// MainFrm.h : interface of the CMainFrame class // ///////////////////////////////////////////////////////////////////////////// #if !defined(AFX_MAINFRM_H__2E2118C8_2E1B_11D1_ACDA_00A0C908F98C__INCLUDED_) #define AFX_MAINFRM_H__2E2118C8_2E1B_11D1_ACDA_00A0C908F98C__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 class CMainFrame : public CFrameWnd { protected: // create from serialization only CMainFrame(); DECLARE_DYNCREATE(CMainFrame) // Attributes protected: CSplitterWnd m_wndSplitterMainFrame; // Note that the main frame // is overlaid with a splitter CSplitterWnd m_wndSplitterInfoPane; // window with three panes. // Additional splitter windows CSplitterWnd m_wndSplitterOutputPane; // are nested in // m_wndSplitterMainFrame. public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CMainFrame) public: virtual BOOL OnCreateClient(LPCREATESTRUCT lpcs, CCreateContext* pContext); virtual BOOL PreCreateWindow(CREATESTRUCT& cs); //}}AFX_VIRTUAL // Implementation public: virtual ~CMainFrame(); #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif // Generated message map functions protected: //{{AFX_MSG(CMainFrame) afx_msg void OnClose(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_MAINFRM_H__2E2118C8_2E1B_11D1_ACDA_00A0C908F98C__INCLUDED_)