#if !defined(_FUSION_ID_IDP_H_INCLUDED_) #define _FUSION_ID_IDP_H_INCLUDED_ /*++ Copyright (c) 1989 Microsoft Corporation Module Name: idp.h Abstract: private definitions for assembly identity Author: Michael Grier (MGrier) 7/27/2000 Revision History: --*/ #pragma once /* adriaanc #include "debmacro.h" #include "fusiontrace.h" #include "fusionhashstring.h" #include "fusionheap.h" #include "util.h" */ #include #include // // Power of two to which to round the number of allocated attribute // pointers. // #define ROUNDING_FACTOR_BITS (3) #define WILDCARD_CHAR '*' // // Note! Do not change this algorithm lightly. Encoded identities stored in the // filesystem contain hashes using it. Actually, just do not change it. // #define HASH_ALGORITHM HASH_STRING_ALGORITHM_X65599 typedef struct _ASSEMBLY_IDENTITY_NAMESPACE { ULONG Hash; DWORD Flags; SIZE_T NamespaceCch; const WCHAR *Namespace; } ASSEMBLY_IDENTITY_NAMESPACE, *PASSEMBLY_IDENTITY_NAMESPACE; typedef const ASSEMBLY_IDENTITY_NAMESPACE *PCASSEMBLY_IDENTITY_NAMESPACE; // // Internal-use ASSEMBLY_IDENTITY_ATTRIBUTE struct that // also contains the hash of the attribute definition. // typedef struct _INTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE { // NOTE!!! It is very important that the Attribute member appear first in this struct; // there are several places in the code that make this assumption. If it is not true, // the code will break! // Note also that the Attribute's namespace string is actually allocated in common // for all attributes with the same namespace. ASSEMBLY_IDENTITY_ATTRIBUTE Attribute; PCASSEMBLY_IDENTITY_NAMESPACE Namespace; ULONG NamespaceAndNameHash; ULONG WholeAttributeHash; } INTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE, *PINTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE; C_ASSERT(FIELD_OFFSET(INTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE, Attribute) == 0); typedef const INTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE *PCINTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE; #define ASSEMBLY_IDENTITY_INTERNAL_FLAG_ATTRIBUTE_POINTERS_IN_SEPARATE_ALLOCATION (0x00000001) #define ASSEMBLY_IDENTITY_INTERNAL_FLAG_SINGLE_ALLOCATION_FOR_EVERYTHING (0x00000002) #define ASSEMBLY_IDENTITY_INTERNAL_FLAG_NAMESPACE_POINTERS_IN_SEPARATE_ALLOCATION (0x00000004) // // Revelation of the ASSEMBLY_IDENTITY struct: // typedef struct _ASSEMBLY_IDENTITY { DWORD Flags; ULONG InternalFlags; ULONG Type; ULONG Hash; ULONG AttributeCount; ULONG AttributeArraySize; // preallocated a little larger so that we don't have to keep growing ULONG NamespaceCount; ULONG NamespaceArraySize; BOOL HashDirty; PCINTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE *AttributePointerArray; PCASSEMBLY_IDENTITY_NAMESPACE *NamespacePointerArray; } ASSEMBLY_IDENTITY; // // Header for encoded/serialized assembly identities: // #define ENCODED_ASSEMBLY_IDENTITY_HEADER_MAGIC ((ULONG) 'dIAE') // // Encoded assembly identity layout: // // ENCODED_ASSEMBLY_IDENTITY_HEADER // // // // // // e.g. // // // 00000000: 00000038 HeaderSize == sizeof(ENCODED_ASSEMBLY_IDENTITY_HEADER) // 00000004: 'EAId' Magic (ENCODED_ASSEMBLY_IDENTITY_HEADER_MAGIC) // 00000008: 0000014C TotalSize // 0000000C: 00000000 Flags // 00000010: 00000001 Type (1 = ASSEMBLY_IDENTITY_TYPE_DEFINITION) // 00000014: 00000000 EncodingFlags // 00000018: 00000001 HashAlgorithm (1 = HASH_STRING_ALGORITHM_X65599) // 0000001C: ???????? Logical hash value of entire identity based on hash algorithm // (algorithm described in more detail below...) // 00000020: 00000003 AttributeCount // 00000024: 00000002 NamespaceCount // 00000028: 00000000 ReservedMustBeZero1 // 0000002C: 00000000 ReservedMustBeZero2 // 00000030: 00000000 00000000 ReservedMustBeZero3 // 00000038: 00000000 00000000 ReservedMustBeZero4 // // // 00000040: xxxxxxxx hash of attribute #1 // 00000044: yyyyyyyy hash of attribute #0 - note that yyyyyyyy >= xxxxxxxx // 00000048: zzzzzzzz hash of attribute #2 - note that zzzzzzzz >= yyyyyyyy // // // 0000004C: 00000015 length (in Unicode chars) of namespace #1 - "http://www.amazon.com" - 21 chars = 0x00000015 // 00000050: 00000018 length (in Unicode chars) of namespace #2 - "http://www.microsoft.com" - 24 chars = 0x00000018 // // // // 00000054: 00000001 NamespaceIndex: 1 (http://www.amazon.com) // 00000058: 00000004 Name length ("name" - 4 chars = 0x00000004) // 0000005C: 00000006 Value length ("foobar" - 6 chars = 0x00000006) // // // 00000060: 00000002 NamespaceIndex: 2 (http://www.microsoft.com) // 00000064: 00000004 Name length ("guid" - 4 chars = 0x00000004) // 00000068: 00000026 Value length ("{xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx}" - 38 chars = 0x00000026) // // // 0000006C: 00000002 NamespaceIndex: 2 (http://www.microsoft.com) // 00000070: 00000004 Name length ("type" - 4 chars = 0x00000004) // 00000074: 00000005 Value length ("win32" - 5 chars = 0x00000005) // // // // 00000078: "http://www.amazon.com" // 000000A2: "http://www.microsoft.com" // // // 000000D2: "name" // 000000DA: "foobar" // 000000E6: "guid" // 000000EE: "{xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx}" // 0000013A: "type" // 00000142: "win32" // // 0000014C: // // Computing the whole identity hash: // // The hash of the entire encoded identity is not the hash of the binary form, but // rather is a combination of the hashes for the various components. // // For any Unicode character string, its hash is computed according to HashAlgorithm. // Currently this must be HASH_STRING_ALGORITHM_X65599 which is a multiply-and- // accumulate algorithm, implemented essentially as follows: // // HashValue = 0; // for (i=0; i typedef struct _ENCODED_ASSEMBLY_IDENTITY_HEADER { ULONG HeaderSize; // bytes just in the header ULONG Magic; ULONG TotalSize; // bytes for the whole encoded thing DWORD Flags; // as defined for assembly identity flags ULONG Type; // type of identity - def, ref or wildcard ULONG EncodingFlags; // flags describing the encoding itself ULONG HashAlgorithm; // Algorithm ID for the hashes stored in the identity ULONG Hash; // Hash value of the entire identity ULONG AttributeCount; // number of attributes ULONG NamespaceCount; // number of distinct namespaces ULONG ReservedMustBeZero1; ULONG ReservedMustBeZero2; ULONGLONG ReservedMustBeZero3; ULONGLONG ReservedMustBeZero4; } ENCODED_ASSEMBLY_IDENTITY_HEADER, *PENCODED_ASSEMBLY_IDENTITY_HEADER; typedef const ENCODED_ASSEMBLY_IDENTITY_HEADER *PCENCODED_ASSEMBLY_IDENTITY_HEADER; typedef struct _ENCODED_ASSEMBLY_IDENTITY_ATTRIBUTE_HEADER { ULONG NamespaceIndex; // number of the namespace for this attribute ULONG NameCch; // size in Unicode characters of the name immediately following the // namespace ULONG ValueCch; // size in Unicode characters of the value immediately following the // name. } ENCODED_ASSEMBLY_IDENTITY_ATTRIBUTE_HEADER, *PENCODED_ASSEMBLY_IDENTITY_ATTRIBUTE_HEADER; typedef const ENCODED_ASSEMBLY_IDENTITY_ATTRIBUTE_HEADER *PCENCODED_ASSEMBLY_IDENTITY_ATTRIBUTE_HEADER; #include #define SXSP_VALIDATE_ASSEMBLY_IDENTITY_FLAGS_MAY_BE_NULL (0x00000001) BOOL SxspValidateAssemblyIdentity( IN DWORD Flags, IN PCASSEMBLY_IDENTITY AssemblyIdentity ); BOOL SxspValidateAssemblyIdentityAttributeNamespace( IN DWORD Flags, IN const WCHAR *Namespace, IN SIZE_T NamespaceCch ); BOOL SxspValidateAssemblyIdentityAttributeName( IN DWORD Flags, IN const WCHAR *Name, IN SIZE_T NameCch ); #define SXSP_VALIDATE_ASSEMBLY_IDENTITY_ATTRIBUTE_VALUE_FLAG_WILDCARDS_PERMITTED (0x00000001) BOOL SxspValidateAssemblyIdentityAttributeValue( IN DWORD Flags, IN const WCHAR *Value, IN SIZE_T ValueCch ); BOOL SxspComputeInternalAssemblyIdentityAttributeBytesRequired( IN DWORD Flags, IN const WCHAR *Name, IN SIZE_T NameCch, IN const WCHAR *Value, IN SIZE_T ValueCch, OUT SIZE_T *BytesRequiredOut ); BOOL SxspComputeAssemblyIdentityAttributeBytesRequired( IN DWORD Flags, IN PCASSEMBLY_IDENTITY_ATTRIBUTE Source, OUT SIZE_T *BytesRequiredOut ); #define SXSP_FIND_ASSEMBLY_IDENTITY_NAMESPACE_IN_ARRAY_FLAG_ADD_IF_NOT_FOUND (0x00000001) BOOL SxspFindAssemblyIdentityNamespaceInArray( IN DWORD Flags, IN OUT PCASSEMBLY_IDENTITY_NAMESPACE **NamespacePointerArrayPtr, IN OUT ULONG *NamespaceArraySizePtr, IN OUT ULONG *NamespaceCountPtr, IN const WCHAR *Namespace, IN SIZE_T NamespaceCch, OUT PCASSEMBLY_IDENTITY_NAMESPACE *NamespaceOut ); #define SXSP_FIND_ASSEMBLY_IDENTITY_NAMESPACE_FLAG_ADD_IF_NOT_FOUND (0x00000001) BOOL SxspFindAssemblyIdentityNamespace( IN DWORD Flags, IN struct _ASSEMBLY_IDENTITY* AssemblyIdentity, IN const WCHAR *Namespace, IN SIZE_T NamespaceCch, OUT PCASSEMBLY_IDENTITY_NAMESPACE *NamespaceOut ); BOOL SxspAllocateAssemblyIdentityNamespace( IN DWORD Flags, IN const WCHAR *NamespaceString, IN SIZE_T NamespaceCch, IN ULONG NamespaceHash, OUT PCASSEMBLY_IDENTITY_NAMESPACE *NamespaceOut ); VOID SxspDeallocateAssemblyIdentityNamespace( IN PCASSEMBLY_IDENTITY_NAMESPACE Namespace ); BOOL SxspPopulateInternalAssemblyIdentityAttribute( IN DWORD Flags, IN PCASSEMBLY_IDENTITY_NAMESPACE Namespace, IN const WCHAR *Name, IN SIZE_T NameCch, IN const WCHAR *Value, IN SIZE_T ValueCch, OUT PINTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE Destination ); BOOL SxspAllocateInternalAssemblyIdentityAttribute( IN DWORD Flags, IN PCASSEMBLY_IDENTITY_NAMESPACE Namespace, IN const WCHAR *Name, IN SIZE_T NameCch, IN const WCHAR *Value, IN SIZE_T ValueCch, OUT PCINTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE *Destination ); VOID SxspCleanUpAssemblyIdentityNamespaceIfNotReferenced( IN DWORD Flags, IN struct _ASSEMBLY_IDENTITY* AssemblyIdentity, IN PCASSEMBLY_IDENTITY_NAMESPACE Namespace ); VOID SxspDeallocateInternalAssemblyIdentityAttribute( PCINTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE Attribute ); int __cdecl SxspCompareInternalAttributesForQsort( const void *elem1, const void *elem2 ); int __cdecl SxspCompareULONGsForQsort( const void *elem1, const void *elem2 ); BOOL SxspCompareAssemblyIdentityAttributeLists( DWORD Flags, ULONG AttributeCount, PCINTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE *List1, PCINTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE *List2, ULONG *ComparisonResultOut ); BOOL SxspHashInternalAssemblyIdentityAttributes( DWORD Flags, ULONG Count, PCINTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE *Attributes, ULONG *HashOut ); BOOL SxspCopyInternalAssemblyIdentityAttributeOut( DWORD Flags, PCINTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE Attribute, SIZE_T BufferSize, PASSEMBLY_IDENTITY_ATTRIBUTE DestinationBuffer, SIZE_T *BytesCopiedOrRequired ); BOOL SxspIsInternalAssemblyIdentityAttribute( IN DWORD Flags, IN PCINTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE Attribute, IN const WCHAR *Namespace, IN SIZE_T NamespaceCch, IN const WCHAR *Name, IN SIZE_T NameCch, OUT BOOL *EqualsOut ); #define SXSP_COMPUTE_INTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE_ENCODED_TEXTUAL_SIZE_FLAG_VALUE_ONLY (0x00000001) #define SXSP_COMPUTE_INTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE_ENCODED_TEXTUAL_SIZE_FLAG_OMIT_QUOTES (0x00000002) BOOL SxspComputeInternalAssemblyIdentityAttributeEncodedTextualSize( IN DWORD Flags, IN PCINTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE Attribute, OUT SIZE_T *BytesOut ); #define SXSP_LOCATE_INTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE_FLAG_MATCH_NAMESPACE (0x00000001) #define SXSP_LOCATE_INTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE_FLAG_MATCH_NAME (0x00000002) #define SXSP_LOCATE_INTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE_FLAG_MATCH_VALUE (0x00000004) #define SXSP_LOCATE_INTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE_FLAG_NOT_FOUND_RETURNS_NULL (0x00000008) BOOL SxspLocateInternalAssemblyIdentityAttribute( IN DWORD Flags, IN PCASSEMBLY_IDENTITY AssemblyIdentity, IN PCASSEMBLY_IDENTITY_ATTRIBUTE Attribute, OUT PCINTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE *InternalAttributeOut, OUT ULONG *LastIndexSearched OPTIONAL ); BOOL SxspComputeQuotedStringSize( IN DWORD Flags, IN const WCHAR *StringIn, IN SIZE_T Cch, OUT SIZE_T *BytesOut ); VOID SxspDbgPrintInternalAssemblyIdentityAttribute( DWORD dwflags, PCINTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE Attribute ); VOID SxspDbgPrintInternalAssemblyIdentityAttributes( DWORD dwflags, ULONG AttributeCount, PCINTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE const *Attributes ); VOID SxspDbgPrintAssemblyIdentityAttribute( DWORD dwflags, PCASSEMBLY_IDENTITY_ATTRIBUTE Attribute ); VOID SxspDbgPrintAssemblyIdentityAttributes( DWORD dwflags, ULONG AttributeCount, PCASSEMBLY_IDENTITY_ATTRIBUTE const *Attributes ); BOOL SxspEnsureAssemblyIdentityHashIsUpToDate( DWORD dwFlags, PCASSEMBLY_IDENTITY AssemblyIdentity ); #endif