TARGETNAME= loadstate TARGETPATH= $(_OBJ_DIR) TARGETTYPE= PROGRAM INCLUDES= ..\common;\ ..\loadras;\ $(DS_INC_PATH) C_DEFINES= \ $(C_DEFINES) \ -DUNICODE \ -D_UNICODE SOURCES= \ loaduser.cxx \ loadfiles.cxx \ loadsys.cxx \ loadstate.cxx \ loadstate.rc USE_MSVCRT=1 UMTYPE= console UMLIBS= \ ..\common\$(O)\common.lib \ $(SDK_LIB_PATH)\kernel32.lib \ $(SDK_LIB_PATH)\ntdll.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\advapi32.lib \ $(SDK_LIB_PATH)\userenv.lib \ $(SDK_LIB_PATH)\setupapi.lib \ $(SDK_LIB_PATH)\mpr.lib \ $(SDK_LIB_PATH)\netapi32.lib \ $(SDK_LIB_PATH)\winspool.lib \ $(SDK_LIB_PATH)\version.lib \ $(PROJECT_LIB_PATH)\user32p.lib \ $(SDK_LIB_PATH)\ole32.lib \ $(SDK_LIB_PATH)\shell32.lib \ $(SDK_LIB_PATH)\uuid.lib \ $(SDK_LIB_PATH)\shfolder.lib PRECOMPILED_INCLUDE= loadhead.cxx