!INCLUDE ..\..\..\bldcfg\dpvbld.inc # # The MAJORCOMP and MINORCOMP variables are defined # so that $(MAJORCOMP)$(MINORCOMP)filename can be used in # cross compiling to provide unique filenames in a flat namespace. # MAJORCOMP=windows MINORCOMP=media # # The TARGETNAME variable is defined by the developer. It is the name of # the target (component) that is being built by this makefile. It # should NOT include any path or file extension information. # TARGETNAME=$(DPVOICE_BUILD_FILENAME_DPVHELP) # # The TARGETPATH and TARGETTYPE variables are defined by the developer. # The first specifies where the target is to be build. The second specifies # the type of target (either PROGRAM, DYNLINK, LIBRARY, DRIVER, etc # UMAPPL_NOLIB is used when you're only building user-mode # apps and don't need to build a library. # TARGETPATH=obj TARGETTYPE=PROGRAM UMENTRY=winmain UMTYPE=windows !if "$(DPLAY_PCH)" != "off" PRECOMPILED_CXX=1 PRECOMPILED_INCLUDE=..\dxvhelppch.h PRECOMPILED_PCH=dxvhelppch.pch PRECOMPILED_OBJ=dxvhelppch.obj !endif # # The TARGETLIBS specifies additional libraries to link with you target # image. Each library path specification should contain an asterisk (*) # where the machine specific subdirectory name should go. # # # 04/10/2000 - allows for addition of BoundsChecker, etc # libs specified in the OS environment # TARGETLIBS=$(TARGETLIBS) \ ..\..\guids\obj$(BUILD_ALT_DIR)\*\guids.lib \ ..\..\..\dnet\common\obj$(BUILD_ALT_DIR)\*\common.lib \ ..\..\dpvxlib\obj$(BUILD_ALT_DIR)\*\dpvxlib.lib \ $(BASEDIR)\public\sdk\lib\*\comctl32.lib \ $(BASEDIR)\public\sdk\lib\*\kernel32.lib \ $(BASEDIR)\public\sdk\lib\*\user32.lib \ $(BASEDIR)\public\sdk\lib\*\gdi32.lib \ $(BASEDIR)\public\sdk\lib\*\winmm.lib \ $(BASEDIR)\public\sdk\lib\*\msacm32.lib \ $(BASEDIR)\public\sdk\lib\*\advapi32.lib \ $(BASEDIR)\public\sdk\lib\*\ole32.lib \ $(BASEDIR)\public\sdk\lib\*\uuid.lib \ $(BASEDIR)\public\sdk\lib\*\msvcrt.lib # # The INCLUDES variable specifies any include paths that are specific to # this source directory. Separate multiple directory paths with single # semicolons. Relative path specifications are okay. # INCLUDES=..\..\inc;$(DXROOT)\inc;..\..\..\dnet\common;..\..\dpvxlib;..\ # # The SOURCES variable is defined by the developer. It is a list of all the # source files for this component. Each source file should be on a separate # line using the line continuation character. This will minimize merge # conflicts if two developers adding source files to the same component. # SOURCES=..\dxvhelp.cpp \ ..\hostdlg.cpp \ ..\conndlg.cpp \ ..\misc.cpp \ ..\maindlg.cpp \ ..\voice.cpp \ ..\snddlg.cpp \ ..\dxvhelp.rc # # Next specify options for the compiler. # # Note about CRT defines. When linking with MSVCRT you must have both _MT and _DLL specified. # Using the build environment's USE_MSVCRT=1 would do this for us, but because we define our # own operator new this will cause a link error because the build environment will not properly # pull in msvcrt.lib last as of 5/11/2001. Therefore, we do it all manually specifying _DLL, _MT, # and msvcrt.lib and USE_NOLIBS=1 ourselves. This also means that we must manually add msvcprt.lib # where STL is used. # C_DEFINES= $(C_DEFINES) /D_WINDOWS /DWIN32 /D_MT /D_DLL \ !if "$(VOICE_TARGET)" == "gamevoice" /DVOICE_BUILD_GAMEVOICE \ !endif !if "$(VOICE_TARGET)" == "allegiance" /DVOICE_BUILD_ALLEGIANCE \ !endif /DDIRECTSOUND_VERSION=0x0800 USE_NOLIBS=1 USE_NATIVE_EH=1