; }
//-----------------------------------------------------------------------------
// Name: FrameMove()
// Desc: Called once per frame, the call is the entry point for animating
// the scene.
//-----------------------------------------------------------------------------
HRESULT CFlowerBoxScreensaver::FrameMove() { // update floatrect
RECT rcBounceBounds;
if( m_floatrect.xSize == 0.0f ) { // Initialize floatrect
RECT rcBounds; DWORD dwParentWidth; DWORD dwParentHeight;
rcBounds = m_rcRenderTotal;
dwParentWidth = rcBounds.right - rcBounds.left; dwParentHeight = rcBounds.bottom - rcBounds.top;
FLOAT sizeFact; FLOAT sizeScale; DWORD size;
sizeScale = (FLOAT)config.image_size / 150.0f;
// sizeFact = 0.25f + (0.5f * sizeScale); // range 25-75%
// size = (DWORD) (sizeFact * ( ((FLOAT)(dwParentWidth + dwParentHeight)) / 2.0f ));
sizeFact = 0.25f + (0.75f * sizeScale); // range 25-100%
size = (DWORD) (sizeFact * ( dwParentWidth > dwParentHeight ? dwParentHeight : dwParentWidth ) );
if( size > dwParentWidth ) size = dwParentWidth; if( size > dwParentHeight ) size = dwParentHeight;
// Start floatrect centered on primary
m_floatrect.xMin = rcBounds.left + (dwParentWidth - size) / 2.0f; m_floatrect.yMin = rcBounds.top + (dwParentHeight - size) / 2.0f; m_floatrect.xSize = (FLOAT)size; m_floatrect.ySize = (FLOAT)size;
m_floatrect.xVel = 0.01f * (FLOAT) size; m_floatrect.yVel = 0.01f * (FLOAT) size; }
rcBounceBounds = m_rcRenderTotal;
FLOAT xMinOld = m_floatrect.xMin; FLOAT yMinOld = m_floatrect.yMin;
m_floatrect.xMin += m_floatrect.xVel * 20.0f * m_fElapsedTime; m_floatrect.yMin += m_floatrect.yVel * 20.0f * m_fElapsedTime; if( m_floatrect.xVel < 0 && m_floatrect.xMin < rcBounceBounds.left || m_floatrect.xVel > 0 && (m_floatrect.xMin + m_floatrect.xSize) > rcBounceBounds.right ) { m_floatrect.xMin = xMinOld; // undo last move
m_floatrect.xVel = -m_floatrect.xVel; // change direction
} if( m_floatrect.yVel < 0 && m_floatrect.yMin < rcBounceBounds.top || m_floatrect.yVel > 0 && (m_floatrect.yMin + m_floatrect.ySize) > rcBounceBounds.bottom ) { m_floatrect.yMin = yMinOld; // undo last move
m_floatrect.yVel = -m_floatrect.yVel; // change direction
}
if (config.spin) { m_xr += 3 * 20.0f * m_fElapsedTime; m_yr += 2 * 20.0f * m_fElapsedTime; }
if (config.bloom) { m_sf += m_sfi * 20.0f * m_fElapsedTime; if (m_sfi > 0.0f && m_sf > m_pGeomCur->max_sf || m_sfi < 0.0f && m_sf < m_pGeomCur->min_sf ) { m_sfi = -m_sfi; } UpdatePts(m_pGeomCur, m_sf); }
if (config.cycle_colors) { ComputeHsvColors(); m_phase += (FLOAT)(2.5 * 20.0f * m_fElapsedTime * D3DX_PI/180.); }
return S_OK; }
//-----------------------------------------------------------------------------
// Name: Render()
// Desc: Called once per frame, the call is the entry point for 3d
// rendering. This function sets up render states, clears the
// viewport, and renders the scene.
//-----------------------------------------------------------------------------
HRESULT CFlowerBoxScreensaver::Render() { D3DVIEWPORT8 vp;
// First, clear the entire back buffer to the background color
vp.X = 0; vp.Y = 0; vp.Width = m_rcRenderCurDevice.right - m_rcRenderCurDevice.left; vp.Height = m_rcRenderCurDevice.bottom - m_rcRenderCurDevice.top; vp.MinZ = 0.0f; vp.MaxZ = 1.0f; m_pd3dDevice->SetViewport( &vp ); m_pd3dDevice->Clear( 0L, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff000000, 1.0f, 0L );
// Now determine what part of the floatrect, if any, intersects the current screen
RECT rcFloatThisScreen; RECT rcFloatThisScreenClipped;
rcFloatThisScreen.left = (INT)m_floatrect.xMin; rcFloatThisScreen.top = (INT)m_floatrect.yMin; rcFloatThisScreen.right = rcFloatThisScreen.left + (INT)m_floatrect.xSize; rcFloatThisScreen.bottom = rcFloatThisScreen.top + (INT)m_floatrect.ySize;
if( !IntersectRect(&rcFloatThisScreenClipped, &rcFloatThisScreen, &m_rcRenderCurDevice) ) { return S_OK; // no intersection, so nothing further to render on this screen
}
// Convert rcFloatThisScreen from screen to window coordinates
OffsetRect(&rcFloatThisScreen, -m_rcRenderCurDevice.left, -m_rcRenderCurDevice.top); OffsetRect(&rcFloatThisScreenClipped, -m_rcRenderCurDevice.left, -m_rcRenderCurDevice.top);
// Now set up the viewport to render to the clipped rect
vp.X = rcFloatThisScreenClipped.left; vp.Y = rcFloatThisScreenClipped.top; vp.Width = rcFloatThisScreenClipped.right - rcFloatThisScreenClipped.left; vp.Height = rcFloatThisScreenClipped.bottom - rcFloatThisScreenClipped.top; vp.MinZ = 0.0f; vp.MaxZ = 1.0f; m_pd3dDevice->SetViewport( &vp );
// Now set up the projection matrix to only render the onscreen part of the
// rect to the viewport
D3DXMATRIX matProj; FLOAT l,r,b,t; l = -0.8f; r = 0.8f; b = 0.8f; t = -0.8f; FLOAT cxUnclipped = (rcFloatThisScreen.right + rcFloatThisScreen.left) / 2.0f; FLOAT cyUnclipped = (rcFloatThisScreen.bottom + rcFloatThisScreen.top) / 2.0f; l *= (rcFloatThisScreenClipped.left - cxUnclipped) / (rcFloatThisScreen.left - cxUnclipped); r *= (rcFloatThisScreenClipped.right - cxUnclipped) / (rcFloatThisScreen.right - cxUnclipped); t *= (rcFloatThisScreenClipped.top - cyUnclipped) / (rcFloatThisScreen.top - cyUnclipped); b *= (rcFloatThisScreenClipped.bottom - cyUnclipped) / (rcFloatThisScreen.bottom - cyUnclipped); D3DXMatrixPerspectiveOffCenterLH( &matProj, l, r, b, t, 2.0f, 5.0f ); m_pd3dDevice->SetTransform( D3DTS_PROJECTION , &matProj );
// Begin the scene
if( SUCCEEDED( m_pd3dDevice->BeginScene() ) ) { D3DXMATRIX mat, matx, maty, matz; D3DXMatrixRotationX( &matx, D3DXToRadian( (FLOAT)m_xr ) ); D3DXMatrixRotationY( &maty, D3DXToRadian( (FLOAT)m_yr ) ); D3DXMatrixRotationZ( &matz, D3DXToRadian( (FLOAT)m_zr ) ); mat = matx * maty * matz; m_pd3dDevice->SetTransform( D3DTS_WORLD, &mat );
DrawGeom(m_pGeomCur);
// End the scene.
m_pd3dDevice->EndScene(); }
return S_OK; }
//-----------------------------------------------------------------------------
// Name: RestoreDeviceObjects()
// Desc:
//-----------------------------------------------------------------------------
HRESULT CFlowerBoxScreensaver::RestoreDeviceObjects() { if( m_pd3dDevice == NULL ) return S_OK; D3DXMATRIX matView; D3DXVECTOR3 vUpVec( 0.0f, 1.0f, 0.0f ); D3DXVECTOR3 vEyePt(0, 0, 3.5f); D3DXVECTOR3 vLookatPt(0, 0, 0); D3DXMatrixLookAtLH( &matView, &vEyePt, &vLookatPt, &vUpVec ); m_pd3dDevice->SetTransform( D3DTS_VIEW , &matView );
D3DLIGHT8 light; ZeroMemory( &light, sizeof(D3DLIGHT8) ); light.Type = D3DLIGHT_POINT; light.Diffuse.r = 1.0f; light.Diffuse.g = 1.0f; light.Diffuse.b = 1.0f; light.Diffuse.a = 1.0f; light.Specular.r = 1.0f; light.Specular.g = 1.0f; light.Specular.b = 1.0f; light.Specular.a = 1.0f; light.Position.x = 2.0; light.Position.y = 2.0; light.Position.z = 10.0; light.Range = 1000.0f; light.Attenuation0 = 1.0f; m_pd3dDevice->SetLight(0, &light); m_pd3dDevice->LightEnable(0, TRUE); // Set some basic renderstates
m_pd3dDevice->SetRenderState( D3DRS_DITHERENABLE , TRUE ); m_pd3dDevice->SetRenderState( D3DRS_SPECULARENABLE , TRUE ); m_pd3dDevice->SetRenderState( D3DRS_LIGHTING, TRUE ); m_pd3dDevice->SetRenderState( D3DRS_AMBIENT, D3DCOLOR(0x40404040 ) ); if( config.two_sided == GL_FRONT_AND_BACK ) m_pd3dDevice->SetRenderState( D3DRS_CULLMODE, D3DCULL_NONE ); else m_pd3dDevice->SetRenderState( D3DRS_CULLMODE, D3DCULL_CW ); NewConfig(&config);
return S_OK; }
//-----------------------------------------------------------------------------
// Name: InvalidateDeviceObjects()
// Desc:
//-----------------------------------------------------------------------------
HRESULT CFlowerBoxScreensaver::InvalidateDeviceObjects() { return S_OK; }
//-----------------------------------------------------------------------------
// Name: InitVlen()
// Desc: Precomputes scaling factor for spherical projection
//-----------------------------------------------------------------------------
VOID CFlowerBoxScreensaver::InitVlen(GEOMETRY *geom, INT npts, D3DXVECTOR3 *pts) { const FLOAT RADIUS = 1; FLOAT d; FLOAT *vl;
vl = vlen; while (npts-- > 0) { d = D3DXVec3Length(pts);
// Don't allow really close points because this leads to
// numeric instability and really large objects
// assert(d > 0.01f);
// Geometries are created with size one, filling the area
// from -.5 to .5. This leads to distances generally less
// than one, which leaves off half of the interesting morphing
// effects due to the projection
// Scaling up the scaling factor allows the values to
// be both above and below one
d *= geom->init_sf; // assert(d > 0.0001f);
*vl++ = (RADIUS-d)/d;
pts++; } }
//-----------------------------------------------------------------------------
// Name: MapToSide()
// Desc: Takes x,y coordinates in the range 0-1 and maps them onto the given
// side plane for the current geometry
//-----------------------------------------------------------------------------
VOID MapToSide(PLANE_MAP *map, FLOAT x, FLOAT y, D3DXVECTOR3 *pt) { pt->x = x*map->x_axis.x+y*map->y_axis.x+map->base.x; pt->y = x*map->x_axis.y+y*map->y_axis.y+map->base.y; pt->z = x*map->x_axis.z+y*map->y_axis.z+map->base.z; }
//-----------------------------------------------------------------------------
// Name: InitCube()
// Desc: Initializes the cube's geometry
//-----------------------------------------------------------------------------
VOID InitCube(GEOMETRY *geom) { const INT CUBE_SIDES = 6; PLANE_MAP cube_planes[CUBE_SIDES] = { PLANE_MAP(D3DXVECTOR3(-0.5f, -0.5f, 0.5f), D3DXVECTOR3( 1.0f, 0.0f, 0.0f), D3DXVECTOR3(0.0f, 1.0f, 0.0f)), PLANE_MAP(D3DXVECTOR3( 0.5f, -0.5f, -0.5f), D3DXVECTOR3(-1.0f, 0.0f, 0.0f), D3DXVECTOR3(0.0f, 1.0f, 0.0f)), PLANE_MAP(D3DXVECTOR3( 0.5f, 0.5f, -0.5f), D3DXVECTOR3(-1.0f, 0.0f, 0.0f), D3DXVECTOR3(0.0f, 0.0f, 1.0f)), PLANE_MAP(D3DXVECTOR3(-0.5f, -0.5f, -0.5f), D3DXVECTOR3( 1.0f, 0.0f, 0.0f), D3DXVECTOR3(0.0f, 0.0f, 1.0f)), PLANE_MAP(D3DXVECTOR3( 0.5f, -0.5f, -0.5f), D3DXVECTOR3( 0.0f, 1.0f, 0.0f), D3DXVECTOR3(0.0f, 0.0f, 1.0f)), PLANE_MAP(D3DXVECTOR3(-0.5f, 0.5f, -0.5f), D3DXVECTOR3( 0.0f, -1.0f, 0.0f), D3DXVECTOR3(0.0f, 0.0f, 1.0f)) }; INT side, x, y; D3DXVECTOR3 *pt; unsigned short/*INT*/ *idx; INT *sz; INT side_pts;
side_pts = (config.subdiv+1)*(config.subdiv+1); geom->nsides = CUBE_SIDES; geom->pts = &pts[0]; geom->npts = &npts[0]; geom->normals = &normals[0]; geom->pVertices = &vertices[0];
geom->min_sf = -1.1f; geom->max_sf = 5.1f; geom->sf_inc = 0.05f; geom->init_sf = 2.0f; // Generate triangle strip data
sz = &strip_size[0]; idx = &index[0]; for (side = 0; side < geom->nsides; side++) { geom->sides[side].nstrips = config.subdiv; geom->sides[side].strip_size = sz; geom->sides[side].strip_index = idx; for (x = 0; x < config.subdiv; x++) { *sz++ = (config.subdiv+1)*2;
for (y = 0; y < config.subdiv+1; y++) { *idx++ = side * side_pts + x * (config.subdiv + 1) + y; *idx++ = side * side_pts + (x + 1) * (config.subdiv + 1) + y; } } }
// Generate base vertices
pt = geom->pts; for (side = 0; side < geom->nsides; side++) { for (x = 0; x < config.subdiv+1; x++) { for (y = 0; y < config.subdiv+1; y++) { MapToSide(&cube_planes[side], (FLOAT)x/config.subdiv, (FLOAT)y/config.subdiv, pt); pt++; } } }
geom->total_pts = geom->nsides*side_pts; }
//-----------------------------------------------------------------------------
// Name: InitTetra()
// Desc: Initializes the tetrahedron's geometry
//-----------------------------------------------------------------------------
VOID InitTetra(GEOMETRY *geom) { const INT TETRA_SIDES = 4; const FLOAT SQRT3 = 1.73205f; const FLOAT SQRT3_2 = (SQRT3/2.0f); const FLOAT SQRT3_3 = (SQRT3/3.0f); const FLOAT SQRT3_6 = (SQRT3/6.0f); const FLOAT SQRT3_12 = (SQRT3/12.0f); const FLOAT TETRA_BASE = (-SQRT3/8.0f); PLANE_MAP tetra_planes[TETRA_SIDES] = { PLANE_MAP(D3DXVECTOR3(-0.5f, TETRA_BASE, SQRT3_6), D3DXVECTOR3(1.0f, 0.0f, 0.0f), D3DXVECTOR3(0.0f, SQRT3_2, -SQRT3_6)), PLANE_MAP(D3DXVECTOR3(0.0f, TETRA_BASE, -SQRT3_3), D3DXVECTOR3(-0.5f, 0.0f, SQRT3_2), D3DXVECTOR3(0.25f, SQRT3_2, SQRT3_12)), PLANE_MAP(D3DXVECTOR3(0.5f, TETRA_BASE, SQRT3_6), D3DXVECTOR3(-0.5f, 0.0f, -SQRT3_2), D3DXVECTOR3(-0.25f, SQRT3_2, SQRT3_12)), PLANE_MAP(D3DXVECTOR3(0.5f, TETRA_BASE, SQRT3_6), D3DXVECTOR3(-1.0f, 0.0f, 0.0f), D3DXVECTOR3(0.0f, 0.0f, -SQRT3_2)), };
INT side, x, y; D3DXVECTOR3 *pt; unsigned short/*INT*/ *idx; INT *sz; unsigned short side_pts; unsigned short base_pt; unsigned short row_pts; FLOAT fx;
side_pts = (config.subdiv+2)*(config.subdiv+1)/2; geom->nsides = TETRA_SIDES; geom->pts = &pts[0]; geom->npts = &npts[0]; geom->normals = &normals[0]; geom->pVertices = &vertices[0];
geom->min_sf = -1.1f; geom->max_sf = 5.2f; geom->sf_inc = 0.05f; geom->init_sf = 3.75f;
// Generate triangle strip data
sz = &strip_size[0]; idx = &index[0]; base_pt = 0; for (side = 0; side < geom->nsides; side++) { geom->sides[side].nstrips = config.subdiv; geom->sides[side].strip_size = sz; geom->sides[side].strip_index = idx;
for (x = 0; x < config.subdiv; x++) { row_pts = config.subdiv-x+1; *sz++ = row_pts*2-1;
*idx++ = base_pt; for (y = 0; y < row_pts-1; y++) { *idx++ = base_pt+row_pts+y; *idx++ = base_pt+1+y; }
base_pt += row_pts; }
base_pt++; }
// Generate base vertices
pt = geom->pts; for (side = 0; side < geom->nsides; side++) { for (x = 0; x < config.subdiv+1; x++) { fx = (FLOAT)x/config.subdiv; for (y = 0; y < config.subdiv-x+1; y++) { MapToSide(&tetra_planes[side], fx+(FLOAT)y/(config.subdiv*2), (FLOAT)y/config.subdiv, pt); pt++; } } }
geom->total_pts = geom->nsides*side_pts; }
//-----------------------------------------------------------------------------
// Name: InitPyramids()
// Desc: Initializes double pyramid geometry
//-----------------------------------------------------------------------------
VOID InitPyramids(GEOMETRY *geom) { const INT PYRAMIDS_SIDES = 8; PLANE_MAP pyramids_planes[PYRAMIDS_SIDES] = { PLANE_MAP(D3DXVECTOR3(-0.5f, 0.0f, 0.5f), D3DXVECTOR3( 1.0f, 0.0f, 0.0f), D3DXVECTOR3( 0.0f, 0.5f, -0.5f)), PLANE_MAP(D3DXVECTOR3( 0.5f, 0.0f, 0.5f), D3DXVECTOR3(-1.0f, 0.0f, 0.0f), D3DXVECTOR3( 0.0f, -0.5f, -0.5f)), PLANE_MAP(D3DXVECTOR3( 0.5f, 0.0f, 0.5f), D3DXVECTOR3( 0.0f, 0.0f, -1.0f), D3DXVECTOR3(-0.5f, 0.5f, 0.0f)), PLANE_MAP(D3DXVECTOR3( 0.5f, 0.0f, -0.5f), D3DXVECTOR3( 0.0f, 0.0f, 1.0f), D3DXVECTOR3(-0.5f, -0.5f, 0.0f)), PLANE_MAP(D3DXVECTOR3( 0.5f, 0.0f, -0.5f), D3DXVECTOR3(-1.0f, 0.0f, 0.0f), D3DXVECTOR3( 0.0f, 0.5f, 0.5f)), PLANE_MAP(D3DXVECTOR3(-0.5f, 0.0f, -0.5f), D3DXVECTOR3( 1.0f, 0.0f, 0.0f), D3DXVECTOR3( 0.0f, -0.5f, 0.5f)), PLANE_MAP(D3DXVECTOR3(-0.5f, 0.0f, -0.5f), D3DXVECTOR3( 0.0f, 0.0f, 1.0f), D3DXVECTOR3( 0.5f, 0.5f, 0.0f)), PLANE_MAP(D3DXVECTOR3(-0.5f, 0.0f, 0.5f), D3DXVECTOR3( 0.0f, 0.0f, -1.0f), D3DXVECTOR3( 0.5f, -0.5f, 0.0f)) };
INT side, x, y; D3DXVECTOR3 *pt; unsigned short/*INT*/ *idx; INT *sz; unsigned short side_pts; unsigned short base_pt; unsigned short row_pts; FLOAT fx;
side_pts = (config.subdiv+2)*(config.subdiv+1)/2; geom->nsides = PYRAMIDS_SIDES; geom->pts = &pts[0]; geom->npts = &npts[0]; geom->normals = &normals[0]; geom->pVertices = &vertices[0];
geom->min_sf = -1.1f; geom->max_sf = 5.2f; geom->sf_inc = 0.05f; geom->init_sf = 3.0f;
// Generate triangle strip data
sz = &strip_size[0]; idx = &index[0]; base_pt = 0;
for (side = 0; side < geom->nsides; side++) { geom->sides[side].nstrips = config.subdiv; geom->sides[side].strip_size = sz; geom->sides[side].strip_index = idx; for (x = 0; x < config.subdiv; x++) { row_pts = config.subdiv-x+1; *sz++ = row_pts*2-1;
*idx++ = base_pt; for (y = 0; y < row_pts-1; y++) { *idx++ = base_pt+row_pts+y; *idx++ = base_pt+1+y; }
base_pt += row_pts; } base_pt++; }
// Generate base vertices
pt = geom->pts; for (side = 0; side < geom->nsides; side++) { for (x = 0; x < config.subdiv+1; x++) { fx = (FLOAT)x/config.subdiv; for (y = 0; y < config.subdiv-x+1; y++) { MapToSide(&pyramids_planes[side], fx+(FLOAT)y/(config.subdiv*2), (FLOAT)y/config.subdiv, pt); pt++; } } }
geom->total_pts = geom->nsides*side_pts; }
//-----------------------------------------------------------------------------
// Name: InitCylinder()
// Desc: Initializes the cylinder geometry
//-----------------------------------------------------------------------------
VOID InitCylinder(GEOMETRY *geom) { unsigned short side, x, y; D3DXVECTOR3 *pt; unsigned short/*INT*/ *idx; INT *sz; unsigned short base_pt; unsigned short row_pts; FLOAT fx, fz; double ang;
geom->nsides = 1; geom->pts = &pts[0]; geom->npts = &npts[0]; geom->normals = &normals[0]; geom->pVertices = &vertices[0];
geom->min_sf = -2.5f; geom->max_sf = 8.5f; geom->sf_inc = 0.05f; geom->init_sf = 2.1f;
// Generate triangle strip data
// If version 1.1 then allocate the index buffer for glDrawElements
sz = &strip_size[0]; idx = &index[0]; side = 0; geom->sides[side].nstrips = config.subdiv; geom->sides[side].strip_size = sz; geom->sides[side].strip_index = idx; row_pts = config.subdiv+1; base_pt = 0; for (x = 0; x < config.subdiv; x++) { *sz++ = row_pts*2; for (y = 0; y < row_pts; y++) { // Wrap around at the edge so the cylinder normals
// are properly averaged
if (x == config.subdiv-1) { *idx++ = y; } else { *idx++ = base_pt+row_pts+y; } *idx++ = base_pt+y; }
base_pt += row_pts; } // Generate base vertices
pt = geom->pts; ang = 0; for (x = 0; x < config.subdiv; x++) { fx = (FLOAT)cos(ang)*0.5f; fz = (FLOAT)sin(ang)*0.5f; for (y = 0; y < config.subdiv+1; y++) { pt->x = fx; pt->y = (FLOAT)y/config.subdiv-0.5f; pt->z = fz; pt++; } ang += (2*D3DX_PI)/config.subdiv; }
geom->total_pts = geom->nsides*(config.subdiv+1)*config.subdiv; }
//-----------------------------------------------------------------------------
// Name: InitSpring()
// Desc: Initializes the spring geometry
//-----------------------------------------------------------------------------
VOID InitSpring(GEOMETRY *geom) { const FLOAT SPRING_RADIUS = 0.1f; const FLOAT SPRING_CENTER = (0.5f-SPRING_RADIUS); INT side, x, y; D3DXVECTOR3 *pt; unsigned short/*INT*/ *idx; INT *sz; double ang_center, ang_surf; FLOAT cs, sn; FLOAT rad; PLANE_MAP plane; INT spin_pts; INT row_pts;
geom->nsides = 1; geom->pts = &pts[0]; geom->npts = &npts[0]; geom->normals = &normals[0]; geom->pVertices = &vertices[0];
geom->min_sf = -2.2f; geom->max_sf = 0.2f; geom->sf_inc = 0.05f; geom->init_sf = 1.0f;
// Generate triangle strip data
// If version 1.1 then allocate the index buffer for glDrawElements
sz = &strip_size[0]; idx = &index[0]; side = 0; geom->sides[side].nstrips = config.subdiv; geom->sides[side].strip_size = sz; geom->sides[side].strip_index = idx; row_pts = config.subdiv; spin_pts = 4*config.subdiv+1; for (x = 0; x < config.subdiv; x++) { *sz++ = spin_pts*2;
for (y = 0; y < spin_pts; y++) { *idx++ = x+row_pts*y; // Wrap around at the edge so the cylindrical surface
// of the tube is seamless. Without this the normal
// averaging would be incorrect and a seam would be visible
if (x == config.subdiv-1) { *idx++ = row_pts*y; } else { *idx++ = x+row_pts*y+1; } } } // Generate base vertices
pt = geom->pts; ang_center = 0; plane.y_axis.x = 0.0f; plane.y_axis.y = SPRING_RADIUS; plane.y_axis.z = 0.0f; plane.x_axis.y = 0.0f; for (x = 0; x < spin_pts; x++) { cs = (FLOAT)cos(ang_center); sn = (FLOAT)sin(ang_center); rad = 0.5f-(FLOAT)x/(spin_pts-1)*(SPRING_CENTER/2); plane.base.x = cs*rad; plane.base.y = -0.5f+(FLOAT)x/(spin_pts-1); plane.base.z = sn*rad; plane.x_axis.x = cs*SPRING_RADIUS; plane.x_axis.z = sn*SPRING_RADIUS;
ang_surf = 0; for (y = 0; y < config.subdiv; y++) { MapToSide(&plane, (FLOAT)cos(ang_surf), (FLOAT)sin(ang_surf), pt); pt++; ang_surf += (2*D3DX_PI)/config.subdiv; } ang_center += (4*D3DX_PI)/(spin_pts-1); }
geom->total_pts = geom->nsides*spin_pts*config.subdiv; }
//-----------------------------------------------------------------------------
// Name: DrawGeom()
// Desc: Draw the current geometry
//-----------------------------------------------------------------------------
VOID CFlowerBoxScreensaver::DrawGeom(GEOMETRY *geom) { if (config.smooth_colors) m_pd3dDevice->SetRenderState( D3DRS_SHADEMODE, D3DSHADE_GOURAUD ); else m_pd3dDevice->SetRenderState( D3DRS_SHADEMODE, D3DSHADE_FLAT );
if (config.color_pick == ID_COL_SINGLE) SetMaterialColor(solid_cols);
for( INT i = 0; i < geom->total_pts; i++ ) { geom->pVertices[i].p = *(D3DXVECTOR3*)&geom->npts[i]; D3DXVec3Normalize( &geom->pVertices[i].n, (D3DXVECTOR3*)&geom->normals[i] ); }
m_pd3dDevice->SetVertexShader( D3DFVF_MYVERTEX );
WORD col0Indices[5000]; INT numCol0Indices; WORD col1Indices[5000]; INT numCol1Indices;
INT side; INT strip; INT triangle; unsigned short *idx; BOOL bBackwards; // triangle backwards for original strip implementation
BOOL bCol0; // col0 or col1 for this triangle?
INT numThisColor; // num tris done in this color; helps determine bCol0
for (side = 0; side < geom->nsides; side++) { numCol0Indices = 0; numCol1Indices = 0; bCol0 = TRUE;
idx = geom->sides[side].strip_index; for (strip = 0; strip < geom->sides[side].nstrips; strip++, idx += 2) { numThisColor = 0; if( !config.triangle_colors ) numThisColor++; bBackwards = FALSE; if( config.color_pick == ID_COL_CHECKER ) bCol0 = ( strip & 1 );
for( triangle = 0; triangle < geom->sides[side].strip_size[strip] - 2; triangle++ ) { if( config.color_pick == ID_COL_CHECKER ) { numThisColor++; if( numThisColor == 2 ) { bCol0 = !bCol0; numThisColor = 0; } }
if( bCol0 ) { if( bBackwards ) { col0Indices[numCol0Indices++] = *(idx+1); col0Indices[numCol0Indices++] = *(idx+0); col0Indices[numCol0Indices++] = *(idx+2); } else { col0Indices[numCol0Indices++] = *(idx+0); col0Indices[numCol0Indices++] = *(idx+1); col0Indices[numCol0Indices++] = *(idx+2); } } else { if( bBackwards ) { col1Indices[numCol1Indices++] = *(idx+1); col1Indices[numCol1Indices++] = *(idx+0); col1Indices[numCol1Indices++] = *(idx+2); } else { col1Indices[numCol1Indices++] = *(idx+0); col1Indices[numCol1Indices++] = *(idx+1); col1Indices[numCol1Indices++] = *(idx+2); } } idx ++; bBackwards = !bBackwards; } }
// Draw this side's col0 primitives
if (config.color_pick == ID_COL_PER_SIDE) SetMaterialColor(side_cols[side]); else if (config.color_pick == ID_COL_CHECKER) SetMaterialColor(checker_cols[side][0]); m_pd3dDevice->DrawIndexedPrimitiveUP( D3DPT_TRIANGLELIST, 0, geom->total_pts, numCol0Indices / 3, col0Indices, D3DFMT_INDEX16, &geom->pVertices[0], sizeof(MYVERTEX) );
// Draw this side's col1 primitives, if any
if (config.color_pick == ID_COL_CHECKER) { SetMaterialColor(checker_cols[side][1]); m_pd3dDevice->DrawIndexedPrimitiveUP( D3DPT_TRIANGLELIST, 0, geom->total_pts, numCol1Indices / 3, col1Indices, D3DFMT_INDEX16, &geom->pVertices[0], sizeof(MYVERTEX) ); } } }
//-----------------------------------------------------------------------------
// Name: ComputeAveragedNormals()
// Desc: Compute face-averaged normals for each vertex
//-----------------------------------------------------------------------------
VOID ComputeAveragedNormals(GEOMETRY *geom) { INT side, strip; INT *sz; unsigned short/*INT*/ *idx; INT idx1, idx2, idx3; INT tc, idc; D3DXVECTOR3 v1, v2, n1; memset(geom->normals, 0, sizeof(D3DXVECTOR3)*geom->total_pts); for (side = 0; side < geom->nsides; side++) { idx = geom->sides[side].strip_index; sz = geom->sides[side].strip_size; for (strip = 0; strip < geom->sides[side].nstrips; strip++) { idx1 = *idx++; idx2 = *idx++;
// assert(idx1 >= 0 && idx1 < geom->total_pts &&
// idx2 >= 0 && idx2 < geom->total_pts);
tc = (*sz++)-2; for (idc = 0; idc < tc; idc++) { idx3 = *idx++;
// assert(idx3 >= 0 && idx3 < geom->total_pts);
v1 = geom->npts[idx3] - geom->npts[idx1]; v2 = geom->npts[idx2] - geom->npts[idx1]; D3DXVec3Cross( &n1, &v1, &v2 );
// Triangle strip ordering causes half of the triangles
// to be oriented oppositely from the others
// Those triangles need to have their normals flipped
// so the whole triangle strip has consistent normals
if ((idc & 1) == 0) { n1.x = -n1.x; n1.y = -n1.y; n1.z = -n1.z; }
geom->normals[idx1] += n1; geom->normals[idx2] += n1; geom->normals[idx3] += n1;
idx1 = idx2; idx2 = idx3; } } } }
//-----------------------------------------------------------------------------
// Name: UpdatePts()
// Desc:
//-----------------------------------------------------------------------------
VOID CFlowerBoxScreensaver::UpdatePts(GEOMETRY *geom, FLOAT sf) { INT pt; FLOAT f, *vl; D3DXVECTOR3 *v; D3DXVECTOR3 *p;
vl = vlen; p = &geom->pts[0]; v = &geom->npts[0]; for (pt = 0; pt < geom->total_pts; pt++) { f = (*vl++)*sf+1; v->x = p->x*f; v->y = p->y*f; v->z = p->z*f; p++; v++; }
ComputeAveragedNormals(geom); }
//-----------------------------------------------------------------------------
// Name: ComputeHsvColors()
// Desc:
//-----------------------------------------------------------------------------
VOID CFlowerBoxScreensaver::ComputeHsvColors(VOID) { FLOAT *cols; INT ncols; FLOAT ang, da; INT hex; FLOAT fhex, frac; FLOAT p, q, t; FLOAT sat, val;
switch(config.color_pick) { case ID_COL_CHECKER: ncols = MAXSIDES*NCCOLS; cols = &checker_cols[0][0][0]; break; case ID_COL_PER_SIDE: ncols = MAXSIDES; cols = &side_cols[0][0]; break; case ID_COL_SINGLE: ncols = 1; cols = &solid_cols[0]; break; }
ang = m_phase; da = (FLOAT)((2*D3DX_PI)/ncols); val = sat = 1.0f;
while (ncols > 0) { fhex = (FLOAT)(6*ang/(2*D3DX_PI)); hex = (INT)fhex; frac = fhex-hex; hex = hex % 6; p = val*(1-sat); q = val*(1-sat*frac); t = val*(1-sat*(1-frac)); switch(hex) { case 0: cols[0] = val; cols[1] = t; cols[2] = p; break; case 1: cols[0] = q; cols[1] = val; cols[2] = p; break; case 2: cols[0] = p; cols[1] = val; cols[2] = t; break; case 3: cols[0] = p; cols[1] = q; cols[2] = val; break; case 4: cols[0] = t; cols[1] = p; cols[2] = val; break; case 5: cols[0] = val; cols[1] = p; cols[2] = q; break; }
ang += da; cols += 4; ncols--; } }
//-----------------------------------------------------------------------------
// Name: NewConfig()
// Desc:
//-----------------------------------------------------------------------------
VOID CFlowerBoxScreensaver::NewConfig(CONFIG *cnf) { // Set new config
config = *cnf;
HKEY hkey;
if( ERROR_SUCCESS == RegCreateKeyEx( HKEY_CURRENT_USER, m_strRegPath, 0, NULL, REG_OPTION_NON_VOLATILE, KEY_ALL_ACCESS, NULL, &hkey, NULL ) ) { DXUtil_WriteBoolRegKey( hkey, TEXT("Smooth"), config.smooth_colors ); DXUtil_WriteBoolRegKey( hkey, TEXT("Slanted"), config.triangle_colors ); DXUtil_WriteBoolRegKey( hkey, TEXT("Cycle"), config.cycle_colors ); DXUtil_WriteBoolRegKey( hkey, TEXT("Spin"), config.spin ); DXUtil_WriteBoolRegKey( hkey, TEXT("Bloom"), config.bloom ); DXUtil_WriteIntRegKey( hkey, TEXT("Subdiv"), config.subdiv ); DXUtil_WriteIntRegKey( hkey, TEXT("ColorPick"), config.color_pick ); DXUtil_WriteIntRegKey( hkey, TEXT("ImageSize"), config.image_size ); DXUtil_WriteIntRegKey( hkey, TEXT("Geom"), config.geom ); DXUtil_WriteIntRegKey( hkey, TEXT("TwoSided"), config.two_sided );
WriteScreenSettings( hkey );
RegCloseKey( hkey ); }
// Reset colors
memcpy(checker_cols, base_checker_cols, sizeof(checker_cols)); memcpy(side_cols, base_side_cols, sizeof(side_cols)); memcpy(solid_cols, base_solid_cols, sizeof(solid_cols));
// Reset geometry
m_pGeomCur = geom_table[config.geom]; m_pGeomCur->init(m_pGeomCur); // assert(m_pGeomCur->total_pts <= MAXPTS);
InitVlen(m_pGeomCur, m_pGeomCur->total_pts, m_pGeomCur->pts); m_sf = 0.0f; m_sfi = m_pGeomCur->sf_inc; UpdatePts(m_pGeomCur, m_sf); }
//-----------------------------------------------------------------------------
// Name: SetupTrackbar()
// Desc: Setup a common control trackbar
//-----------------------------------------------------------------------------
VOID SetupTrackbar( HWND hDlg, INT item, INT lo, INT hi, INT lineSize, INT pageSize, INT pos ) { SendDlgItemMessage( hDlg, item, TBM_SETRANGE, (WPARAM) TRUE, (LPARAM) MAKELONG( lo, hi ) ); SendDlgItemMessage( hDlg, item, TBM_SETPOS, (WPARAM) TRUE, (LPARAM) pos ); SendDlgItemMessage( hDlg, item, TBM_SETPAGESIZE, (WPARAM) 0, (LPARAM) pageSize ); SendDlgItemMessage( hDlg, item, TBM_SETLINESIZE, (WPARAM) 0, (LPARAM) lineSize ); }
//-----------------------------------------------------------------------------
// Name: GetTrackbarPos()
// Desc: Get the current position of a common control trackbar
//-----------------------------------------------------------------------------
INT GetTrackbarPos( HWND hDlg, INT item ) { return (INT)SendDlgItemMessage( hDlg, item, TBM_GETPOS, 0, 0 ); }
// Temporary configuration for when the configuration dialog is active
// If the dialog is ok'ed then this becomes the current configuration,
// otherwise it is discarded
CONFIG temp_config;
//-----------------------------------------------------------------------------
// Name: ScreenSaverConfigureDialog()
// Desc:
//-----------------------------------------------------------------------------
BOOL CALLBACK CFlowerBoxScreensaver::ScreenSaverConfigureDialog(HWND hdlg, UINT msg, WPARAM wpm, LPARAM lpm) { HWND hCtrl; INT i; switch(msg) { case WM_INITDIALOG:
InitCommonControls();
g_pMyFlowerBoxScreensaver->ReadSettings(); temp_config = config; CheckRadioButton(hdlg, ID_COL_PICK_FIRST, ID_COL_PICK_LAST, config.color_pick); CheckDlgButton(hdlg, ID_COL_SMOOTH, config.smooth_colors); CheckDlgButton(hdlg, ID_COL_TRIANGLE, config.triangle_colors); CheckDlgButton(hdlg, ID_COL_CYCLE, config.cycle_colors); CheckDlgButton(hdlg, ID_SPIN, config.spin); CheckDlgButton(hdlg, ID_BLOOM, config.bloom); CheckDlgButton(hdlg, ID_TWO_SIDED, config.two_sided == GL_FRONT_AND_BACK); SetupTrackbar( hdlg, ID_COMPLEXITY, MINSUBDIV, MAXSUBDIV, complexity_range.step, complexity_range.page_step, config.subdiv);
SetupTrackbar( hdlg, ID_IMAGE_SIZE, MINIMAGESIZE, MAXIMAGESIZE, image_size_range.step, image_size_range.page_step, config.image_size);
hCtrl = GetDlgItem(hdlg, ID_GEOM); SendMessage(hCtrl, CB_RESETCONTENT, 0, 0);
// String storage
TCHAR geom_names[IDS_GEOM_COUNT][20]; for (i = 0; i < IDS_GEOM_COUNT; i++) { LoadString( NULL, i+IDS_GEOM_FIRST, geom_names[i], sizeof(geom_names)/IDS_GEOM_COUNT ); SendMessage(hCtrl, CB_ADDSTRING, 0, (LPARAM)geom_names[i]); } SendMessage(hCtrl, CB_SETCURSEL, config.geom, 0); SetFocus(GetDlgItem(hdlg, ID_COMPLEXITY)); return FALSE;
case WM_COMMAND: switch(LOWORD(wpm)) { case ID_COL_CHECKER: case ID_COL_PER_SIDE: case ID_COL_SINGLE: temp_config.color_pick = LOWORD(wpm); break;
case ID_COL_SMOOTH: temp_config.smooth_colors = !temp_config.smooth_colors; break; case ID_COL_TRIANGLE: temp_config.triangle_colors = !temp_config.triangle_colors; break; case ID_COL_CYCLE: temp_config.cycle_colors = !temp_config.cycle_colors; break; case ID_SPIN: temp_config.spin = !temp_config.spin; break; case ID_BLOOM: temp_config.bloom = !temp_config.bloom; break; case ID_TWO_SIDED: temp_config.two_sided = temp_config.two_sided == GL_FRONT_AND_BACK ? GL_FRONT : GL_FRONT_AND_BACK; break;
case IDC_SCREENSETTINGS: g_pMyFlowerBoxScreensaver->DoScreenSettingsDialog(hdlg); break;
case IDOK: temp_config.subdiv = GetTrackbarPos(hdlg, ID_COMPLEXITY); temp_config.image_size = GetTrackbarPos(hdlg, ID_IMAGE_SIZE); temp_config.geom = (INT)SendMessage(GetDlgItem(hdlg, ID_GEOM), CB_GETCURSEL, 0, 0); // NewConfig(&temp_config);
// Fall through
case IDCANCEL: EndDialog(hdlg, LOWORD(wpm)); break; } return TRUE; }
return FALSE; }
//-----------------------------------------------------------------------------
// Name: SetMaterialColor()
// Desc:
//-----------------------------------------------------------------------------
HRESULT CFlowerBoxScreensaver::SetMaterialColor(FLOAT* pfColors) { D3DMATERIAL8 mtrl;
ZeroMemory( &mtrl, sizeof(D3DMATERIAL8) ); mtrl.Diffuse.r = mtrl.Ambient.r = pfColors[0]; mtrl.Diffuse.g = mtrl.Ambient.g = pfColors[1]; mtrl.Diffuse.b = mtrl.Ambient.b = pfColors[2]; mtrl.Diffuse.a = mtrl.Ambient.a = pfColors[3]; mtrl.Specular.r = 0.8f; mtrl.Specular.g = 0.8f; mtrl.Specular.b = 0.8f; mtrl.Specular.a = 1.0f; mtrl.Power = 30.0f;
return m_pd3dDevice->SetMaterial(&mtrl); }
//-----------------------------------------------------------------------------
// Name: ReadSettings()
// Desc: Read user preferences from registry
//-----------------------------------------------------------------------------
VOID CFlowerBoxScreensaver::ReadSettings() { HKEY hkey;
// Read OpenGL settings first, so OS upgrade cases work
ss_ReadSettings();
if( ERROR_SUCCESS == RegCreateKeyEx( HKEY_CURRENT_USER, m_strRegPath, 0, NULL, REG_OPTION_NON_VOLATILE, KEY_ALL_ACCESS, NULL, &hkey, NULL ) ) { DXUtil_ReadBoolRegKey( hkey, TEXT("Smooth"), &config.smooth_colors, config.smooth_colors ); DXUtil_ReadBoolRegKey( hkey, TEXT("Slanted"), &config.triangle_colors, config.triangle_colors ); DXUtil_ReadBoolRegKey( hkey, TEXT("Cycle"), &config.cycle_colors, config.cycle_colors ); DXUtil_ReadBoolRegKey( hkey, TEXT("Spin"), &config.spin, config.spin ); DXUtil_ReadBoolRegKey( hkey, TEXT("Bloom"), &config.bloom, config.bloom ); DXUtil_ReadIntRegKey( hkey, TEXT("Subdiv"), (DWORD*)&config.subdiv, config.subdiv ); if( config.subdiv < MINSUBDIV ) config.subdiv = MINSUBDIV; if( config.subdiv > MAXSUBDIV ) config.subdiv = MAXSUBDIV; DXUtil_ReadIntRegKey( hkey, TEXT("ColorPick"), (DWORD*)&config.color_pick, config.color_pick ); DXUtil_ReadIntRegKey( hkey, TEXT("ImageSize"), (DWORD*)&config.image_size, config.image_size ); DXUtil_ReadIntRegKey( hkey, TEXT("Geom"), (DWORD*)&config.geom, config.geom ); DXUtil_ReadIntRegKey( hkey, TEXT("TwoSided"), (DWORD*)&config.two_sided, config.two_sided );
ReadScreenSettings( hkey );
RegCloseKey( hkey ); } }
//-----------------------------------------------------------------------------
// Name: ss_ReadSettings()
// Desc:
//-----------------------------------------------------------------------------
VOID CFlowerBoxScreensaver::ss_ReadSettings() { if( !ss_RegistrySetup( IDS_INI_SECTION, IDS_INIFILE ) ) return; config.smooth_colors = ss_GetRegistryInt( IDS_CONFIG_SMOOTH_COLORS, config.smooth_colors ); config.triangle_colors = ss_GetRegistryInt( IDS_CONFIG_TRIANGLE_COLORS, config.triangle_colors ); config.cycle_colors = ss_GetRegistryInt( IDS_CONFIG_CYCLE_COLORS, config.cycle_colors ); config.spin = ss_GetRegistryInt( IDS_CONFIG_SPIN, config.spin ); config.bloom = ss_GetRegistryInt( IDS_CONFIG_BLOOM, config.bloom ); config.subdiv = ss_GetRegistryInt( IDS_CONFIG_SUBDIV, config.subdiv ); config.color_pick = ss_GetRegistryInt( IDS_CONFIG_COLOR_PICK, config.color_pick ); config.image_size = ss_GetRegistryInt( IDS_CONFIG_IMAGE_SIZE, config.image_size ); config.geom = ss_GetRegistryInt( IDS_CONFIG_GEOM, config.geom ); config.two_sided = ss_GetRegistryInt( IDS_CONFIG_TWO_SIDED, config.two_sided ); }
//-----------------------------------------------------------------------------
// Name: ss_GetRegistryString()
// Desc:
//-----------------------------------------------------------------------------
BOOL CFlowerBoxScreensaver::ss_RegistrySetup( int section, int file ) { if( LoadString(m_hInstance, section, g_szSectName, BUF_SIZE) && LoadString(m_hInstance, file, g_szFname, BUF_SIZE) ) { TCHAR pBuffer[100]; DWORD dwRealSize = GetPrivateProfileSection( g_szSectName, pBuffer, 100, g_szFname ); if( dwRealSize > 0 ) return TRUE; }
return FALSE; }
//-----------------------------------------------------------------------------
// Name: ss_GetRegistryString()
// Desc:
//-----------------------------------------------------------------------------
int CFlowerBoxScreensaver::ss_GetRegistryInt( int name, int iDefault ) { TCHAR szItemName[BUF_SIZE];
if( LoadString( m_hInstance, name, szItemName, BUF_SIZE ) ) return GetPrivateProfileInt(g_szSectName, szItemName, iDefault, g_szFname);
return 0; }
//-----------------------------------------------------------------------------
// Name: ss_GetRegistryString()
// Desc:
//-----------------------------------------------------------------------------
VOID CFlowerBoxScreensaver::ss_GetRegistryString( int name, LPTSTR lpDefault, LPTSTR lpDest, int bufSize ) { TCHAR szItemName[BUF_SIZE];
if( LoadString( m_hInstance, name, szItemName, BUF_SIZE ) ) GetPrivateProfileString(g_szSectName, szItemName, lpDefault, lpDest, bufSize, g_szFname);
return; }
//-----------------------------------------------------------------------------
// Name: DoConfig()
// Desc:
//-----------------------------------------------------------------------------
VOID CFlowerBoxScreensaver::DoConfig() { if( IDOK == DialogBox( NULL, MAKEINTRESOURCE( DLG_SCRNSAVECONFIGURE ), m_hWndParent, (DLGPROC)ScreenSaverConfigureDialog ) ) { NewConfig(&temp_config); } }
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