TARGETNAME = single
TARGETPATH = obj
TARGETTYPE = PROGRAM
UMTYPE = console

UMLIBS = \
	..\lib\$(O)\glddlib.lib        		\
        $(SDK_LIB_PATH)\gdi32.lib       	\
        $(SDK_LIB_PATH)\comdlg32.lib    	\
        $(SDK_LIB_PATH)\user32.lib      	\
        $(SDK_LIB_PATH)\opengl32.lib    	\
        $(SDK_LIB_PATH)\ddraw.lib       	\
        $(SDK_LIB_PATH)\glu32.lib       	\
        $(SDK_LIB_PATH)\vfw32.lib       	\
        $(SDK_LIB_PATH)\glaux.lib

SOURCES =

INCLUDES = \
	..\lib;\
	$(SDK_INC_PATH)\gl\gl.h

UMAPPL = ddwave*vtex