/* debug.c debugging menu support Debug level info is in WIN.INI in the [debug] section: [debug] App=0 level for App */ #include #include #include "PlaySnd.h" #include #ifdef MEDIA_DEBUG extern void winmmSetDebugLevel(int level); void dDbgSetDebugMenuLevel(int i) { HMENU hMenu; UINT m; if ((i < 0) || (i > 4)) i = 4; hMenu = GetMenu(ghwndMain); for (m=IDM_DEBUG0; m<=IDM_DEBUG4; m++) { CheckMenuItem(hMenu, m, MF_UNCHECKED); } CheckMenuItem(hMenu, (i + IDM_DEBUG0), MF_CHECKED); __iDebugLevel = i; dprintf3(("Debug level set to %d", i)); // // set the winmm dll debug level to be the same // winmmSetDebugLevel(i); } /*************************************************************************** @doc INTERNAL @api void | dDbgOut | This function sends output to the current debug output device. @parm LPSTR | lpszFormat | Pointer to a printf style format string. @parm ??? | ... | Args. @rdesc There is no return value. ****************************************************************************/ void dDbgOut(LPSTR lpszFormat, ...) { int i; char buf[256]; va_list va; sprintf(buf, "%s: ", szAppName); OutputDebugString(buf); va_start(va, lpszFormat); i = vsprintf(buf, lpszFormat, va); va_end(va); OutputDebugString(buf); OutputDebugString("\n"); } /*************************************************************************** @doc INTERNAL @api int | dDbgGetLevel | This function gets the current debug level for a module. @parm LPSTR | lpszModule | The name of the module. @rdesc The return value is the current debug level. @comm The information is kept in the [debug] section of WIN.INI ****************************************************************************/ int dDbgGetLevel(LPSTR lpszAppName) { #ifdef MEDIA_DEBUG return GetProfileInt("MMDEBUG", lpszAppName, 4); #else return GetProfileInt("MMDEBUG", lpszAppName, 1); #endif } /*************************************************************************** @doc INTERNAL @api int | dDbgSaveLevel | This function saves the current debug level for a module. @parm LPSTR | lpszModule | The name of the module. @parm int | iLevel | The value to save. @rdesc There is no return value. @comm The information is kept in the [debug] section of WIN.INI ****************************************************************************/ void dDbgSaveLevel(LPSTR lpszAppName, int iLevel) { char buf[80]; sprintf(buf, "%d", iLevel); WriteProfileString("MMDEBUG", lpszAppName, buf); } /*************************************************************************** @doc INTERNAL @api void | dDbgAssert | This function shows an assert message box. @parm LPSTR | exp | Pointer to the expression string. @parm LPSTR | file | Pointer to the file name. @parm int | line | The line number. @rdesc There is no return value. @comm We try to use the current active window as the parent. If this fails we use the desktop window. The box is system modal to avoid any trouble. ****************************************************************************/ void dDbgAssert(LPSTR exp, LPSTR file, int line) { char bufTmp[256]; int iResponse; HWND hWnd; sprintf(bufTmp, "Expression: %s\nFile: %s, Line: %d\n\nAbort: Exit Process\nRetry: Enter Debugger\nIgnore: Continue", exp, file, line); // try to use the active window, but NULL is ok if there // isn't one. hWnd = GetActiveWindow(); iResponse = MessageBox(hWnd, bufTmp, "Assertion Failure - continue?", MB_TASKMODAL | MB_ICONEXCLAMATION | MB_DEFBUTTON3 | MB_OKCANCEL); switch (iResponse) { case 0: dprintf1(("Assert message box failed")); dprintf2((" Expression: %s", exp)); dprintf2((" File: %s, Line: %d", file, line)); break; case IDCANCEL: ExitProcess(1); break; case IDOK: break; default: dprintf1(("Assert message box failed")); dprintf2((" Expression: %s", exp)); dprintf2((" File: %s, Line: %d", file, line)); break; } } #endif