!IF 0 Copyright (c) 1996-1999 Microsoft Corporation Module Name: sources. Abstract: This file specifies the target component being built and the list of sources files needed to build that component. Also specifies optional compiler switches and libraries that are unique for the component being built. Author: Jim Geist (JimGe) 29-Aug-97 NOTE: Commented description of this file is in \nt\oak\bin\sources.tpl NOTE: The file ddksources in this directory structure is used to build the DDK sythesizer sample. If you make changes to this file, make sure to keep ddksources in sync as well. See ddkreadme.txt for more info. !ENDIF !include ..\..\dmusic.inc MAJORCOMP=windows MINORCOMP=directx TARGETNAME=dmsynth !IF !$(FREEBUILD) && defined( DIRECTX_REDIST ) TARGETNAME=$(TARGETNAME)d !ENDIF TARGETPATH=obj TARGETTYPE=DYNLINK UMTYPE=windows DLLDEF=..\dmsynth.def DLLENTRY=_DllMainCRTStartup USE_MAPSYM=1 USE_MSVCRT=1 !if "$(NTDEBUG)" == "ntsd" || "$(NTDEBUG)" == "cvp" || "$(NTDEBUG)" == "sym" !if "$(BuildMode)" == "internal" C_DEFINES = $(C_DEFINES) -DDEBUG=1 !else C_DEFINES = $(C_DEFINES) -DRDEBUG=1 !endif !else MSC_OPTIMIZATION=$(MSC_OPTIMIZATION) /Oxt !endif C_DEFINES= $(C_DEFINES) -D_WIN32 -DREVERB_ENABLED -D_DMUSIC_USER_MODE_ # # 04/10/2000 - allows for addition of BoundsChecker, etc # libs specified in the OS environment # TARGETLIBS=$(TARGETLIBS) \ $(SDK_LIB_PATH)\kernel32.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\winmm.lib \ $(SDK_LIB_PATH)\advapi32.lib \ $(SDK_LIB_PATH)\uuid.lib \ $(SDK_LIB_PATH)\ole32.lib \ $(SDK_LIB_PATH)\dsound.lib SOURCES=\ ..\clist.cpp \ ..\control.cpp \ ..\csynth.cpp \ ..\instr.cpp \ ..\midi.cpp \ ..\mix.cpp \ ..\voice.cpp \ ..\dmsynth.rc \ ..\debug.cpp \ ..\dmsynth.cpp \ ..\dslink.cpp \ ..\guids.cpp \ ..\oledll.cpp \ ..\plclock.cpp \ ..\sverb.c \ ..\umsynth.cpp \ ..\opnew.cpp \ ..\mixmulti.cpp i386_SOURCES= \ mmx.cpp