/*==========================================================================; * * Copyright (C) 1999-2000 Microsoft Corporation. All Rights Reserved. * * File: mipvol.cpp * Content: Implementation of the CMipVolume and CManagedMipVolume * classes. * * ***************************************************************************/ #include "ddrawpr.h" #include "mipvol.hpp" #include "volume.hpp" #include "d3di.hpp" #include "resource.inl" #undef DPF_MODNAME #define DPF_MODNAME "CMipVolume::Create" // Static class function for creating a mip-map object. // (Because it is static; it doesn't have a this pointer.) // // We do all parameter checking here to reduce the overhead // in the constructor which is called by the internal Clone // method which is used by resource management as part of the // performance critical download operation. HRESULT CMipVolume::Create(CBaseDevice *pDevice, DWORD Width, DWORD Height, DWORD Depth, DWORD cLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8 **ppMipVolume) { HRESULT hr; // Do parameter checking here if (!VALID_PTR_PTR(ppMipVolume)) { DPF_ERR("Bad parameter passed for ppMipVolume for creating a MipVolume"); return D3DERR_INVALIDCALL; } // Zero-out return parameter *ppMipVolume = NULL; // Check if format, pool is valid hr = Validate(pDevice, D3DRTYPE_VOLUMETEXTURE, Pool, Usage, Format); if (FAILED(hr)) { // Validate does it's own DPFing return D3DERR_INVALIDCALL; } // Check usage flags if (Usage & ~D3DUSAGE_VOLUMETEXTURE_VALID) { DPF_ERR("Invalid flag specified for volume texture creation."); return D3DERR_INVALIDCALL; } // Infer internal usage flags Usage = InferUsageFlags(Pool, Usage, Format); // Expand cLevels if necessary if (cLevels == 0) { // See if HW can mip if ( (Pool != D3DPOOL_SCRATCH) && !(pDevice->GetD3DCaps()->TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP)) { // Can't mip so use 1 cLevels = 1; } else { // Determine number of levels cLevels = ComputeLevels(Width, Height, Depth); } } if (cLevels > 32) { DPF_ERR("No more than 32 levels are supported. CreateVolumeTexture failed"); // This limitation is based on the number of // bits that we have allocated for iLevel in // some of the supporting classes. return D3DERR_INVALIDCALL; } if (cLevels > 1) { if ((Width >> (cLevels - 1)) == 0 && (Height >> (cLevels - 1)) == 0 && (Depth >> (cLevels - 1)) == 0) { DPF_ERR("Too many levels for volume texture of this size."); return D3DERR_INVALIDCALL; } } if (Pool != D3DPOOL_SCRATCH) { //Device specific constraints: // Check size constraints for volumes if (pDevice->GetD3DCaps()->TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP_POW2) { if (!IsPowerOfTwo(Width)) { DPF_ERR("Width must be power of two for mip-volumes"); return D3DERR_INVALIDCALL; } if (!IsPowerOfTwo(Height)) { DPF_ERR("Height must be power of two for mip-volumes"); return D3DERR_INVALIDCALL; } if (!IsPowerOfTwo(Depth)) { DPF_ERR("Depth must be power of two for mip-volumes"); return D3DERR_INVALIDCALL; } } // Check texture size restrictions if (Width > pDevice->GetD3DCaps()->MaxVolumeExtent) { DPF_ERR("Texture width is larger than what the device supports. CreateVolumeTexture fails"); return D3DERR_INVALIDCALL; } if (Height > pDevice->GetD3DCaps()->MaxVolumeExtent) { DPF_ERR("Texture height is larger than what the device supports. CreateVolumeTexture fails"); return D3DERR_INVALIDCALL; } if (Depth > pDevice->GetD3DCaps()->MaxVolumeExtent) { DPF_ERR("Texture depth is larger than what the device supports. CreateVolumeTexture fails"); return D3DERR_INVALIDCALL; } // Check that the device supports volume texture if (!(pDevice->GetD3DCaps()->TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)) { DPF_ERR("Device doesn't support volume textures; creation failed."); return D3DERR_INVALIDCALL; } // Check if the device supports mipped volumes if (cLevels > 1) { if (!(pDevice->GetD3DCaps()->TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP)) { DPF_ERR("Device doesn't support mipped volume textures; creation failed."); return D3DERR_INVALIDCALL; } } } // Size is required to be 4x4 if (CPixel::Requires4X4(Format)) { if ((Width & 3) || (Height & 3)) { DPF_ERR("DXT Formats require width/height to multiples of 4. CreateVolumeTexture fails"); return D3DERR_INVALIDCALL; } if (CPixel::IsVolumeDXT(Format)) { if (Depth & 3) { DPF_ERR("DXT Formats require width/height to multiples of 4. CreateVolumeTexture fails"); return D3DERR_INVALIDCALL; } } } // Validate against zero width/height/depth if (Width == 0 || Height == 0 || Depth == 0) { DPF_ERR("Width/Height/Depth must be non-zero. CreateVolumeTexture fails"); return D3DERR_INVALIDCALL; } // DX9: May need to support mapping for volumes that // contain depth data someday. // Allocate a new MipVolume object and return it CMipVolume *pMipVolume = new CMipVolume(pDevice, Width, Height, Depth, cLevels, Usage, Format, Pool, REF_EXTERNAL, &hr); if (pMipVolume == NULL) { DPF_ERR("Out of Memory creating mip-volume"); return E_OUTOFMEMORY; } if (FAILED(hr)) { DPF_ERR("Error during initialization of mip-volume"); pMipVolume->ReleaseImpl(); return hr; } // We're done; just return the object *ppMipVolume = pMipVolume; return hr; } // static Create #undef DPF_MODNAME #define DPF_MODNAME "CMipVolume::CMipVolume" // Constructor for the mip map class CMipVolume::CMipVolume(CBaseDevice *pDevice, DWORD Width, DWORD Height, DWORD Depth, DWORD cLevels, DWORD Usage, D3DFORMAT UserFormat, D3DPOOL UserPool, REF_TYPE refType, HRESULT *phr ) : CBaseTexture(pDevice, cLevels, UserPool, UserFormat, refType), m_VolumeArray(NULL), m_rgbPixels(NULL), m_cBoxUsed(MIPVOLUME_ALLDIRTY) { // We assume that we start out dirty DXGASSERT(IsDirty()); // Initialize basic structures m_desc.Format = UserFormat; m_desc.Pool = UserPool; m_desc.Usage = Usage; m_desc.Type = D3DRTYPE_VOLUMETEXTURE; m_desc.Width = Width; m_desc.Height = Height; m_desc.Depth = Depth; // Estimate size of memory allocation m_desc.Size = CPixel::ComputeMipVolumeSize(Width, Height, Depth, cLevels, UserFormat); // Allocate Pixel Data for SysMem or D3DManaged cases if (IS_D3D_ALLOCATED_POOL(UserPool) || IsTypeD3DManaged(Device(), D3DRTYPE_VOLUMETEXTURE, UserPool)) { m_rgbPixels = new BYTE[m_desc.Size]; if (m_rgbPixels == NULL) { DPF_ERR("Out of memory allocating memory for mip-volume levels"); *phr = E_OUTOFMEMORY; return; } } // Create the DDSURFACEINFO array and CreateSurfaceData object DXGASSERT(cLevels <= 32); DDSURFACEINFO SurfInfo[32]; ZeroMemory(SurfInfo, sizeof(SurfInfo)); D3D8_CREATESURFACEDATA CreateSurfaceData; ZeroMemory(&CreateSurfaceData, sizeof(CreateSurfaceData)); // Set up the basic information CreateSurfaceData.hDD = pDevice->GetHandle(); CreateSurfaceData.pSList = &SurfInfo[0]; CreateSurfaceData.dwSCnt = cLevels; CreateSurfaceData.Type = D3DRTYPE_VOLUMETEXTURE; CreateSurfaceData.dwUsage = m_desc.Usage; CreateSurfaceData.Format = UserFormat; CreateSurfaceData.MultiSampleType = D3DMULTISAMPLE_NONE; CreateSurfaceData.Pool = DetermineCreationPool(Device(), D3DRTYPE_VOLUMETEXTURE, Usage, UserPool); // Iterate of each level to create the individual level // data for (DWORD iLevel = 0; iLevel < cLevels; iLevel++) { // Fill in the relevant information DXGASSERT(Width >= 1); DXGASSERT(Height >= 1); DXGASSERT(Depth >= 1); SurfInfo[iLevel].cpWidth = Width; SurfInfo[iLevel].cpHeight = Height; SurfInfo[iLevel].cpDepth = Depth; // If we allocated the memory, pass down // the sys-mem pointers if (m_rgbPixels) { D3DLOCKED_BOX lock; CPixel::ComputeMipVolumeOffset(&m_desc, iLevel, m_rgbPixels, NULL, // pBox &lock); SurfInfo[iLevel].pbPixels = (BYTE*)lock.pBits; SurfInfo[iLevel].iPitch = lock.RowPitch; SurfInfo[iLevel].iSlicePitch = lock.SlicePitch; } // Scale width and height down if (Width > 1) { Width >>= 1; } if (Height > 1) { Height >>= 1; } if (Depth > 1) { Depth >>= 1; } } // Allocate array of pointers to MipSurfaces m_VolumeArray = new CVolume*[cLevels]; if (m_VolumeArray == NULL) { DPF_ERR("Out of memory creating VolumeTexture"); *phr = E_OUTOFMEMORY; return; } // Zero the memory for safe cleanup ZeroMemory(m_VolumeArray, sizeof(*m_VolumeArray) * cLevels); // NOTE: any failures after this point needs to free up some // kernel handles, unless it's scratch if (UserPool != D3DPOOL_SCRATCH) { // Call the HAL to create this surface *phr = pDevice->GetHalCallbacks()->CreateSurface(&CreateSurfaceData); if (FAILED(*phr)) return; // Remember what pool we really got m_desc.Pool = CreateSurfaceData.Pool; // We need to remember the handles from the top most // level of the mip-map SetKernelHandle(SurfInfo[0].hKernelHandle); } // Create and Initialize each MipLevel for (iLevel = 0; iLevel < cLevels; iLevel++) { // Is this a sys-mem surface; could be d3d managed if (IS_D3D_ALLOCATED_POOL(m_desc.Pool)) { m_VolumeArray[iLevel] = new CVolume(this, (BYTE)iLevel, SurfInfo[iLevel].hKernelHandle); } else { // Must be a driver kind of surface; could be driver managed m_VolumeArray[iLevel] = new CDriverVolume(this, (BYTE)iLevel, SurfInfo[iLevel].hKernelHandle); } if (m_VolumeArray[iLevel] == NULL) { DPF_ERR("Out of memory creating volume level"); *phr = E_OUTOFMEMORY; // Need to free handles that we got before we return; we // only free the ones that weren't successfully entrusted // to a CVolume because those will be cleaned up automatically // at their destructor if (UserPool != D3DPOOL_SCRATCH) { for (UINT i = iLevel; i < cLevels; i++) { DXGASSERT(SurfInfo[i].hKernelHandle); D3D8_DESTROYSURFACEDATA DestroySurfData; DestroySurfData.hDD = Device()->GetHandle(); DestroySurfData.hSurface = SurfInfo[i].hKernelHandle; Device()->GetHalCallbacks()->DestroySurface(&DestroySurfData); } } return; } } // If this is a D3D managed volume then we need // to tell the Resource Manager to remember us. This has to happen // at the very end of the constructor so that the important data // members are built up correctly if (CResource::IsTypeD3DManaged(Device(), D3DRTYPE_VOLUMETEXTURE, UserPool)) { *phr = InitializeRMHandle(); } return; } // CMipVolume::CMipVolume #undef DPF_MODNAME #define DPF_MODNAME "CMipVolume::~CMipVolume" // Destructor CMipVolume::~CMipVolume() { // The destructor has to handle partially // created objects. Delete automatically // handles NULL; and members are nulled // as part of core constructors if (m_VolumeArray) { for (DWORD i = 0; i < m_cLevels; i++) { delete m_VolumeArray[i]; } delete [] m_VolumeArray; } delete [] m_rgbPixels; } // CMipVolume::~CMipVolume // Methods for the Resource Manager #undef DPF_MODNAME #define DPF_MODNAME "CMipVolume::Clone" // Specifies a creation of a resource that // looks just like the current one; in a new POOL // with a new LOD. HRESULT CMipVolume::Clone(D3DPOOL Pool, CResource **ppResource) const { // NULL out parameter *ppResource = NULL; // Determine the number of levels/width/height/depth // of the clone DWORD cLevels = GetLevelCountImpl(); DWORD Width = m_desc.Width; DWORD Height = m_desc.Height; DWORD Depth = m_desc.Depth; DWORD dwLOD = GetLODI(); // If LOD is zero, then there are no changes if (dwLOD > 0) { // Clamp LOD to cLevels-1 if (dwLOD >= cLevels) { dwLOD = cLevels - 1; } // scale down the destination texture // to correspond the appropiate max lod Width >>= dwLOD; if (Width == 0) Width = 1; Height >>= dwLOD; if (Height == 0) Height = 1; Depth >>= dwLOD; if (Depth == 0) Depth = 1; // Reduce the number based on the our max lod. cLevels -= dwLOD; } // Sanity checking DXGASSERT(cLevels >= 1); DXGASSERT(Width > 0); DXGASSERT(Height > 0); DXGASSERT(Depth > 0); // Create the new mip-map object now // Note: we treat clones as REF_INTERNAL; because // they are owned by the resource manager which // is owned by the device. // Also, we adjust the usage to disable lock-flags // since we don't need lockability DWORD Usage = m_desc.Usage; Usage &= ~(D3DUSAGE_LOCK | D3DUSAGE_LOADONCE); HRESULT hr; CResource *pResource = new CMipVolume(Device(), Width, Height, Depth, cLevels, Usage, m_desc.Format, Pool, REF_INTERNAL, &hr); if (pResource == NULL) { DPF_ERR("Failed to allocate mip-volume object when copying"); return E_OUTOFMEMORY; } if (FAILED(hr)) { DPF(5, "Failed to create mip-map when doing texture management"); pResource->DecrementUseCount(); return hr; } *ppResource = pResource; return hr; } // CMipVolume::Clone #undef DPF_MODNAME #define DPF_MODNAME "CMipVolume::GetBufferDesc" // Provides a method to access basic structure of the // pieces of the resource. A resource may be composed // of one or more buffers. const D3DBUFFER_DESC* CMipVolume::GetBufferDesc() const { return (const D3DBUFFER_DESC*)&m_desc; } // CMipVolume::GetBufferDesc // IUnknown methods #undef DPF_MODNAME #define DPF_MODNAME "CMipVolume::QueryInterface" STDMETHODIMP CMipVolume::QueryInterface(REFIID riid, VOID **ppvObj) { API_ENTER(Device()); if (!VALID_PTR_PTR(ppvObj)) { DPF_ERR("Invalid ppvObj parameter for QueryInterface of a VolumeTexture"); return D3DERR_INVALIDCALL; } if (!VALID_PTR(&riid, sizeof(GUID))) { DPF_ERR("Invalid guid memory address to QueryInterface of a VolumeTexture"); return D3DERR_INVALIDCALL; } if (riid == IID_IDirect3DVolumeTexture8 || riid == IID_IDirect3DBaseTexture8 || riid == IID_IDirect3DResource8 || riid == IID_IUnknown) { *ppvObj = static_cast(static_cast(this)); AddRef(); return S_OK; } DPF_ERR("Unsupported Interface identifier passed to QueryInterface of a VolumeTexture"); // Null out param *ppvObj = NULL; return E_NOINTERFACE; } // QueryInterface #undef DPF_MODNAME #define DPF_MODNAME "CMipVolume::AddRef" STDMETHODIMP_(ULONG) CMipVolume::AddRef() { API_ENTER_NO_LOCK(Device()); return AddRefImpl(); } // AddRef #undef DPF_MODNAME #define DPF_MODNAME "CMipVolume::Release" STDMETHODIMP_(ULONG) CMipVolume::Release() { API_ENTER_SUBOBJECT_RELEASE(Device()); return ReleaseImpl(); } // Release // IDirect3DResource methods #undef DPF_MODNAME #define DPF_MODNAME "CMipVolume::GetDevice" STDMETHODIMP CMipVolume::GetDevice(IDirect3DDevice8 **ppObj) { API_ENTER(Device()); return GetDeviceImpl(ppObj); } // GetDevice #undef DPF_MODNAME #define DPF_MODNAME "CMipVolume::SetPrivateData" STDMETHODIMP CMipVolume::SetPrivateData(REFGUID riid, CONST VOID *pvData, DWORD cbData, DWORD dwFlags) { API_ENTER(Device()); // For the private data that 'really' belongs to the // MipVolume, we use m_cLevels. (0 through m_cLevels-1 are for // each of the children levels.) return SetPrivateDataImpl(riid, pvData, cbData, dwFlags, m_cLevels); } // SetPrivateData #undef DPF_MODNAME #define DPF_MODNAME "CMipVolume::GetPrivateData" STDMETHODIMP CMipVolume::GetPrivateData(REFGUID riid, VOID *pvData, DWORD *pcbData) { API_ENTER(Device()); // For the private data that 'really' belongs to the // MipVolume, we use m_cLevels. (0 through m_cLevels-1 are for // each of the children levels.) return GetPrivateDataImpl(riid, pvData, pcbData, m_cLevels); } // GetPrivateData #undef DPF_MODNAME #define DPF_MODNAME "CMipVolume::FreePrivateData" STDMETHODIMP CMipVolume::FreePrivateData(REFGUID riid) { API_ENTER(Device()); // For the private data that 'really' belongs to the // MipVolume, we use m_cLevels. (0 through m_cLevels-1 are for // each of the children levels.) return FreePrivateDataImpl(riid, m_cLevels); } // FreePrivateData #undef DPF_MODNAME #define DPF_MODNAME "CMipVolume::GetPriority" STDMETHODIMP_(DWORD) CMipVolume::GetPriority() { API_ENTER_RET(Device(), DWORD); return GetPriorityImpl(); } // GetPriority #undef DPF_MODNAME #define DPF_MODNAME "CMipVolume::SetPriority" STDMETHODIMP_(DWORD) CMipVolume::SetPriority(DWORD dwPriority) { API_ENTER_RET(Device(), DWORD); return SetPriorityImpl(dwPriority); } // SetPriority #undef DPF_MODNAME #define DPF_MODNAME "CMipVolume::PreLoad" STDMETHODIMP_(void) CMipVolume::PreLoad(void) { API_ENTER_VOID(Device()); PreLoadImpl(); return; } // PreLoad #undef DPF_MODNAME #define DPF_MODNAME "CMipVolume::GetType" STDMETHODIMP_(D3DRESOURCETYPE) CMipVolume::GetType(void) { API_ENTER_RET(Device(), D3DRESOURCETYPE); return m_desc.Type; } // GetType // IDirect3DMipTexture methods #undef DPF_MODNAME #define DPF_MODNAME "CMipVolume::GetLOD" STDMETHODIMP_(DWORD) CMipVolume::GetLOD() { API_ENTER_RET(Device(), DWORD); return GetLODImpl(); } // GetLOD #undef DPF_MODNAME #define DPF_MODNAME "CMipVolume::SetLOD" STDMETHODIMP_(DWORD) CMipVolume::SetLOD(DWORD dwLOD) { API_ENTER_RET(Device(), DWORD); return SetLODImpl(dwLOD); } // SetLOD #undef DPF_MODNAME #define DPF_MODNAME "CMipVolume::GetLevelCount" STDMETHODIMP_(DWORD) CMipVolume::GetLevelCount() { API_ENTER_RET(Device(), DWORD); return GetLevelCountImpl(); } // GetLevelCount // IDirect3DMipVolume methods #undef DPF_MODNAME #define DPF_MODNAME "CMipVolume::GetDesc" STDMETHODIMP CMipVolume::GetLevelDesc(UINT iLevel, D3DVOLUME_DESC *pDesc) { API_ENTER(Device()); if (iLevel >= m_cLevels) { DPF_ERR("Invalid level number passed GetLevelDesc for a VolumeTexture"); return D3DERR_INVALIDCALL; } return m_VolumeArray[iLevel]->GetDesc(pDesc); } // GetDesc #undef DPF_MODNAME #define DPF_MODNAME "CMipVolume::GetVolumeLevel" STDMETHODIMP CMipVolume::GetVolumeLevel(UINT iLevel, IDirect3DVolume8 **ppVolume) { API_ENTER(Device()); if (!VALID_PTR_PTR(ppVolume)) { DPF_ERR("Invalid parameter passed to GetVolumeLevel"); return D3DERR_INVALIDCALL; } if (iLevel >= m_cLevels) { DPF_ERR("Invalid level number passed GetVolumeLevel"); *ppVolume = NULL; return D3DERR_INVALIDCALL; } *ppVolume = m_VolumeArray[iLevel]; (*ppVolume)->AddRef(); return S_OK; } // GetSurfaceLevel #undef DPF_MODNAME #define DPF_MODNAME "CMipVolume::LockBox" STDMETHODIMP CMipVolume::LockBox(UINT iLevel, D3DLOCKED_BOX *pLockedBox, CONST D3DBOX *pBox, DWORD dwFlags) { API_ENTER(Device()); if (iLevel >= m_cLevels) { DPF_ERR("Invalid level number passed LockBox"); return D3DERR_INVALIDCALL; } return m_VolumeArray[iLevel]->LockBox(pLockedBox, pBox, dwFlags); } // LockRect #undef DPF_MODNAME #define DPF_MODNAME "CMipVolume::UnlockRect" STDMETHODIMP CMipVolume::UnlockBox(UINT iLevel) { API_ENTER(Device()); if (iLevel >= m_cLevels) { DPF_ERR("Invalid level number passed UnlockBox"); return D3DERR_INVALIDCALL; } return m_VolumeArray[iLevel]->UnlockBox(); } // UnlockRect #undef DPF_MODNAME #define DPF_MODNAME "CMipMap::UpdateTexture" // This function does type-specific parameter checking // before calling UpdateDirtyPortion HRESULT CMipVolume::UpdateTexture(CBaseTexture *pResourceTarget) { CMipVolume *pTexSource = static_cast(this); CMipVolume *pTexDest = static_cast(pResourceTarget); // Figure out how many levels in the source to skip DXGASSERT(pTexSource->m_cLevels >= pTexDest->m_cLevels); DWORD StartLevel = pTexSource->m_cLevels - pTexDest->m_cLevels; DXGASSERT(StartLevel < 32); // Compute the size of the top level of the source that is // going to be copied. UINT SrcWidth = pTexSource->Desc()->Width; UINT SrcHeight = pTexSource->Desc()->Height; UINT SrcDepth = pTexSource->Desc()->Depth; if (StartLevel > 0) { SrcWidth >>= StartLevel; SrcHeight >>= StartLevel; SrcDepth >>= StartLevel; if (SrcWidth == 0) SrcWidth = 1; if (SrcHeight == 0) SrcHeight = 1; if (SrcDepth == 0) SrcDepth = 1; } // Source and Dest should be the same sizes at this point if (SrcWidth != pTexDest->Desc()->Width) { if (StartLevel) { DPF_ERR("Source and Destination for UpdateTexture are not" " compatible. Since both have the same number of" " levels; their widths must match."); } else { DPF_ERR("Source and Destination for UpdateTexture are not" " compatible. Since they have the different numbers of" " levels; the widths of the bottom-most levels of" " the source must match all the corresponding levels" " of the destination."); } return D3DERR_INVALIDCALL; } if (SrcHeight != pTexDest->Desc()->Height) { if (StartLevel) { DPF_ERR("Source and Destination for UpdateTexture are not" " compatible. Since both have the same number of" " levels; their heights must match."); } else { DPF_ERR("Source and Destination for UpdateTexture are not" " compatible. Since they have the different numbers of" " levels; the heights of the bottom-most levels of" " the source must match all the corresponding levels" " of the destination."); } return D3DERR_INVALIDCALL; } if (SrcDepth != pTexDest->Desc()->Depth) { if (StartLevel) { DPF_ERR("Source and Destination for UpdateTexture are not" " compatible. Since both have the same number of" " levels; their depths must match."); } else { DPF_ERR("Source and Destination for UpdateTexture are not" " compatible. Since they have the different numbers of" " levels; the depths of the bottom-most levels of" " the source must match all the corresponding levels" " of the destination."); } return D3DERR_INVALIDCALL; } return UpdateDirtyPortion(pResourceTarget); } // UpdateTexture #undef DPF_MODNAME #define DPF_MODNAME "CMipVolume::UpdateDirtyPortion" // Tells the resource that it should copy itself // to the target. It is the caller's responsibility // to make sure that Target is compatible with the // Source. (The Target may have different number of mip-levels // and be in a different pool; however, it must have the same size, // faces, format, etc.) // // This function will clear the dirty state. HRESULT CMipVolume::UpdateDirtyPortion(CResource *pResourceTarget) { HRESULT hr; // If we are clean, then do nothing if (m_cBoxUsed == 0) { if (IsDirty()) { DPF_ERR("A volume texture has been locked with D3DLOCK_NO_DIRTY_UPDATE but " "no call to AddDirtyBox was made before the texture was used. " "Hardware texture was not updated."); } return S_OK; } // We are dirty; so we need to get some pointers CMipVolume *pTexSource = static_cast(this); CMipVolume *pTexDest = static_cast(pResourceTarget); if (CanTexBlt(pTexDest)) { CD3DBase *pDevice = static_cast(Device()); if (m_cBoxUsed == MIPVOLUME_ALLDIRTY) { D3DBOX box; box.Left = 0; box.Right = Desc()->Width; box.Top = 0; box.Bottom = Desc()->Height; box.Front = 0; box.Back = Desc()->Depth; hr = pDevice->VolBlt(pTexDest, pTexSource, 0, 0, 0, // XYZ offset &box); if (FAILED(hr)) { DPF_ERR("Failed to update volume texture; not clearing dirty state"); return hr; } } else { DXGASSERT(m_cBoxUsed < MIPVOLUME_ALLDIRTY); for (DWORD i = 0; i < m_cBoxUsed; i++) { hr = pDevice->VolBlt(pTexDest, pTexSource, m_DirtyBoxArray[i].Left, m_DirtyBoxArray[i].Top, m_DirtyBoxArray[i].Front, &m_DirtyBoxArray[i]); if (FAILED(hr)) { DPF_ERR("Failed to update volume texture; not clearing dirty state"); return hr; } } } // Remember that we did the work m_cBoxUsed = 0; return S_OK; } // We can't use TexBlt, so we have to copy each level individually // with Lock and Copy // Determine number of source levels to skip DXGASSERT(pTexSource->m_cLevels >= pTexDest->m_cLevels); DWORD StartLevel = pTexSource->m_cLevels - pTexDest->m_cLevels; DWORD LevelsToCopy = pTexSource->m_cLevels - StartLevel; // Sanity check DXGASSERT(LevelsToCopy > 0); // Get the volume desc of the top level to copy D3DVOLUME_DESC desc; hr = pTexDest->GetLevelDesc(0, &desc); DXGASSERT(SUCCEEDED(hr)); BOOL IsAllDirty = FALSE; if (m_cBoxUsed == MIPVOLUME_ALLDIRTY) { m_cBoxUsed = 1; m_DirtyBoxArray[0].Left = 0; m_DirtyBoxArray[0].Right = m_desc.Width >> StartLevel; m_DirtyBoxArray[0].Top = 0; m_DirtyBoxArray[0].Bottom = m_desc.Height >> StartLevel; m_DirtyBoxArray[0].Front = 0; m_DirtyBoxArray[0].Back = m_desc.Depth >> StartLevel; IsAllDirty = TRUE; } // Determine pixel/block size and make some // adjustments if necessary // cbPixel is size of pixel or (if negative) // a special value for use with AdjustForDXT UINT cbPixel = CPixel::ComputePixelStride(desc.Format); if (CPixel::IsDXT(cbPixel)) { BOOL IsVolumeDXT = CPixel::IsVolumeDXT(desc.Format); // Adjust dirty rect coords from pixels into blocks for (DWORD iBox = 0; iBox < m_cBoxUsed; iBox++) { // Basically we just need to round the value // down by 2 powers-of-two. (left/top get rounded // down, right/bottom get rounded up) if (IsVolumeDXT) { ScaleBoxDown(&m_DirtyBoxArray[iBox], 2); } else { ScaleRectDown((RECT *)&m_DirtyBoxArray[iBox], 2); } } // Adjust width/height from pixels into blocks if (IsVolumeDXT) { CPixel::AdjustForVolumeDXT(&desc.Width, &desc.Height, &desc.Depth, &cbPixel); } else { CPixel::AdjustForDXT(&desc.Width, &desc.Height, &cbPixel); } } // cbPixel is now the size of a pixel (or of a block if we've // converted into DXT block space) // We need to copy each volume piece by piece for (DWORD Level = 0; Level < LevelsToCopy; Level++) { CVolume *pVolumeSrc; CVolume *pVolumeDst; DXGASSERT(Level + StartLevel < pTexSource->m_cLevels); pVolumeSrc = pTexSource->m_VolumeArray[Level + StartLevel]; DXGASSERT(Level < pTexDest->m_cLevels); pVolumeDst = pTexDest->m_VolumeArray[Level]; D3DLOCKED_BOX SrcBox; D3DLOCKED_BOX DstBox; // Lock the whole source hr = pVolumeSrc->InternalLockBox(&SrcBox, NULL, D3DLOCK_READONLY); if (FAILED(hr)) { DPF_ERR("Failed to update volume texture; not clearing dirty state"); return hr; } // Lock the whole dest hr = pVolumeDst->InternalLockBox(&DstBox, NULL, 0); if (FAILED(hr)) { pVolumeSrc->InternalUnlockBox(); DPF_ERR("Failed to update volume texture; not clearing dirty state"); return hr; } // Can we do this with one big memcpy, or do we need // to break it up? if (IsAllDirty && (SrcBox.RowPitch == DstBox.RowPitch) && (SrcBox.SlicePitch == DstBox.SlicePitch) && (SrcBox.RowPitch == (int)(desc.Width * cbPixel)) && (SrcBox.SlicePitch == (int)(SrcBox.RowPitch * desc.Height))) { BYTE *pSrc = (BYTE*) SrcBox.pBits; BYTE *pDst = (BYTE*) DstBox.pBits; memcpy(pDst, pSrc, SrcBox.SlicePitch * desc.Depth); } else { // Copy each dirty box one by one for (DWORD iBox = 0; iBox < m_cBoxUsed; iBox++) { D3DBOX *pBox = &m_DirtyBoxArray[iBox]; BYTE *pSrc = (BYTE*) SrcBox.pBits; pSrc += pBox->Front * SrcBox.SlicePitch; pSrc += pBox->Top * SrcBox.RowPitch; pSrc += pBox->Left * cbPixel; BYTE *pDst = (BYTE*) DstBox.pBits; pDst += pBox->Front * DstBox.SlicePitch; pDst += pBox->Top * DstBox.RowPitch; pDst += pBox->Left * cbPixel; for (DWORD i = pBox->Front; i < pBox->Back; i++) { BYTE *pDepthDst = pDst; BYTE *pDepthSrc = pSrc; DWORD cbSpan = cbPixel * (pBox->Right - pBox->Left); for (DWORD j = pBox->Top; j < pBox->Bottom; j++) { memcpy(pDst, pSrc, cbSpan); pDst += DstBox.RowPitch; pSrc += SrcBox.RowPitch; } pDst = pDepthDst + DstBox.SlicePitch; pSrc = pDepthSrc + SrcBox.SlicePitch; } } } // Release our locks hr = pVolumeDst->InternalUnlockBox(); DXGASSERT(SUCCEEDED(hr)); hr = pVolumeSrc->InternalUnlockBox(); DXGASSERT(SUCCEEDED(hr)); // Is the last one? if (Level+1 < LevelsToCopy) { // Shrink the desc desc.Width >>= 1; if (desc.Width == 0) desc.Width = 1; desc.Height >>= 1; if (desc.Height == 0) desc.Height = 1; desc.Depth >>= 1; if (desc.Depth == 0) desc.Depth = 1; // Shrink the boxes for (DWORD iBox = 0; iBox < m_cBoxUsed; iBox++) { ScaleBoxDown(&m_DirtyBoxArray[iBox]); } } } if (FAILED(hr)) { DPF_ERR("Failed to update volume texture; not clearing dirty state"); return hr; } // Remember that we did the work m_cBoxUsed = 0; // Notify Resource base class that we are now clean OnResourceClean(); DXGASSERT(!IsDirty()); return S_OK; } // CMipVolume::UpdateDirtyPortion #undef DPF_MODNAME #define DPF_MODNAME "CMipVolume::MarkAllDirty" // Allows the Resource Manager to mark the texture // as needing to be completely updated on next // call to UpdateDirtyPortion void CMipVolume::MarkAllDirty() { // Set palette to __INVALIDPALETTE so that UpdateTextures // calls the DDI SetPalette the next time. SetPalette(__INVALIDPALETTE); // Send dirty notification m_cBoxUsed = MIPVOLUME_ALLDIRTY; // Notify Resource base class that we are now dirty OnResourceDirty(); return; } // CMipVolume::MarkAllDirty #undef DPF_MODNAME #define DPF_MODNAME "CMipVolume::OnVolumeLock" // Methods for the Volumes to call // Notification when a mip-level is locked for writing void CMipVolume::OnVolumeLock(DWORD iLevel, CONST D3DBOX *pBox, DWORD dwFlags) { // Need to Sync first Sync(); // We only care about the top-most level of the mip-map if (iLevel != 0) { return; } // Send dirty notification OnResourceDirty(); // If we're not all dirty or if the lock specifies // that we don't keep track of the lock then // remember the box if (m_cBoxUsed != MIPVOLUME_ALLDIRTY && !(dwFlags & D3DLOCK_NO_DIRTY_UPDATE)) { InternalAddDirtyBox(pBox); } return; } // CMipVolume::OnVolumeLock #undef DPF_MODNAME #define DPF_MODNAME "CMipVolume::AddDirtyBox" STDMETHODIMP CMipVolume::AddDirtyBox(CONST D3DBOX *pBox) { API_ENTER(Device()); if (pBox != NULL && !VALID_PTR(pBox, sizeof(D3DBOX))) { DPF_ERR("Invalid parameter to AddDirtyBox"); return D3DERR_INVALIDCALL; } if (pBox) { if (!CPixel::IsValidBox(Desc()->Format, Desc()->Width, Desc()->Height, Desc()->Depth, pBox)) { DPF_ERR("AddDirtyBox for a Volume Texture failed"); return D3DERR_INVALIDCALL; } } InternalAddDirtyBox(pBox); return S_OK; } // AddDirtyBox #undef DPF_MODNAME #define DPF_MODNAME "CMipVolume::InternalAddDirtyBox" void CMipVolume::InternalAddDirtyBox(CONST D3DBOX *pBox) { // If driver managed then batch token if (Desc()->Pool == D3DPOOL_MANAGED && !IsD3DManaged()) { D3DBOX Box; DXGASSERT((Device()->GetD3DCaps()->Caps2 & DDCAPS2_CANMANAGERESOURCE) != 0); if (pBox == NULL) { Box.Left = 0; Box.Top = 0; Box.Front = 0; Box.Right = Desc()->Width; Box.Bottom = Desc()->Height; Box.Back = Desc()->Depth; } else { Box = *pBox; } static_cast(Device())->AddDirtyBox(this, &Box); // This will fail only due to catastrophic // error and we or the app can't do a // a whole lot about it, so return nothing return; } // Need to mark dirty bit in CResource so that the resource manager works correctly. OnResourceDirty(); // If everything is being modified; then we're totally dirty if (pBox == NULL) { m_cBoxUsed = MIPVOLUME_ALLDIRTY; return; } // If we're all dirty, we can't get dirtier if (m_cBoxUsed == MIPVOLUME_ALLDIRTY) { return; } // If the rect is the entire surface then we're all dirty DXGASSERT(pBox != NULL); if (pBox->Left == 0 && pBox->Top == 0 && pBox->Front == 0 && pBox->Right == Desc()->Width && pBox->Bottom == Desc()->Height && pBox->Back == Desc()->Depth) { m_cBoxUsed = MIPVOLUME_ALLDIRTY; return; } // If we have filled up our boxes; then we're also all dirty now if (m_cBoxUsed == MIPVOLUME_MAXDIRTYBOX) { m_cBoxUsed = MIPVOLUME_ALLDIRTY; return; } // Remember this rect DXGASSERT(m_cBoxUsed < MIPVOLUME_MAXDIRTYBOX); DXGASSERT(pBox != NULL); m_DirtyBoxArray[m_cBoxUsed] = *pBox; m_cBoxUsed++; // We're done now. return; } // InternalAddDirtyBox #undef DPF_MODNAME #define DPF_MODNAME "CMipVolume::IsTextureLocked" // Debug only parameter checking do determine if a piece // of a mip-chain is locked #ifdef DEBUG BOOL CMipVolume::IsTextureLocked() { for (UINT iLevel = 0; iLevel < m_cLevels; iLevel++) { if (m_VolumeArray[iLevel]->IsLocked()) return TRUE; } return FALSE; } // IsTextureLocked #endif // !DEBUG // End of file : mipvol.cpp