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/* hash.h
* * Copyright (c) 1996 by Microsoft Corporation * * Written by: Christos Tsollis * * Revisions: * * Abstract: * * This is the interface to a dictionary data structure. * Both the key and the value in a dictionary entry are DWORD values. So, for example, if the * value is really a pointer it has to be converted into a DWORD before being passed into a * member dictionary function. * */
#ifndef _HASH_
#define _HASH_
#include <windows.h>
#define DEFAULT_NUMBER_OF_BUCKETS 3
typedef enum { DWORD_DICTIONARY, /* The key is a 32-bit unsigned value */ STRING_DICTIONARY, /* The key is a NULL-terminated string that is being pointed by
* the "key" field in the structure below */ LENGTH_STRING_DICTIONARY /* The key is a string with a specific length. The "key" field
* in the structure below, points to memory space containing * the length and a string of that length. */ } DictionaryType;
typedef struct _dictionary_item { DWORD key; // The key value, or a pointer to a string (depending on the dictionary type)
DWORD value; // This is always a 32-bit unsigned value
struct _dictionary_item *next; // Pointer to the next structure in the dictionary bucket
} DICTIONARY_ITEM, *PDICTIONARY_ITEM;
class DictionaryClass { public:
DictionaryClass (ULong num_of_buckets = DEFAULT_NUMBER_OF_BUCKETS, DictionaryType dtype = DWORD_DICTIONARY); DictionaryClass (const DictionaryClass& original); ~DictionaryClass ();
BOOL insert (DWORD new_key, DWORD new_value, ULong length = 0); BOOL remove (DWORD Key, ULong length = 0); BOOL find (DWORD Key, LPDWORD pValue = NULL, ULong length = 0); BOOL isEmpty (); void clear (); ULong entries () { return (3 * NumOfBuckets - ItemCount + NumOfExternItems); }; BOOL iterate (LPDWORD pValue = NULL, LPDWORD pKey = NULL); void reset () { pCurrent = NULL; }; // Resets the dictionary iterator
BOOL Insert(DWORD new_key, LPVOID new_value, UINT length = 0) { ASSERT(new_value != NULL); return insert(new_key, (DWORD) new_value, (ULONG) length); } BOOL Remove(DWORD Key, UINT length = 0) { return remove(Key, (ULONG) length); } LPVOID Find(DWORD Key, UINT length = 0); LPVOID Iterate(LPDWORD pKey = NULL); BOOL IsEmpty(void) { return isEmpty(); } void Clear(void) { clear(); } UINT GetCount(void) { return (UINT) entries(); } void Reset(void) { reset(); }
private:
DWORD hashFunction (DWORD key); int LengthStrcmp (DWORD DictionaryKey, DWORD ChallengeKey, ULong length);
ULong NumOfBuckets; // Number of dictionary buckets. Specified during object construction.
DWORD dwNormalSize; // Initial space allocated for the dictionary
PDICTIONARY_ITEM *Buckets; // Address of the Buckets array
PDICTIONARY_ITEM *ItemArray; // Pointer to the array of initially allocated dictionary items
ULong ItemCount; // Number of dictionary items left in the ItemArray
PDICTIONARY_ITEM pCurrent; // Points to the current dictionary item while we iterate through the dictionary
ULong ulCurrentBucket; // Id of the current bucket while we iterate
DictionaryType Type; // Dictionary type
ULong NumOfExternItems; // Number of external dictionary items
};
typedef DictionaryClass * PDictionaryClass;
#define DEFINE_DICTIONARY_FRIENDLY_METHODS(_ClassName_) \
BOOL Insert(DWORD new_key, _ClassName_ *new_value, UINT length = 0) { return DictionaryClass::Insert(new_key, (LPVOID) new_value, length); } \ BOOL Remove(DWORD Key, UINT length = 0) { return DictionaryClass::Remove(Key, length); } \ _ClassName_ *Find(DWORD Key, UINT length = 0) { return (_ClassName_ *) DictionaryClass::Find(Key, length); } \ _ClassName_ *Iterate(LPDWORD pKey = NULL) { return (_ClassName_ *) DictionaryClass::Iterate(pKey); }
#endif
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