/* hash.cpp * * Copyright (c) 1996 by Microsoft Corporation * * Written by: Christos Tsollis * * Revisions: * * Abstract: * * This is the implementation of a dictionary data structure. * */ #include "precomp.h" DEBUG_FILEZONE(ZONE_T120_UTILITY); #define MyMalloc(size) new BYTE[size] #define MyFree(ptr) (delete [] (BYTE *) (ptr)) #define Max(a,b) (((a) > (b)) ? (a) : (b)) /* Function: Constructor * * Parameters: * num_of_buckets: Number of buckets in the dictionary * dtype: Dictionary type * * Return value: * None */ DictionaryClass::DictionaryClass (ULong num_of_buckets, DictionaryType dtype) : Type (dtype), NumOfExternItems (0) { DWORD i; PDICTIONARY_ITEM p; // Goes through the initially allocated dictionary items to initialize the stack NumOfBuckets = Max (num_of_buckets, DEFAULT_NUMBER_OF_BUCKETS); /* Allocate the space needed for the dictionary */ dwNormalSize = NumOfBuckets * (4 * sizeof (PDICTIONARY_ITEM) + 3 * sizeof (DICTIONARY_ITEM)); Buckets = (PDICTIONARY_ITEM *) MyMalloc (dwNormalSize); if (Buckets == NULL) return; /* Initialize the Buckets */ for (i = 0; i < NumOfBuckets; i++) Buckets[i] = NULL; // Initialize the class iterator pCurrent = NULL; /* Initialize the Dictionary items array. * This is a stack of pointers to the real dictionary items. The stack is initialized with * the addresses of the dictionary items */ ItemArray = (PDICTIONARY_ITEM *) ((PBYTE) Buckets + NumOfBuckets * sizeof (PDICTIONARY_ITEM)); ItemCount = 3 * NumOfBuckets; p = (PDICTIONARY_ITEM) (ItemArray + ItemCount); for (i = 0; i < ItemCount; i++) ItemArray[i] = p++; } /* Function: Copy Constructor * * Parameters: * original: The original dictionary to make a copy of * * Return value: * None * * Note: * This copy constructor will work ONLY for DWORD_DICTIONARY dictionaries. * It will NOT work for the string dictionary types. */ DictionaryClass::DictionaryClass (const DictionaryClass& original) { DWORD i; PDICTIONARY_ITEM p, q, r; NumOfBuckets = original.NumOfBuckets; Type = original.Type; NumOfExternItems = original.NumOfExternItems; // Allocate the space needed for the dictionary dwNormalSize = original.dwNormalSize; Buckets = (PDICTIONARY_ITEM *) MyMalloc (dwNormalSize); if (Buckets == NULL) return; // Initialize the class iterator pCurrent = NULL; /* Initialize the Dictionary items array */ ItemArray = (PDICTIONARY_ITEM *) ((PBYTE) Buckets + NumOfBuckets * sizeof (PDICTIONARY_ITEM)); ItemCount = 3 * NumOfBuckets; // Traverse the whole original hash sturcture to create the copy // p: goes through the original items // q: goes through current instance's items and initializes them // r: remembers the previous item in the new instance so that its "next" field could be set q = (PDICTIONARY_ITEM) (ItemArray + ItemCount); for (q--, i = 0; i < NumOfBuckets; i++) { for (r = NULL, p = original.Buckets[i]; p != NULL; p = p->next) { // Check if there are unused items in the current dictionary if (ItemCount <= 0) { q = (PDICTIONARY_ITEM) MyMalloc (sizeof (DICTIONARY_ITEM)); if (q == NULL) break; } else { ItemCount--; q++; } q->value = p->value; q->key = p->key; if (p == original.Buckets[i]) Buckets[i] = q; else r->next = q; r = q; } // Set the "next" field for the last item in the bucket if (r == NULL) Buckets[i] = NULL; else r->next = NULL; } // Initialize the rest of the ItemArray array for (i = 0; i < ItemCount; i++) ItemArray[i] = q++; } /* Function: Destructor * * Parameters: * None. * * Return value: * None * */ DictionaryClass::~DictionaryClass () { DWORD i; DWORD dwOffset; // Offset of the dictionary item. If the offset does not indicate // that the item is from the initially allocated array, it has to // be freed. PDICTIONARY_ITEM p, q; if (Buckets != NULL) { // Go through the buckets to free the non-native items for (i = 0; i < NumOfBuckets; i++) for (p = Buckets[i]; p != NULL; ) { if (Type >= STRING_DICTIONARY) MyFree (p->key); dwOffset = (PBYTE) p - (PBYTE) Buckets; if (dwOffset >= 0 && dwOffset < dwNormalSize) p = p->next; else { // if the item was not allocated in the initialization, we should free it. q = p; p = p->next; MyFree (q); } } MyFree (Buckets); Buckets = NULL; } } /* Function: hashFunction * * Parameters: * key: The key value * * Return value: * An integer in the range [0..NumOfBuckets-1] that indicates the bucket used for the "key". * */ DWORD DictionaryClass::hashFunction (DWORD key) { if (Type < STRING_DICTIONARY) return (key % NumOfBuckets); else return (*((unsigned char *) key) % NumOfBuckets); } /* Function: LengthStrcmp * * Parameters: * DictionaryKey: Pointer to dictionary storage that keeps a length-sensitive string (which * is a length followed by a string of that length. * ChallengeKey: Pointer to the length-sensitive key that is compared with the "DictionaryKey" * length: The length of the "ChallengeKey" string * * Return value: * 0 if the "DictionaryKey" and "ChallengeKey" strings are the same. 1, otherwise. * * Note: * This function is only used for dictionaries of type LENGTH_STRING_DICTIONARY. */ int DictionaryClass::LengthStrcmp (DWORD DictionaryKey, DWORD ChallengeKey, ULong length) { ULong i; char *pDictionaryChar; // Goes through the dictionary key string char *pChallengeChar; // Goes through the challenge string // Compare the lengths first if (length != * (ULong *) DictionaryKey) return 1; // Now, compare the strings themselves pDictionaryChar = (char *) (DictionaryKey + sizeof (ULong)); pChallengeChar = (char *) ChallengeKey; for (i = 0; i < length; i++) if (*pDictionaryChar++ != *pChallengeChar++) return 1; return 0; } /* Function: insert * Inserts (key, value) pair in the dictionary * * Parameters: * new_key: The new key that has to be inserted in the dictionary * new_value: The value associated with the "new_key" * length: Used only for LENGTH_STRING_DICTIONARY dictionaries; specifies the length of the new key * * Return value: * TRUE, if the operation succeeds, FALSE, otherwise. * * Note: * If the "new_key" is already in the dictionary, the (new_key, new_value) pair is NOT * inserted (the dictionary remains the same), and the return value is TRUE. */ BOOL DictionaryClass::insert (DWORD new_key, DWORD new_value, ULong length) { PDICTIONARY_ITEM pNewItem; // Points to the allocated new dictionary item PDICTIONARY_ITEM p; // Goes through the bucket for the "new_key", searching for "new_key" DWORD hash_val; // The bucket ID for "new_key" BOOL bIsNative = TRUE; // TRUE, if the new allocated dictionary item is from the cache, FALSE otherwise if (Buckets == NULL) return FALSE; // Find if the item is already in the bucket, and if it's not, where it will get added. p = Buckets[hash_val = hashFunction (new_key)]; ASSERT (hash_val >= 0 && hash_val < NumOfBuckets); if (p != NULL) { switch (Type) { #if 0 case STRING_DICTIONARY: ASSERT (length == 0); for (; lstrcmp ((LPCTSTR) p->key, (LPCTSTR) new_key) && p->next != NULL; p = p->next); if (0 == lstrcmp ((LPCTSTR) p->key, (LPCTSTR) new_key)) { // the key already exists; no need to add it return TRUE; } break; #endif case LENGTH_STRING_DICTIONARY: ASSERT (length > 0); for (; LengthStrcmp (p->key, new_key, length) && p->next != NULL; p = p->next); if (0 == LengthStrcmp (p->key, new_key, length)) { // the key already exists; no need to add it return TRUE; } break; default: ASSERT (length == 0); for (; p->key != new_key && p->next != NULL; p = p->next); if (p->key == new_key) { // the key already exists; no need to add it return TRUE; } break; } } // Allocate the new item if (ItemCount > 0) pNewItem = ItemArray[--ItemCount]; // from the cache else { // the cache is empty, we have to malloc the new item pNewItem = (PDICTIONARY_ITEM) MyMalloc (sizeof (DICTIONARY_ITEM)); if (pNewItem != NULL) { bIsNative = FALSE; NumOfExternItems++; } else { return FALSE; } } ASSERT (pNewItem != NULL); // Fill in the "key" field of the new item switch (Type) { #if 0 case STRING_DICTIONARY: ASSERT (length == 0); pNewItem->key = (DWORD) MyMalloc ((lstrlen ((LPCTSTR) new_key) + 1) * sizeof(TCHAR)); if (pNewItem->key == (DWORD) NULL) { if (bIsNative == FALSE) { // We have to free the allocated hash item MyFree (pNewItem); NumOfExternItems--; } else ItemCount++; return FALSE; } lstrcpy ((LPTSTR) pNewItem->key, (LPCTSTR) new_key); break; #endif case LENGTH_STRING_DICTIONARY: ASSERT (length > 0); pNewItem->key = (DWORD) MyMalloc (sizeof (ULong) + length * sizeof (TCHAR)); if (pNewItem->key != (DWORD) NULL) { * ((ULong *) (pNewItem->key)) = length; memcpy ((void *) (pNewItem->key + sizeof (ULong)), (void *) new_key, length * sizeof (TCHAR)); } else { if (bIsNative == FALSE) { // We have to free the allocated hash item MyFree (pNewItem); NumOfExternItems--; } else ItemCount++; return FALSE; } break; default: ASSERT (length == 0); pNewItem->key = new_key; break; } // Fill in the rest of the fields of the new item pNewItem->value = new_value; pNewItem->next = NULL; // Insert the item in its bucket if (p == NULL) Buckets[hash_val] = pNewItem; else p->next = pNewItem; return TRUE; } /* Function: remove * Removes (key, value) pair from the dictionary * * Parameters: * Key: The key that has to be removed from the dictionary * length: Used only for LENGTH_STRING_DICTIONARY dictionaries; specifies the length of the "Key" * * Return value: * None. * */ BOOL DictionaryClass::remove (DWORD Key, ULong length) { PDICTIONARY_ITEM p, q; // They go through the dictionary items in "Key"'s bucket. // p: points to the current dictionary item in the bucket // q: points to the previous item DWORD hash_val; // The bucket ID for "Key" if (Buckets != NULL) { // Find the item in the dictionary p = Buckets [hash_val = hashFunction (Key)]; ASSERT (hash_val >= 0 && hash_val < NumOfBuckets); switch (Type) { #if 0 case STRING_DICTIONARY: ASSERT (length == 0); for (q = NULL; p != NULL && lstrcmp ((LPCTSTR) p->key, (LPCTSTR) Key); p = (q = p)->next) ; break; #endif case LENGTH_STRING_DICTIONARY: ASSERT (length > 0); for (q = NULL; p != NULL && LengthStrcmp (p->key, Key, length); p = (q = p)->next) ; break; default: ASSERT (length == 0); for (q = NULL; p != NULL && p->key != Key; p = (q = p)->next); break; } // Remove the item if (p != NULL) { if (q == NULL) Buckets[hash_val] = p->next; else q->next = p->next; // Free the item found ASSERT (p != NULL); if (Type >= STRING_DICTIONARY) MyFree (p->key); hash_val = (PBYTE) p - (PBYTE) Buckets; if (hash_val >= 0 && hash_val < dwNormalSize) ItemArray[ItemCount++] = p; else { MyFree (p); NumOfExternItems--; } return TRUE; } } return FALSE; } /* Function: find * Looks up the key in the dictionary * * Parameters * Key: The key to lookup * pValue: Pointer to receive the value associated with "Key" * It can be NULL, if we just try to find whether "Key" is in the dictionary * length: Used only for LENGTH_STRING_DICTIONARY dictionaries; specifies the length of "Key" * * Return value: * FALSE, if "Key" is not found in the dictionary * TRUE, otherwise. */ BOOL DictionaryClass::find (DWORD Key, LPDWORD pValue, ULong length) { PDICTIONARY_ITEM p; // Goes through the dictionary items in "Key"'s bucket. if (Buckets != NULL) { // Find the item in the dictionary p = Buckets [hashFunction (Key)]; switch (Type) { #if 0 case STRING_DICTIONARY: ASSERT (length == 0); for (; p != NULL && lstrcmp ((LPCTSTR) p->key, (LPCTSTR) Key); p = p->next) ; break; #endif case LENGTH_STRING_DICTIONARY: ASSERT (length > 0); for (; p != NULL && LengthStrcmp (p->key, Key, length); p = p->next) ; break; default: ASSERT (length == 0); for (; p != NULL && p->key != Key; p = p->next); break; } if (p != NULL) { // "Key" was found if (pValue != NULL) *pValue = p->value; return TRUE; } } if (pValue != NULL) *pValue = 0; return FALSE; } LPVOID DictionaryClass::Find(DWORD Key, UINT length) { LPVOID Val; return find(Key, (LPDWORD) &Val, (ULONG) length) ? Val : NULL; } /* Function: iterate * Iterates through the items of a dictionary. It remembers where it has * stopped during the last call and starts from there. * * Parameters * pValue: Pointer to DWORD that will hold the next value from the dictionary. * It can be NULL. * pKey: Pointer to DWORD or unsigned short value to receive the key associated with the value. * It can be NULL. * * Return value: * FALSE, when we reach the end of the dictionary * TRUE, otherwise. Then, *pKey and *pValue are valid * */ BOOL DictionaryClass::iterate (LPDWORD pValue, LPDWORD pKey) { if (Buckets != NULL) { if (pCurrent) { pCurrent = pCurrent->next; } else { // start from the 1st item in the dictionary pCurrent = Buckets[ulCurrentBucket = 0]; } // Advance "pCurrent" until it's not NULL, or we reach the end of the dictionary. for (; ulCurrentBucket < NumOfBuckets; pCurrent = Buckets[++ulCurrentBucket]) { if (pCurrent != NULL) { // we found the next item if (pKey) *pKey = pCurrent->key; if (pValue) *pValue = pCurrent->value; return TRUE; } } } pCurrent = NULL; return FALSE; } LPVOID DictionaryClass::Iterate(LPDWORD pKey) { LPVOID Val; return iterate((LPDWORD) &Val, pKey) ? Val : NULL; } /* Function: isEmpty * * Parameters * None. * * Return value: * TRUE, if the dictionary is empty. FALSE, otherwise. * */ BOOL DictionaryClass::isEmpty (void) { DWORD i; if (Buckets != NULL) { for (i = 0; i < NumOfBuckets; i++) if (Buckets[i] != NULL) return FALSE; } return TRUE; } /* Function: clear * Clears up the dictionary. No (key, value) pairs are left in the dictionary. * * Parameters: * None. * * Return value: * None. * */ void DictionaryClass::clear (void) { DWORD i; // Goes through the "Buckets" array DWORD dwOffset; // The offset of a dictionary item is used to determine // whether it's a native item (that needs to be returned to the cache), // or not (and needs to be freed). PDICTIONARY_ITEM p, q; // Go through the items in a bucket if (Buckets != NULL) { // Go through the buckets to free the non-native items for (i = 0; i < NumOfBuckets; i++) { for (p = Buckets[i]; p != NULL; ) { if (Type >= STRING_DICTIONARY) MyFree (p->key); // Compute the offset of the current dictionary item dwOffset = (PBYTE) p - (PBYTE) Buckets; if (dwOffset >= 0 && dwOffset < dwNormalSize) p = p->next; else { // if the item was not allocated in the initialization, we should free it. q = p; p = p->next; MyFree (q); } } Buckets[i] = NULL; } // Initialize the class iterator pCurrent = NULL; /* Initialize the Dictionary items array */ ItemCount = 3 * NumOfBuckets; p = (PDICTIONARY_ITEM) (ItemArray + ItemCount); for (i = 0; i < ItemCount; i++) ItemArray[i] = p++; NumOfExternItems = 0; } }