#pragma once #ifdef DBG struct CommandTableEntry { int iCommandId; // Associated command ID bool fValidOnZero; // Is this option valid when 0 items selected? bool fValidOnWizardOnly; // Is this option valid when only wizard selected? bool fValidOnMultiple; // Is this option valid with > 1 selected? bool fCurrentlyValid; // Is this option currently valid in the menu? bool fNewState; // What's the new state? (work variable) }; typedef CommandTableEntry COMMANDTABLEENTRY; typedef CommandTableEntry * PCOMMANDTABLEENTRY; extern COMMANDTABLEENTRY g_cteFolderCommands[]; extern const DWORD g_nFolderCommandCount; struct CommandCheckEntry { int iCommandId; // Associated command ID bool fCurrentlyChecked; // Is this menu item already checked? bool fNewCheckState; // What's the new check state? }; typedef CommandCheckEntry COMMANDCHECKENTRY; typedef CommandCheckEntry * PCOMMANDCHECKENTRY; extern COMMANDCHECKENTRY g_cceFolderCommands[]; extern const DWORD g_nFolderCommandCheckCount; HRESULT HrBuildMenuOldWay(IN OUT HMENU hmenu, IN PCONFOLDPIDLVEC& cfpl, IN HWND hwndOwner, IN CMENU_TYPE cmt, IN UINT indexMenu, IN DWORD idCmdFirst, IN UINT idCmdLast, IN BOOL fVerbsOnly); HRESULT HrAssertIntegrityAgainstOldMatrix(); HRESULT HrAssertAllLegacyMenusAgainstNew(HWND hwndOwner); void TraceMenu(HMENU hMenu); #endif