!IF 0

Copyright (c) 2000  Microsoft Corporation

Module Name:

    sources.

Abstract:

    This file specifies the target component being built and the list of
    sources files needed to build that component.  Also specifies optional
    compiler switches and libraries that are unique for the component being
    built.


Author:

    Bryan Starbuck (BryanSt) 11/20/2000

!ENDIF

CCSHELL_DIR     = $(PROJECT_ROOT)

TARGET_BOTH     = 1
PRECOMPILED_CXX = 1

!include $(CCSHELL_DIR)\common.inc
SOURCES_USED    = $(SOURCES_USED) $(CCSHELL_DIR)\common.inc

#INCLUDES=..\common;..\..\h;..\..\..\inc
INCLUDES        = $(INCLUDES);$(PROJECT_ROOT)\lib\$(O)

TARGETNAME=ssdolphins
TARGETPATH=obj
TARGETTYPE=PROGRAM
USE_MSVCRT=1

C_DEFINES=-DWINNT -DUNICODE -D_UNICODE
#C_DEFINES=-DW3

!IFNDEF MSC_WARNING_LEVEL
MSC_WARNING_LEVEL=/W3
!ENDIF
MSC_WARNING_LEVEL=$(MSC_WARNING_LEVEL) /WX

LINKER_FLAGS = $(LINKER_FLAGS) -ignore:4049,4217,4042,1218,4210

# make sure shlwapi.lib is before shell32.lib for override.
TARGETLIBS      = \
                  $(SDK_LIB_PATH)\comctl32.lib          \
                  $(SDK_LIB_PATH)\user32.lib            \
                  $(SDK_LIB_PATH)\kernel32.lib          \
                  $(SDK_LIB_PATH)\ole32.lib             \
                  $(SDK_LIB_PATH)\oleaut32.lib          \
                  $(SDK_LIB_PATH)\uuid.lib              \
                  $(SDK_LIB_PATH)\shlwapi.lib           \
                  $(SDK_LIB_PATH)\gdi32.lib             \
                  $(SDK_LIB_PATH)\winmm.lib             \
                  $(SDK_LIB_PATH)\d3dx.lib              \
                  $(SDK_LIB_PATH)\d3d8.lib              \
                  $(SDK_LIB_PATH)\d3dx8.lib             \
                  $(SDK_LIB_PATH)\d3dx8d.lib            \
                  $(SDK_LIB_PATH)\dxmuuid.lib           \
                  $(SDK_LIB_PATH)\dxtmsft.lib           \
                  $(SDK_LIB_PATH)\d3dpmesh.lib          \
                  $(SDK_LIB_PATH)\ddraw.lib             \
                  $(SDK_LIB_PATH)\dxtrans.lib           \
                  $(SDK_LIB_PATH)\d3dxof.lib            \
                  $(SDK_LIB_PATH)\advapi32.lib          \
                  $(SHELL_LIB_PATH)\shlwapip.lib        \
                  $(PROJECT_ROOT)\lib\$(O)\shdocvwp.lib \
                  $(PROJECT_ROOT)\lib\$(O)\shguid.lib   \
                  $(PROJECT_ROOT)\lib\$(O)\shguidp.lib  \
                  $(CCSHELL_DIR)\lib\$(O)\stock4.lib




PRECOMPILED_INCLUDE = StdAfx.h

#UMTYPE=windows
UMENTRYABS=ModuleEntry
#EXPECTED_WINVER=4.0

UMTYPE=windows
#UMAPPL=stdafx
UMAPPLEXT=.scr

SOURCES=                            \
            winmain.rc              \
            d3dapp.cpp              \
            d3denum.cpp             \
            d3dfile.cpp             \
            d3dframe.cpp            \
            d3dmath.cpp             \
            d3dtextr.cpp            \
            d3dutil.cpp             \
            dolphin.cpp             \
            dolphmain.cpp           \
            DXInit.cpp              \
            fish.cpp                \
            guids.cpp               \
            Main.cpp                \
            StdAfx.cpp              \
            Regist.cpp              \
            Texture.cpp             \
            Trace.cpp