# Microsoft Developer Studio Project File - Name="EADCTAgent" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=EADCTAgent - Win32 Unicode Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Engine.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Engine.mak" CFG="EADCTAgent - Win32 Unicode Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "EADCTAgent - Win32 Unicode Debug" (based on "Win32 (x86) Application") !MESSAGE "EADCTAgent - Win32 Unicode Release" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/Dev/Raptor/EADCTAgent", MQQCAAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "EADCTAgent - Win32 Unicode Debug" # PROP BASE Use_MFC 1 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "DebugU" # PROP BASE Intermediate_Dir "DebugU" # PROP BASE Target_Dir "" # PROP Use_MFC 1 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\Common\Include" /I "..\Inc" /D "WIN32" /D "_UNICODE" /D "_DEBUG" /D "USE_STDAFX" /D "_ATL_STATIC_REGISTRY" /D _WIN32_WINNT=0x0400 /Fr /Yu"stdafx.h" /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /i "..\Inc" /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 rpcrt4.lib netapi32.lib winspool.lib commonlib.lib /nologo /entry:"wWinMainCRTStartup" /subsystem:windows /incremental:no /pdb:"..\Bin\ADMTAgnt.pdb" /debug /machine:I386 /out:"..\Bin\ADMTAgnt.exe" /libpath:"..\Lib" # SUBTRACT LINK32 /profile /pdb:none /map !ELSEIF "$(CFG)" == "EADCTAgent - Win32 Unicode Release" # PROP BASE Use_MFC 1 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "EADCTAgent___Win32_Unicode_Release" # PROP BASE Intermediate_Dir "EADCTAgent___Win32_Unicode_Release" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 1 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "\Lib\IntelReleaseUnicode" # PROP Intermediate_Dir "\temp\Release\EADCTAgent" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O1 /I "." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_UNICODE" /D "_ATL_STATIC_REGISTRY" /FD /c # SUBTRACT BASE CPP /YX /Yc /Yu # ADD CPP /nologo /MT /W3 /GX /O2 /Ob0 /I "..\Common\Include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_UNICODE" /D "UNICODE" /D "_ATL_STATIC_REGISTRY" /FD /c # SUBTRACT CPP /YX /Yc /Yu # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 rpcrt4.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 mpr.lib netapi32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /map /machine:I386 /out:"\Bin\IntelReleaseUnicode/ADMTAgnt.exe" # Begin Custom Build - Performing registration OutDir=\Lib\IntelReleaseUnicode TargetPath=\Bin\IntelReleaseUnicode\ADMTAgnt.exe InputPath=\Bin\IntelReleaseUnicode\ADMTAgnt.exe SOURCE="$(InputPath)" "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" if "%OS%"=="" goto NOTNT if not "%OS%"=="Windows_NT" goto NOTNT "$(TargetPath)" /RegServer echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" echo Server registration done! goto end :NOTNT echo Warning : Cannot register Unicode EXE on Windows 95 :end # End Custom Build !ENDIF # Begin Target # Name "EADCTAgent - Win32 Unicode Debug" # Name "EADCTAgent - Win32 Unicode Release" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\DCTAgent.cpp # End Source File # Begin Source File SOURCE=.\Engine.cpp # End Source File # Begin Source File SOURCE=.\Engine.rc # End Source File # Begin Source File SOURCE=.\mcsdebug_stub.cpp !IF "$(CFG)" == "EADCTAgent - Win32 Unicode Debug" # ADD CPP /I "..\Common\CommonLib" !ELSEIF "$(CFG)" == "EADCTAgent - Win32 Unicode Release" !ENDIF # End Source File # Begin Source File SOURCE=.\StdAfx.cpp # ADD CPP /Yc"stdafx.h" # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\DCTAgent.h # End Source File # Begin Source File SOURCE=.\Resource.h # End Source File # Begin Source File SOURCE=.\StdAfx.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\DCTAgent.rgs # End Source File # Begin Source File SOURCE=.\DCTAgentOfa.rgs # End Source File # Begin Source File SOURCE=.\Engine.rgs # End Source File # Begin Source File SOURCE=.\Registry.rc2 # End Source File # End Group # End Target # End Project