!IF 0 Copyright (c) 2000 Microsoft Corporation Module Name: sources. Abstract: This file specifies the target component being built and the list of sources files needed to build that component. Also specifies optional compiler switches and libraries that are unique for the component being built. Author: Bryan Starbuck (BryanSt) 11/20/2000 !ENDIF CCSHELL_DIR = $(PROJECT_ROOT) TARGET_BOTH = 1 PRECOMPILED_CXX = 1 !include $(CCSHELL_DIR)\common.inc SOURCES_USED = $(SOURCES_USED) $(CCSHELL_DIR)\common.inc #INCLUDES=..\common;..\..\h;..\..\..\inc INCLUDES = $(INCLUDES);$(PROJECT_ROOT)\lib\$(O) TARGETNAME=ssdolphins TARGETPATH=obj TARGETTYPE=PROGRAM USE_MSVCRT=1 C_DEFINES=-DWINNT -DUNICODE -D_UNICODE #C_DEFINES=-DW3 !IFNDEF MSC_WARNING_LEVEL MSC_WARNING_LEVEL=/W3 !ENDIF MSC_WARNING_LEVEL=$(MSC_WARNING_LEVEL) /WX LINKER_FLAGS = $(LINKER_FLAGS) -ignore:4049,4217,4042,1218,4210 # make sure shlwapi.lib is before shell32.lib for override. TARGETLIBS = \ $(SDK_LIB_PATH)\comctl32.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\kernel32.lib \ $(SDK_LIB_PATH)\ole32.lib \ $(SDK_LIB_PATH)\oleaut32.lib \ $(SDK_LIB_PATH)\uuid.lib \ $(SDK_LIB_PATH)\shlwapi.lib \ $(SDK_LIB_PATH)\gdi32.lib \ $(SDK_LIB_PATH)\winmm.lib \ $(SDK_LIB_PATH)\d3dx.lib \ $(SDK_LIB_PATH)\d3d8.lib \ $(SDK_LIB_PATH)\d3dx8.lib \ $(SDK_LIB_PATH)\d3dx8d.lib \ $(SDK_LIB_PATH)\dxmuuid.lib \ $(SDK_LIB_PATH)\dxtmsft.lib \ $(SDK_LIB_PATH)\d3dpmesh.lib \ $(SDK_LIB_PATH)\ddraw.lib \ $(SDK_LIB_PATH)\dxtrans.lib \ $(SDK_LIB_PATH)\d3dxof.lib \ $(SDK_LIB_PATH)\advapi32.lib \ $(SHELL_LIB_PATH)\shlwapip.lib \ $(PROJECT_ROOT)\lib\$(O)\shdocvwp.lib \ $(PROJECT_ROOT)\lib\$(O)\shguid.lib \ $(PROJECT_ROOT)\lib\$(O)\shguidp.lib \ $(CCSHELL_DIR)\lib\$(O)\stock4.lib PRECOMPILED_INCLUDE = StdAfx.h #UMTYPE=windows UMENTRYABS=ModuleEntry #EXPECTED_WINVER=4.0 UMTYPE=windows #UMAPPL=stdafx UMAPPLEXT=.scr SOURCES= \ winmain.rc \ d3dapp.cpp \ d3denum.cpp \ d3dfile.cpp \ d3dframe.cpp \ d3dmath.cpp \ d3dtextr.cpp \ d3dutil.cpp \ dolphin.cpp \ dolphmain.cpp \ DXInit.cpp \ fish.cpp \ guids.cpp \ Main.cpp \ StdAfx.cpp \ Regist.cpp \ Texture.cpp \ Trace.cpp