// // debug.h // // Copyright (c) 1997-1999 Microsoft Corporation. All rights reserved. // // Note: // #ifndef DEBUG_H #define DEBUG_H #include #define DM_DEBUG_CRITICAL 1 // Used to include critical messages #define DM_DEBUG_NON_CRITICAL 2 // Used to include level 1 plus important non-critical messages #define DM_DEBUG_STATUS 3 // Used to include level 1 and level 2 plus status\state messages #define DM_DEBUG_FUNC_FLOW 4 // Used to include level 1, level 2 and level 3 plus function flow messages #define DM_DEBUG_ALL 5 // Used to include all debug messages // Default to no debug output compiled // #define Trace #define TraceI #define assert(exp) ((void)0) #ifdef DBG // Checked build: include at least external debug spew // extern void DebugInit(void); extern void DebugTrace(int iDebugLevel, LPSTR pstrFormat, ...); extern void DebugAssert(LPSTR szExp, LPSTR szFile, ULONG ulLine); # undef Trace # define Trace DebugTrace # undef assert # define assert(exp) (void)( (exp) || (DebugAssert(#exp, __FILE__, __LINE__), 0) ) // If internal build flag set, include everything // # ifdef DMUSIC_INTERNAL # undef TraceI # define TraceI DebugTrace # endif #endif // #ifdef DBG #endif // #ifndef DEBUG_H