/* * TEMPLATE.H * * CUSTOMIZATION INSTRUCTIONS: * * Copyright (c)1992 Microsoft Corporation, All Right Reserved * * * 1. Replace <FILE> with the uppercased filename for this file. * Lowercase the <FILE>.h entry * * 2. Replace <NAME> with the mixed case dialog name in one word, * such as InsertObject * * 3. Replace <FULLNAME> with the mixed case dialog name in multiple * words, such as Insert Object * * 4. Replace <ABBREV> with the suffix for pointer variables, such * as the IO in InsertObject's pIO or the CI in ChangeIcon's pCI. * Check the alignment of the first variable declaration in the * Dialog Proc after this. I will probably be misaligned with the * rest of the variables. * * 5. Replace <STRUCT> with the uppercase structure name for this * dialog sans OLEUI, such as INSERTOBJECT. Changes OLEUI<STRUCT> * in most cases, but we also use this for IDD_<STRUCT> as the * standard template resource ID. * * 6. Find <UFILL> fields and fill them out with whatever is appropriate. * * 7. Delete this header up to the start of the next comment. * */ /* * <FILE>.H * * Internal definitions, structures, and function prototypes for the * OLE 2.0 UI <FULLNAME> dialog. * * Copyright (c)1992 Microsoft Corporation, All Right Reserved */ #ifndef <UFILL> #define <UFILL> //UFILL> Move from here to INTERNAL to to OLE2UI.H typedef struct tagOLEUI<STRUCT> { //These IN fields are standard across all OLEUI dialog functions. DWORD cbStruct; //Structure Size DWORD dwFlags; //IN-OUT: Flags HWND hWndOwner; //Owning window LPCTSTR lpszCaption; //Dialog caption bar contents LPFNOLEUIHOOK lpfnHook; //Hook callback LPARAM lCustData; //Custom data to pass to hook HINSTANCE hInstance; //Instance for customized template name LPCTSTR lpszTemplate; //Customized template name HRSRC hResource; //Customized template handle //Specifics for OLEUI<STRUCT>. All are IN-OUT unless otherwise spec. } OLEUI<STRUCT>, *POLEUI<STRUCT>, FAR *LPOLEUI<STRUCT>; //API Prototype UINT FAR PASCAL OleUI<NAME>(LPOLEUI<STRUCT>); //<FULLNAME> flags #define <ABBREV>F_SHOWHELP 0x00000001L <UFILL> //<FULLNAME> specific error codes //DEFINE AS OLEUI_<ABBREV>ERR_<ERROR> (OLEUI_ERR_STANDARDMAX+n) <UFILL> //<FULLNAME> Dialog identifiers //FILL IN DIALOG IDs HERE <UFILL> //INTERNAL INFORMATION STARTS HERE //Internally used structure typedef struct tag<STRUCT> { //Keep this item first as the Standard* functions depend on it here. LPOLEUI<STRUCT> lpO<ABBREV>; //Original structure passed. /* * What we store extra in this structure besides the original caller's * pointer are those fields that we need to modify during the life of * the dialog but that we don't want to change in the original structure * until the user presses OK. */ <UFILL> } <STRUCT>, *P<STRUCT>; //Internal function prototypes //<FILE>.C BOOL FAR PASCAL <NAME>DialogProc(HWND, UINT, WPARAM, LPARAM); BOOL F<NAME>Init(HWND hDlg, WPARAM, LPARAM); <UFILL> #endif //<UFILL>