#ifndef WIN32 #ifndef LPTSTR #define LPTSTR LPSTR #endif #endif HBITMAP PASCAL LoadUIBitmap( HANDLE hInstance, // EXE file to load resource from LPTSTR szName, // name of bitmap resource COLORREF rgbText, // color to use for "Button Text" COLORREF rgbFace, // color to use for "Button Face" COLORREF rgbShadow, // color to use for "Button Shadow" COLORREF rgbHighlight, // color to use for "Button Hilight" COLORREF rgbWindow, // color to use for "Window Color" COLORREF rgbFrame); // color to use for "Window Frame"