TARGETNAME=dino
TARGETPATH=$(_OBJ_DIR)
TARGETTYPE=LIBRARY

INCLUDES=$(SDK_INC_PATH)\gl

SOURCES=

UMTYPE=console
APPL1=antindx*antipndx*fogindex*maplight
#UMENTRY=winmain
UMAPPL=$(APPL1)

UMLIBS=\
       $(SDK_LIB_PATH)\gdi32.lib       \
       $(SDK_LIB_PATH)\comdlg32.lib    \
       $(SDK_LIB_PATH)\user32.lib      \
       $(SDK_LIB_PATH)\opengl32.lib    \
       $(SDK_LIB_PATH)\glu32.lib       \
       $(SDK_LIB_PATH)\glaux.lib