//----------------------------------------------------------------------------- // File: D3DTextr.h // // Desc: Functions to manage textures, including creating (loading from a // file), restoring lost surfaces, invalidating, and destroying. // // Note: the implementation of these fucntions maintain an internal list // of loaded textures. After creation, individual textures are referenced // via their ASCII names. // // Copyright (c) 1997-1999 Microsoft Corporation. All rights reserved //----------------------------------------------------------------------------- #ifndef D3DTEXTR_H #define D3DTEXTR_H #include #include //----------------------------------------------------------------------------- // Access functions for loaded textures. Note: these functions search // an internal list of the textures, and use the texture associated with the // ASCII name. //----------------------------------------------------------------------------- LPDIRECTDRAWSURFACE7 D3DTextr_GetSurface(TCHAR* strName); //----------------------------------------------------------------------------- // Texture invalidation and restoration functions //----------------------------------------------------------------------------- HRESULT D3DTextr_Invalidate(TCHAR* strName); HRESULT D3DTextr_Restore(TCHAR* strName, LPDIRECT3DDEVICE7 pd3dDevice); HRESULT D3DTextr_InvalidateAllTextures(); HRESULT D3DTextr_RestoreAllTextures(LPDIRECT3DDEVICE7 pd3dDevice); //----------------------------------------------------------------------------- // Texture creation and deletion functions //----------------------------------------------------------------------------- #define D3DTEXTR_TRANSPARENTWHITE 0x00000001 #define D3DTEXTR_TRANSPARENTBLACK 0x00000002 #define D3DTEXTR_32BITSPERPIXEL 0x00000004 #define D3DTEXTR_16BITSPERPIXEL 0x00000008 #define D3DTEXTR_CREATEWITHALPHA 0x00000010 HRESULT D3DTextr_CreateTextureFromFile(TCHAR* strName, DWORD dwStage=0L, DWORD dwFlags=0L); HRESULT D3DTextr_CreateEmptyTexture(TCHAR* strName, DWORD dwWidth, DWORD dwHeight, DWORD dwStage, DWORD dwFlags); HRESULT D3DTextr_DestroyTexture(TCHAR* strName); VOID D3DTextr_SetTexturePath(TCHAR* strTexturePath); #endif // D3DTEXTR_H