!INCLUDE ..\..\swrast.inc # Standard sources.inc stuff MAJORCOMP=d3d MINORCOMP=d3d8 TARGETNAME=samplesw TARGETPATH=obj TARGETTYPE=DYNLINK DLLENTRY=_DllMainCRTStartup # .def (Exports) file built from .src file DLLDEF=$O\samplesw.def # Do we need this? On for Multi-processor build safety. # SYNCHRONIZE_DRAIN=1 # Use C++ exception handling for now, so we can rapidly build with STL USE_NATIVE_EH=1 # Shell Team indicates MSVCRT should be used. USE_MSVCRT=1 !IF "$(NTDEBUG)" == "ntsd" DEBUG_CRTS=1 !ENDIF # We need notably , , , & # This could be cleaned up. The interface is not available to the public, # so the files needed shouldn't be in public, but some directories seem too "private". # See the precompiled header for concrete listing of files. INCLUDES = ..\;$(INCLUDES) PRECOMPILED_INCLUDE=..\pch.h PRECOMPILED_CXX=1 TARGETLIBS = \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\oleaut32.lib \ $(SDK_LIB_PATH)\advapi32.lib \ $(SDK_LIB_PATH)\uuid.lib \ $(SDK_LIB_PATH)\winmm.lib \ $(SDK_LIB_PATH)\msvcprt.lib \ $(SDK_LIB_PATH)\kernel32.lib SOURCES = \ ..\SampleSW.cpp \ ..\Main.cpp