// // ANIM.RC2 - resources App Studio does not edit directly // #ifdef APSTUDIO_INVOKED #error this file is not editable by App Studio #endif //APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // Version stamp for this .EXE #include "winver.h" VS_VERSION_INFO VERSIONINFO FILEVERSION 1,0,0,1 PRODUCTVERSION 1,0,0,1 FILEFLAGSMASK VS_FFI_FILEFLAGSMASK #ifdef _DEBUG FILEFLAGS VS_FF_DEBUG|VS_FF_PRIVATEBUILD|VS_FF_PRERELEASE #else FILEFLAGS 0 // final version #endif FILEOS VOS_DOS_WINDOWS16 FILETYPE VFT_APP FILESUBTYPE 0 // not used BEGIN BLOCK "StringFileInfo" BEGIN BLOCK "040904E4" // Lang=US English, CharSet=Windows Multilingual BEGIN VALUE "CompanyName", "\0" VALUE "FileDescription", "ANIM MFC Application\0" VALUE "FileVersion", "1.0.001\0" VALUE "InternalName", "ANIM\0" VALUE "LegalCopyright", "\0" VALUE "LegalTrademarks", "\0" VALUE "OriginalFilename","ANIM.EXE\0" VALUE "ProductName", "ANIM\0" VALUE "ProductVersion", "1.0.001\0" END END BLOCK "VarFileInfo" BEGIN VALUE "Translation", 0x409, 1252 // English language (0x409) and the Windows ANSI codepage (1252) END END ///////////////////////////////////////////////////////////////////////////// // Add additional manually edited resources here... ///////////////////////////////////////////////////////////////////////////// IDR_SNDHIT WAVE RES\HIT.WAV IDR_SNDGROUND WAVE RES\GROUND.WAV IDR_SNDFIRE WAVE RES\FIRE.WAV