// Copyright (c) 1992 Microsoft Corporation /***************************************************************************** playwav.h ****************************************************************************/ extern BOOL NEAR PASCAL soundPlay(HANDLE hSound, UINT wFlags); extern VOID NEAR PASCAL soundFree(HANDLE hSound); extern HANDLE NEAR PASCAL soundLoadFile(LPCWSTR szFileName); extern HANDLE NEAR PASCAL soundLoadMemory(LPBYTE lpMem); /***************************************************************************** STUFF TO SUPPORT MS-WAVE FORMAT FILES ****************************************************************************/ typedef struct _FileHeader { DWORD dwRiff; DWORD dwSize; DWORD dwWave; } FileHeader; typedef FileHeader FAR *FPFileHeader; typedef struct _ChunkHeader { DWORD dwCKID; DWORD dwSize; } ChunkHeader; typedef ChunkHeader UNALIGNED *FPChunkHeader; /* Chunk Types */ //#define RIFF_FILE FOURCC('R','I','F','F') //#define RIFF_WAVE FOURCC('W','A','V','E') //#define RIFF_FORMAT FOURCC('f','m','t',' ') //#define RIFF_CHANNEL FOURCC('d','a','t','a') #define RIFF_FILE FOURCC_RIFF // in Winmm.H #define RIFF_WAVE FOURCC_WAVE // in WinmmI.h #define RIFF_FORMAT FOURCC_FMT // in WinmmI.h #define RIFF_CHANNEL FOURCC_DATA // in WinmmI.h /* When memory for a PlaySound file is allocated we insert a WAVEHDR, then * the size, date and time as well as the filename of the wave file. * Then if the user changes the file underneath us, but keeping the same * name, we have a chance to detect the difference and not to play the * cached sound file. Note: the filetime stored is the lastwritten time. */ typedef struct _SoundFile { WAVEHDR wh; ULONG Size; FILETIME ft; WCHAR Filename[]; // allows field to be addressed } SOUNDFILE; typedef SOUNDFILE * PSOUNDFILE;