// stdafx.h : include file for standard system include files,
//      or project specific include files that are used frequently,
//      but are changed infrequently

#if !defined(AFX_STDAFX_H__D92D1B88_0619_11D2_8014_00104B9A3106__INCLUDED_)
#define AFX_STDAFX_H__D92D1B88_0619_11D2_8014_00104B9A3106__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000

#define STRICT

//#include <afxwin.h>
//#include <afxdisp.h>


#ifndef _AFX 
#define ASSERT _ASSERT
#if _DEBUG
#define VERIFY(f)  _ASSERT(f)
#else
#define VERIFY(f)  ((void)(f))
#endif
#define AFX_MANAGE_STATE(f)   ((void) 0) 
#endif


#define _ATL_APARTMENT_THREADED

#include <atlbase.h>
//You may derive a class from CComModule and use it if you want to override
//something, but do not change the name of _Module
extern CComModule _Module;
#include <atlcom.h>
#include <atlwin.h>

// added:
//#include <commctrl.h>

//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__D92D1B88_0619_11D2_8014_00104B9A3106__INCLUDED)