NOT_LEAN_AND_MEAN=1

TARGETNAME=plustab
TARGETPATH=obj
TARGETTYPE=DYNLINK

DLLENTRY=DllMain

C_DEFINES=-DUNICODE -D_UNICODE -DUSESLINKCONTROL -DUSE_MIRRORING -DCLEARTYPECOMBO

MSC_WARNING_LEVEL=/W3 /WX

INCLUDES=$(INCLUDES);..;$(SDK_LIB_PATH);$(PROJECT_ROOT)\lib\$(O);$(PROJECT_ROOT)\inc\$(O);

#VERIFY_LC       = 1
LC_PATH         = $(PROJECT_ROOT)\lcinf

SOURCES=                        \
         EffectsAdvPg.cpp       \
         EffectsBasePg.cpp      \
         plustab.rc             \
         store.cpp              \
         regutils.cpp           \
         debug.cpp

USE_MSVCRT=1

UMTYPE = windows


# Dynamically loading comctl32 through shfusion.  Need to ignore "locally defined symbol imported" error. (LAmadio)
LINKER_FLAGS    = $(LINKER_FLAGS) -ignore:4049 -ignore:4217

TARGETLIBS=$(SDK_LIB_PATH)\kernel32.lib         \
           $(SDK_LIB_PATH)\advapi32.lib         \
           $(SDK_LIB_PATH)\gdi32.lib            \
           $(SDK_LIB_PATH)\ole32.lib            \
           $(SDK_LIB_PATH)\oleaut32.lib         \
           $(SDK_LIB_PATH)\shell32.lib          \
           $(SDK_LIB_PATH)\shlwapi.lib          \
           $(SDK_LIB_PATH)\user32.lib           \
           $(SDK_LIB_PATH)\uuid.lib             \
           $(WINDOWS_LIB_PATH)\user32p.lib      \
           $(SHELL_LIB_PATH)\shell32p.lib       \
           $(SHELL_LIB_PATH)\shlwapip.lib       \
           $(SHELL_LIB_PATH)\shfusion.lib       \
           $(PROJECT_ROOT)\lib\$(O)\shguidp.lib \
           $(PROJECT_ROOT)\lib\$(O)\stock.lib


DLLBASE=0x1000000

PRECOMPILED_INCLUDE=precomp.hxx
PRECOMPILED_PCH=precomp.pch
PRECOMPILED_OBJ=precomp.obj