#include #include #include #include "hugetest.h" #include "small2.h" SmallTriangle2::SmallTriangle2() { int xa, xb, ya, yb; int SIZE; td.swapbuffers = TRUE; td.iDuration = 10000; td.iX = 0; td.iY = 0; td.iW = 640; td.iH = 480; sprintf(td.acName, "Small Triangles 2"); sprintf(td.acTestStatName, "Triangles"); td.dResult = 0.0; bd.uiClear = GL_COLOR_BUFFER_BIT; bd.cColorBits = 8; bd.cDepthBits = 16; bd.fClearColor[0] = 0.0; bd.fClearColor[1] = 0.0; bd.fClearColor[2] = 1.0; bd.fClearColor[3] = 0.0; afDrawColor[0] = 0.0; afDrawColor[1] = 1.0; afDrawColor[2] = 0.0; range.fxMin = 0; range.fxMax = 640; range.fyMin = 0; range.fyMax = 480; SIZE = 4; aPntLst[3].AllocatePoints(3*(300/SIZE)*(200/SIZE)); for(ya = 0, yb = SIZE ; yb <= range.fyMax ; ya += SIZE, yb += SIZE) for(xa = 0, xb = SIZE ; xb <= range.fxMax ; xa += SIZE, xb += SIZE) { // lower right half aPntLst[3].AddPoint((GLfloat) xa, (GLfloat) ya, 0); aPntLst[3].AddPoint((GLfloat) xb, (GLfloat) yb, 0); aPntLst[3].AddPoint((GLfloat) xb, (GLfloat) ya, 0); } td.dResult = (double) (aPntLst[3].QueryNumber() / 3); /* for(ya = 0, yb = SIZE ; yb <= range.fyMax ; ya += SIZE, yb += SIZE) for(xa = 0, xb = SIZE ; xb <= range.fyMin ; xa += SIZE, xb += SIZE) { // upper left half aPntLst[3].AddPoint((GLfloat) xa, (GLfloat) ya, 0); aPntLst[3].AddPoint((GLfloat) xa, (GLfloat) yb, 0); aPntLst[3].AddPoint((GLfloat) xb, (GLfloat) yb, 0); } */ } void SmallTriangle2::IDLEFUNCTION() { static BOOL bFlip = TRUE; if ((bFlip = !bFlip)) { afDrawColor[0] = 0.0; afDrawColor[1] = 1.0; afDrawColor[2] = 0.0; } else { afDrawColor[0] = 1.0; afDrawColor[1] = 0.0; afDrawColor[2] = 0.0; } }