// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #if !defined(AFX_STDAFX_H__706F9FE5_FCA6_11D2_A4B0_005004208000__INCLUDED_) #define AFX_STDAFX_H__706F9FE5_FCA6_11D2_A4B0_005004208000__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 //#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers //#define STRICT #define D3D_OVERLOADS #include #include #include #include #include #include #include #include #include #include #include "dxsvr.h" #include "D3DFile.h" #include "D3DEnum.h" #include "sealife.h" #pragma warning(disable:4244) #pragma warning(disable:4042) float rnd(void); #ifndef ARRAYSIZE #define ARRAYSIZE(a) (sizeof(a)/sizeof(*a)) #endif #endif // !defined(AFX_STDAFX_H__706F9FE5_FCA6_11D2_A4B0_005004208000__INCLUDED_)