#ifndef HUGETEST_H #define HUGETEST_H #include "skeltest.h" #include "fog.h" #include "raster.h" #include "texture.h" #include "lighting.h" typedef enum { FASTEST, DONT_CARE, NICEST } QualityType; class HugeTest : public SkeletonTest { private: typedef SkeletonTest parent; public: HugeTest(); ~HugeTest() {}; virtual void INITFUNCTION(); virtual void RENDFUNCTION(); virtual int Save(HANDLE hFile); virtual int Load(HANDLE hFile); protected: GLfloat afDrawColor[3]; struct { GLfloat fxMin, fxMax, fyMin, fyMax, fzMin, fzMax; } range; FOGDATA fd; RASTERDATA rd; LIGHTINGDATA ld; TEXTUREDATA xd; private: void UI_init(); }; #endif // HUGETEST_H