//+-------------------------------------------------------------------------
//
//  Microsoft Windows
//
//  Copyright (C) Microsoft Corporation, 1998 - 1998
//
//  File:       d3drmlightobj.h
//
//--------------------------------------------------------------------------

// d3drmLightObj.h : Declaration of the C_dxj_Direct3dRMLightObject

#include "resource.h"       // main symbols
#include "d3drmObjectObj.h"

#define typedef__dxj_Direct3dRMLight LPDIRECT3DRMLIGHT

/////////////////////////////////////////////////////////////////////////////
// Direct

//REVIEW -- using pointers to ID's is necessary because some compilers don't like
//references as template arguments.

class C_dxj_Direct3dRMLightObject : 
	public I_dxj_Direct3dRMLight,
	public I_dxj_Direct3dRMObject,
	//public CComCoClass<C_dxj_Direct3dRMLightObject, &CLSID__dxj_Direct3dRMLight>,
	public CComObjectRoot
{
public:
	C_dxj_Direct3dRMLightObject();
	virtual ~C_dxj_Direct3dRMLightObject();

	BEGIN_COM_MAP(C_dxj_Direct3dRMLightObject)
		COM_INTERFACE_ENTRY(I_dxj_Direct3dRMLight)
		COM_INTERFACE_ENTRY(I_dxj_Direct3dRMObject)
	END_COM_MAP()

	//	DECLARE_REGISTRY(CLSID__dxj_Direct3dRMLight,		"DIRECT.Direct3dRMLight.3",			"DIRECT.Direct3dRMLight.3", IDS_D3DRMLIGHT_DESC, THREADFLAGS_BOTH)

	DECLARE_AGGREGATABLE(C_dxj_Direct3dRMLightObject)


// I_dxj_Direct3dRMLight
public:
	STDMETHOD(InternalSetObject)(IUnknown *lpdd);
	STDMETHOD(InternalGetObject)(IUnknown **lpdd);

	STDMETHOD(clone)(IUnknown **retval);
	STDMETHOD(setAppData)(long);
	STDMETHOD(getAppData)(long*);
	STDMETHOD(addDestroyCallback)(I_dxj_Direct3dRMCallback *fn, IUnknown *args);
	STDMETHOD(deleteDestroyCallback)(I_dxj_Direct3dRMCallback *fn, IUnknown *args);
	STDMETHOD(getName)(BSTR *name);
	STDMETHOD(setName)(BSTR);
	STDMETHOD(getClassName)(BSTR *name);
	STDMETHOD(getColor)( d3dcolor *value);

// methods added
	STDMETHOD(setType)(d3drmLightType t);
	STDMETHOD(setColor)(d3dcolor c);
	STDMETHOD(setColorRGB)(d3dvalue r, d3dvalue g, d3dvalue b);
	STDMETHOD(setRange)(d3dvalue rng);
	STDMETHOD(setUmbra)(d3dvalue u);
	STDMETHOD(setPenumbra)(d3dvalue p);
	STDMETHOD(setConstantAttenuation)(d3dvalue atn);
	STDMETHOD(setLinearAttenuation)(d3dvalue atn);
	STDMETHOD(setQuadraticAttenuation)(d3dvalue atn);
	STDMETHOD(getRange)(d3dvalue *retval);
	STDMETHOD(getUmbra)(d3dvalue *retval);
	STDMETHOD(getPenumbra)(d3dvalue *retval);
	STDMETHOD(getConstantAttenuation)( d3dvalue *retval);
	STDMETHOD(getLinearAttenuation)( d3dvalue *retval);
	STDMETHOD(getQuadraticAttenuation)( d3dvalue *retval);
	STDMETHOD(getType)( d3drmLightType *retval);
	STDMETHOD(setEnableFrame)( I_dxj_Direct3dRMFrame3 *f);
	STDMETHOD(getEnableFrame)( I_dxj_Direct3dRMFrame3 **retval);

////////////////////////////////////////////////////////////////////////////////////
//
private:
    DECL_VARIABLE(_dxj_Direct3dRMLight);

public:
	DX3J_GLOBAL_LINKS( _dxj_Direct3dRMLight )
};