/*==========================================================================; * * Copyright (C) 1999-2000 Microsoft Corporation. All Rights Reserved. * * File: d3dobj.cpp * Content: Base class implementation for resources and buffers * * ***************************************************************************/ #include "ddrawpr.h" #include "pixel.hpp" IHVFormatInfo *CPixel::m_pFormatList = 0; extern "C" void CPixel__Cleanup() { CPixel::Cleanup(); } #undef DPF_MODNAME #define DPF_MODNAME "CPixel::Cleanup" void CPixel::Cleanup() { while(m_pFormatList != 0) { IHVFormatInfo *t = m_pFormatList->m_pNext; delete m_pFormatList; m_pFormatList = t; } } #undef DPF_MODNAME #define DPF_MODNAME "CPixel::BytesPerPixel" UINT CPixel::BytesPerPixel(D3DFORMAT Format) { switch (Format) { case D3DFMT_DXT1: // Size is negative to indicate DXT; and indicates // the size of the block return (UINT)(-8); case D3DFMT_DXT2: case D3DFMT_DXT3: case D3DFMT_DXT4: case D3DFMT_DXT5: // Size is negative to indicate DXT; and indicates // the size of the block return (UINT)(-16); #ifdef VOLUME_DXT case D3DFMT_DXV1: // Size is negative to indicate DXT; and indicates // the size of the block return (UINT)(-32); case D3DFMT_DXV2: case D3DFMT_DXV3: case D3DFMT_DXV4: case D3DFMT_DXV5: return (UINT)(-64); #endif //VOLUME_DXT case D3DFMT_A8R8G8B8: case D3DFMT_X8R8G8B8: case D3DFMT_D32: case D3DFMT_D24S8: case D3DFMT_S8D24: case D3DFMT_X8L8V8U8: case D3DFMT_X4S4D24: case D3DFMT_D24X4S4: case D3DFMT_Q8W8V8U8: case D3DFMT_V16U16: case D3DFMT_W11V11U10: case D3DFMT_W10V11U11: case D3DFMT_A2W10V10U10: case D3DFMT_A8X8V8U8: case D3DFMT_L8X8V8U8: case D3DFMT_A2B10G10R10: case D3DFMT_A8B8G8R8: case D3DFMT_X8B8G8R8: case D3DFMT_G16R16: case D3DFMT_D24X8: return 4; case D3DFMT_R8G8B8: return 3; case D3DFMT_R5G6B5: case D3DFMT_X1R5G5B5: case D3DFMT_A1R5G5B5: case D3DFMT_A4R4G4B4: case D3DFMT_A8L8: case D3DFMT_V8U8: case D3DFMT_L6V5U5: case D3DFMT_D16: case D3DFMT_D16_LOCKABLE: case D3DFMT_D15S1: case D3DFMT_S1D15: case D3DFMT_A8P8: case D3DFMT_A8R3G3B2: case D3DFMT_UYVY: case D3DFMT_YUY2: case D3DFMT_X4R4G4B4: return 2; case D3DFMT_P8: case D3DFMT_L8: case D3DFMT_R3G3B2: case D3DFMT_A4L4: case D3DFMT_A8: return 1; default: return 0; }; }; // BytesPerPixel #undef DPF_MODNAME #define DPF_MODNAME "CPixel::ComputePixelStride" UINT CPixel::ComputePixelStride(D3DFORMAT Format) { UINT BPP = BytesPerPixel(Format); if (BPP == 0) { for(IHVFormatInfo *p = m_pFormatList; p != 0; p = p->m_pNext) { if (p->m_Format == Format) { return p->m_BPP >> 3; } } } return BPP; }; // ComputePixelStride #undef DPF_MODNAME #define DPF_MODNAME "CPixel::ComputeSurfaceStride" // Figure out a stride for a particular surface based on format and width inline UINT CPixel::ComputeSurfaceStride(UINT cpWidth, UINT cbPixel) { // Figure out basic (linear) stride; UINT dwStride = cpWidth * cbPixel; // Round up to multiple of 4 (for NT; but makes sense to maximize // cache hits and reduce unaligned accesses) dwStride = (dwStride + 3) & ~3; return dwStride; }; // ComputeSurfaceStride #undef DPF_MODNAME #define DPF_MODNAME "CPixel::ComputeSurfaceSize" UINT CPixel::ComputeSurfaceSize(UINT cpWidth, UINT cpHeight, UINT cbPixel) { return cpHeight * ComputeSurfaceStride(cpWidth, cbPixel); } // ComputeSurfaceSize #undef DPF_MODNAME #define DPF_MODNAME "CPixel::ComputeMipMapSize" UINT CPixel::ComputeMipMapSize(UINT cpWidth, UINT cpHeight, UINT cLevels, D3DFORMAT Format) { UINT cbPixel = ComputePixelStride(Format); // Adjust pixel->block if necessary BOOL isDXT = IsDXT(cbPixel); DDASSERT((UINT)isDXT <= 1); if (isDXT) { AdjustForDXT(&cpWidth, &cpHeight, &cbPixel); } UINT cbSize = 0; for (UINT i = 0; i < cLevels; i++) { // Figure out the size for // each level of the mip-map cbSize += ComputeSurfaceSize(cpWidth, cpHeight, cbPixel); // Shrink width and height by half; clamp to 1 pixel if (cpWidth > 1) { cpWidth += (UINT)isDXT; cpWidth >>= 1; } if (cpHeight > 1) { cpHeight += (UINT)isDXT; cpHeight >>= 1; } } return cbSize; } // ComputeMipMapSize #undef DPF_MODNAME #define DPF_MODNAME "CPixel::ComputeMipVolumeSize" UINT CPixel::ComputeMipVolumeSize(UINT cpWidth, UINT cpHeight, UINT cpDepth, UINT cLevels, D3DFORMAT Format) { UINT cbPixel = ComputePixelStride(Format); // Adjust pixel->block if necessary BOOL isDXT = IsDXT(cbPixel); BOOL isVolumeDXT = IsVolumeDXT(Format); DDASSERT((UINT)isDXT <= 1); if (isVolumeDXT) { DXGASSERT(isDXT); AdjustForVolumeDXT(&cpWidth, &cpHeight, &cpDepth, &cbPixel); } else if (isDXT) { AdjustForDXT(&cpWidth, &cpHeight, &cbPixel); } UINT cbSize = 0; for (UINT i = 0; i < cLevels; i++) { // Figure out the size for // each level of the mip-volume cbSize += cpDepth * ComputeSurfaceSize(cpWidth, cpHeight, cbPixel); // Shrink width and height by half; clamp to 1 pixel if (cpWidth > 1) { cpWidth += (UINT)isDXT; cpWidth >>= 1; } if (cpHeight > 1) { cpHeight += (UINT)isDXT; cpHeight >>= 1; } if (cpDepth > 1) { cpDepth >>= 1; } } return cbSize; } // ComputeMipVolumeSize // Given a surface desc, a level, and pointer to // bits (pBits in the LockedRectData) and a sub-rect, // this will fill in the pLockedRectData structure void CPixel::ComputeMipMapOffset(const D3DSURFACE_DESC *pDescTopLevel, UINT iLevel, BYTE *pBits, CONST RECT *pRect, D3DLOCKED_RECT *pLockedRectData) { DXGASSERT(pBits != NULL); DXGASSERT(pLockedRectData != NULL); DXGASSERT(iLevel < 32); DXGASSERT(pDescTopLevel != NULL); DXGASSERT(0 != ComputePixelStride(pDescTopLevel->Format)); DXGASSERT(pDescTopLevel->Width > 0); DXGASSERT(pDescTopLevel->Height > 0); // CONSIDER: This is slow; and we can do a much better // job for the non-compressed/wacky cases. UINT cbOffset = 0; UINT cbPixel = ComputePixelStride(pDescTopLevel->Format); UINT cpWidth = pDescTopLevel->Width; UINT cpHeight = pDescTopLevel->Height; // Adjust pixel->block if necessary BOOL isDXT = IsDXT(cbPixel); DDASSERT((UINT)isDXT <= 1); if (isDXT) { AdjustForDXT(&cpWidth, &cpHeight, &cbPixel); } for (UINT i = 0; i < iLevel; i++) { cbOffset += ComputeSurfaceSize(cpWidth, cpHeight, cbPixel); // Shrink width and height by half; clamp to 1 pixel if (cpWidth > 1) { cpWidth += (UINT)isDXT; cpWidth >>= 1; } if (cpHeight > 1) { cpHeight += (UINT)isDXT; cpHeight >>= 1; } } // For DXTs, the pitch is the number of bytes // for a single row of blocks; which is the same // thing as the normal routine pLockedRectData->Pitch = ComputeSurfaceStride(cpWidth, cbPixel); DXGASSERT(pLockedRectData->Pitch != 0); // Don't adjust for Rect for DXT formats if (pRect) { if (isDXT) { DXGASSERT((pRect->top & 3) == 0); DXGASSERT((pRect->left & 3) == 0); cbOffset += (pRect->top / 4) * pLockedRectData->Pitch + (pRect->left / 4) * cbPixel; } else { cbOffset += pRect->top * pLockedRectData->Pitch + pRect->left * cbPixel; } } pLockedRectData->pBits = pBits + cbOffset; } // ComputeMipMapOffset #undef DPF_MODNAME #define DPF_MODNAME "CPixel::ComputeMipVolumeOffset" // MipVolume version of ComputeMipMapOffset void CPixel::ComputeMipVolumeOffset(const D3DVOLUME_DESC *pDescTopLevel, UINT iLevel, BYTE *pBits, CONST D3DBOX *pBox, D3DLOCKED_BOX *pLockedBoxData) { DXGASSERT(pBits != NULL); DXGASSERT(pLockedBoxData != NULL); DXGASSERT(iLevel < 32); DXGASSERT(pDescTopLevel != NULL); DXGASSERT(0 != ComputePixelStride(pDescTopLevel->Format)); DXGASSERT(pDescTopLevel->Width > 0); DXGASSERT(pDescTopLevel->Height > 0); DXGASSERT(pDescTopLevel->Depth > 0); UINT cbOffset = 0; UINT cbPixel = ComputePixelStride(pDescTopLevel->Format); UINT cpWidth = pDescTopLevel->Width; UINT cpHeight = pDescTopLevel->Height; UINT cpDepth = pDescTopLevel->Depth; // Adjust pixel->block if necessary BOOL isDXT = IsDXT(cbPixel); BOOL isVolumeDXT = IsVolumeDXT(pDescTopLevel->Format); DDASSERT((UINT)isDXT <= 1); if (isVolumeDXT) { DXGASSERT(isDXT); AdjustForVolumeDXT(&cpWidth, &cpHeight, &cpDepth, &cbPixel); } else if (isDXT) { AdjustForDXT(&cpWidth, &cpHeight, &cbPixel); } for (UINT i = 0; i < iLevel; i++) { cbOffset += cpDepth * ComputeSurfaceSize(cpWidth, cpHeight, cbPixel); // Shrink width and height by half; clamp to 1 pixel if (cpWidth > 1) { cpWidth += (UINT)isDXT; cpWidth >>= 1; } if (cpHeight > 1) { cpHeight += (UINT)isDXT; cpHeight >>= 1; } if (cpDepth > 1) { cpDepth >>= 1; } } // For DXTs, the row pitch is the number of bytes // for a single row of blocks; which is the same // thing as the normal routine pLockedBoxData->RowPitch = ComputeSurfaceStride(cpWidth, cbPixel); DXGASSERT(pLockedBoxData->RowPitch != 0); // For DXVs the slice pitch is the number of bytes // for a single plane of blocks; which is the same thing // as the normal routine pLockedBoxData->SlicePitch = ComputeSurfaceSize(cpWidth, cpHeight, cbPixel); DXGASSERT(pLockedBoxData->SlicePitch != 0); // Adjust for Box if (pBox) { UINT iStride = pLockedBoxData->RowPitch; UINT iSlice = pLockedBoxData->SlicePitch; if (isDXT) { if (isVolumeDXT) { DXGASSERT((pBox->Front & 3) == 0); cbOffset += (pBox->Front / 4) * iSlice; } else { cbOffset += (pBox->Front) * iSlice; } DXGASSERT((pBox->Top & 3) == 0); DXGASSERT((pBox->Left & 3) == 0); cbOffset += (pBox->Top / 4) * iStride + (pBox->Left / 4) * cbPixel; } else { cbOffset += pBox->Front * iSlice + pBox->Top * iStride + pBox->Left * cbPixel; } } pLockedBoxData->pBits = pBits + cbOffset; } // ComputeMipVolumeOffset #undef DPF_MODNAME #define DPF_MODNAME "CPixel::IsValidRect" BOOL CPixel::IsValidRect(D3DFORMAT Format, UINT Width, UINT Height, const RECT *pRect) { if (!VALID_PTR(pRect, sizeof(RECT))) { DPF_ERR("bad pointer for pRect"); return FALSE; } // Treat width/height of zero as 1 if (Width == 0) Width = 1; if (Height == 0) Height = 1; // Check that Rect is reasonable if ((pRect->left >= pRect->right) || (pRect->top >= pRect->bottom)) { DPF_ERR("Invalid Rect: zero-area."); return FALSE; } // Check that Rect fits the surface if (pRect->left < 0 || pRect->top < 0 || pRect->right > (INT)Width || pRect->bottom > (INT)Height) { DPF_ERR("pRect doesn't fit inside the surface"); return FALSE; } // Check if 4X4 rules are needed if (CPixel::Requires4X4(Format)) { if ((pRect->left & 3) || (pRect->top & 3)) { DPF_ERR("Rects for DXT surfaces must be on 4x4 boundaries"); return FALSE; } if ((pRect->right & 3) && ((INT)Width != pRect->right)) { DPF_ERR("Rects for DXT surfaces must be on 4x4 boundaries"); return FALSE; } if ((pRect->bottom & 3) && ((INT)Height != pRect->bottom)) { DPF_ERR("Rects for DXT surfaces must be on 4x4 boundaries"); return FALSE; } } // Everything checks out return TRUE; } // IsValidRect #undef DPF_MODNAME #define DPF_MODNAME "CPixel::IsValidBox" BOOL CPixel::IsValidBox(D3DFORMAT Format, UINT Width, UINT Height, UINT Depth, const D3DBOX *pBox) { if (!VALID_PTR(pBox, sizeof(D3DBOX))) { DPF_ERR("bad pointer for pBox"); return FALSE; } // Treat width/height/depth of zero as 1 if (Width == 0) Width = 1; if (Height == 0) Height = 1; if (Depth == 0) Depth = 1; // Check that Box is reasonable if ((pBox->Left >= pBox->Right) || (pBox->Top >= pBox->Bottom) || (pBox->Front >= pBox->Back)) { DPF_ERR("Invalid Box passed: non-positive volume."); return FALSE; } // Check that box fits the surface if (pBox->Right > Width || pBox->Bottom > Height || pBox->Back > Depth) { DPF_ERR("Box doesn't fit inside the volume"); return FALSE; } // Check if 4X4 rules are needed if (CPixel::Requires4X4(Format)) { if ((pBox->Left & 3) || (pBox->Top & 3)) { if (CPixel::IsVolumeDXT(Format)) DPF_ERR("Boxes for DXV volumes must be on 4x4x4 boundaries"); else DPF_ERR("Boxes for DXT volumes must be on 4x4 boundaries"); return FALSE; } if ((pBox->Right & 3) && (Width != pBox->Right)) { if (CPixel::IsVolumeDXT(Format)) DPF_ERR("Boxes for DXV volumes must be on 4x4x4 boundaries"); else DPF_ERR("Boxes for DXT volumes must be on 4x4 boundaries"); return FALSE; } if ((pBox->Bottom & 3) && (Height != pBox->Bottom)) { if (CPixel::IsVolumeDXT(Format)) DPF_ERR("Boxes for DXV volumes must be on 4x4x4 boundaries"); else DPF_ERR("Boxes for DXT volumes must be on 4x4 boundaries"); return FALSE; } if (CPixel::IsVolumeDXT(Format)) { // For Volume DXT; we need to check front/back too if (pBox->Front & 3) { DPF_ERR("Boxes for DXV volumes must be on 4x4x4 boundaries"); return FALSE; } if ((pBox->Back & 3) && (Depth != pBox->Back)) { DPF_ERR("Boxes for DXV volumes must be on 4x4x4 boundaries"); return FALSE; } } } // Everything checks out return TRUE; } // IsValidBox D3DFORMAT CPixel::SuppressAlphaChannel(D3DFORMAT Format) { switch(Format) { case D3DFMT_A8R8G8B8: return D3DFMT_X8R8G8B8; case D3DFMT_A1R5G5B5: return D3DFMT_X1R5G5B5; case D3DFMT_A4R4G4B4: return D3DFMT_X4R4G4B4; } return Format; } #undef DPF_MODNAME #define DPF_MODNAME "CPixel::Register" HRESULT CPixel::Register(D3DFORMAT Format, DWORD BPP) { DXGASSERT(BPP != 0); // Do not register duplicates for(IHVFormatInfo *p = m_pFormatList; p != 0; p = p->m_pNext) { if (p->m_Format == Format) { return S_OK; } } // Not found, add to registry. // This allocation will be leaked, but since // we don't expect to have a large number of // IHV formats, the leak is not a big deal. // Also, the leak will be immediately recovered // upon process exit. p = new IHVFormatInfo; if (p == 0) { return E_OUTOFMEMORY; } p->m_Format = Format; p->m_BPP = BPP; p->m_pNext = m_pFormatList; m_pFormatList = p; return S_OK; } // End of file : pixel.cpp