TARGETNAME=spots
TARGETPATH=$(_OBJ_DIR)

TARGETTYPE=PROGRAM

INCLUDES=$(SDK_INC_PATH)\gl

UMTYPE=console
UMAPPL=spots*scube

C_DEFINES=-DNT -D__STDC__

SOURCES=spots.c     \
        miscutil.c

UMLIBS=\
       .\$(O)\miscutil.obj                 \
       $(SDK_LIB_PATH)\gdi32.lib       \
       $(SDK_LIB_PATH)\comdlg32.lib    \
       $(SDK_LIB_PATH)\user32.lib      \
       $(SDK_LIB_PATH)\opengl32.lib    \
       $(SDK_LIB_PATH)\glu32.lib       \
       $(SDK_LIB_PATH)\glaux.lib