//==============================================================;
//
//	This source code is only intended as a supplement to 
//  existing Microsoft documentation. 
//
// 
//
//
//  THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
//  KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
//  IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
//  PURPOSE.
//
//  Copyright (C) 1999 Microsoft Corporation.  All Rights Reserved.
//
//
//
//==============================================================;

#ifndef _SNAPINBASE_H
#define _SNAPINBASE_H

#include "DeleBase.h"

class CStaticNode : public CDelegationBase {
public:
    CStaticNode();
    
    virtual ~CStaticNode();
    
    virtual const _TCHAR *GetDisplayName(int nCol = 0) { 
        static _TCHAR szDisplayName[256];
        LoadString(g_hinst, IDS_SNAPINNAME, szDisplayName, sizeof(szDisplayName));
        return szDisplayName; 
    }
    virtual const GUID & getNodeType() { return thisGuid; }
    virtual const int GetBitmapIndex() { return INDEX_NONE; }
    
public:
    // virtual functions go here (for MMCN_*)
    virtual HRESULT OnExpand(IConsoleNameSpace *pConsoleNameSpace, IConsole *pConsole, HSCOPEITEM parent);
    
private:
    enum { NUMBER_OF_CHILDREN = 5 };
    CDelegationBase *children[NUMBER_OF_CHILDREN];
    
    // {2974380C-4C4B-11d2-89D8-000021473128}
    static const GUID thisGuid;
};



#endif // _SNAPINBASE_H