# Microsoft Developer Studio Project File - Name="UpdateMOT" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=UpdateMOT - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "UpdateMOT.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "UpdateMOT.mak" CFG="UpdateMOT - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "UpdateMOT - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "UpdateMOT - Win32 Unicode Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "UpdateMOT - Win32 Release MinSize" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "UpdateMOT - Win32 Release MinDependency" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "UpdateMOT - Win32 Unicode Release MinSize" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "UpdateMOT - Win32 Unicode Release MinDependency" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/ADMT/UpdateMOT", BIBAAAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "UpdateMOT - Win32 Debug" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" F90=fl32.exe # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /D "UNICODE" /D "_UNICODE" /Yu"stdafx.h" /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # Begin Custom Build - Performing registration OutDir=.\Debug TargetPath=.\Debug\UpdateMOT.dll InputPath=.\Debug\UpdateMOT.dll SOURCE="$(InputPath)" "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build !ELSEIF "$(CFG)" == "UpdateMOT - Win32 Unicode Debug" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "DebugU" # PROP BASE Intermediate_Dir "DebugU" # PROP BASE Target_Dir "" # PROP Use_MFC 1 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "DebugU" # PROP Intermediate_Dir "DebugU" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" F90=fl32.exe # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\Common\Include" /I "..\Inc" /D "WIN32" /D "_USRDLL" /D "_UNICODE" /D "_DEBUG" /D "USE_STDAFX" /D _WIN32_WINNT=0x0500 /D "_WINDLL" /Yu"stdafx.h" /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" # ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /i "..\Inc" /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 commonlib.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"..\Bin\UpdateMOT.pdb" /debug /machine:I386 /out:"..\Bin\UpdateMOT.dll" /pdbtype:sept /libpath:"..\Lib" !ELSEIF "$(CFG)" == "UpdateMOT - Win32 Release MinSize" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ReleaseMinSize" # PROP BASE Intermediate_Dir "ReleaseMinSize" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ReleaseMinSize" # PROP Intermediate_Dir "ReleaseMinSize" # PROP Target_Dir "" F90=fl32.exe # ADD BASE CPP /nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /D "_ATL_DLL" /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 /nologo /subsystem:windows /dll /machine:I386 # Begin Custom Build - Performing registration OutDir=.\ReleaseMinSize TargetPath=.\ReleaseMinSize\UpdateMOT.dll InputPath=.\ReleaseMinSize\UpdateMOT.dll SOURCE="$(InputPath)" "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build !ELSEIF "$(CFG)" == "UpdateMOT - Win32 Release MinDependency" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ReleaseMinDependency" # PROP BASE Intermediate_Dir "ReleaseMinDependency" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ReleaseMinDependency" # PROP Intermediate_Dir "ReleaseMinDependency" # PROP Target_Dir "" F90=fl32.exe # ADD BASE CPP /nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /D "_ATL_STATIC_REGISTRY" /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 /nologo /subsystem:windows /dll /machine:I386 # Begin Custom Build - Performing registration OutDir=.\ReleaseMinDependency TargetPath=.\ReleaseMinDependency\UpdateMOT.dll InputPath=.\ReleaseMinDependency\UpdateMOT.dll SOURCE="$(InputPath)" "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build !ELSEIF "$(CFG)" == "UpdateMOT - Win32 Unicode Release MinSize" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ReleaseUMinSize" # PROP BASE Intermediate_Dir "ReleaseUMinSize" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ReleaseUMinSize" # PROP Intermediate_Dir "ReleaseUMinSize" # PROP Target_Dir "" F90=fl32.exe # ADD BASE CPP /nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_USRDLL" /D "_UNICODE" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_USRDLL" /D "_UNICODE" /D "_ATL_DLL" /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 /nologo /subsystem:windows /dll /machine:I386 # Begin Custom Build - Performing registration OutDir=.\ReleaseUMinSize TargetPath=.\ReleaseUMinSize\UpdateMOT.dll InputPath=.\ReleaseUMinSize\UpdateMOT.dll SOURCE="$(InputPath)" "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" if "%OS%"=="" goto NOTNT if not "%OS%"=="Windows_NT" goto NOTNT regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" goto end :NOTNT echo Warning : Cannot register Unicode DLL on Windows 95 :end # End Custom Build !ELSEIF "$(CFG)" == "UpdateMOT - Win32 Unicode Release MinDependency" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ReleaseUMinDependency" # PROP BASE Intermediate_Dir "ReleaseUMinDependency" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ReleaseUMinDependency" # PROP Intermediate_Dir "ReleaseUMinDependency" # PROP Target_Dir "" F90=fl32.exe # ADD BASE CPP /nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_USRDLL" /D "_UNICODE" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_USRDLL" /D "_UNICODE" /D "_ATL_STATIC_REGISTRY" /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 /nologo /subsystem:windows /dll /machine:I386 # Begin Custom Build - Performing registration OutDir=.\ReleaseUMinDependency TargetPath=.\ReleaseUMinDependency\UpdateMOT.dll InputPath=.\ReleaseUMinDependency\UpdateMOT.dll SOURCE="$(InputPath)" "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" if "%OS%"=="" goto NOTNT if not "%OS%"=="Windows_NT" goto NOTNT regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" goto end :NOTNT echo Warning : Cannot register Unicode DLL on Windows 95 :end # End Custom Build !ENDIF # Begin Target # Name "UpdateMOT - Win32 Debug" # Name "UpdateMOT - Win32 Unicode Debug" # Name "UpdateMOT - Win32 Release MinSize" # Name "UpdateMOT - Win32 Release MinDependency" # Name "UpdateMOT - Win32 Unicode Release MinSize" # Name "UpdateMOT - Win32 Unicode Release MinDependency" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\DomainListDlg.cpp # End Source File # Begin Source File SOURCE=.\IntroDlg.cpp # End Source File # Begin Source File SOURCE=.\ProgressDlg.cpp # End Source File # Begin Source File SOURCE=.\SrcSidUpdate.cpp # End Source File # Begin Source File SOURCE=.\StdAfx.cpp # ADD CPP /Yc"stdafx.h" # End Source File # Begin Source File SOURCE=.\SummaryDlg.cpp # End Source File # Begin Source File SOURCE=.\UpdateMOT.cpp # End Source File # Begin Source File SOURCE=.\UpdateMOT.def # End Source File # Begin Source File SOURCE=.\UpdateMOT.rc # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\DomainListDlg.h # End Source File # Begin Source File SOURCE=.\IntroDlg.h # End Source File # Begin Source File SOURCE=.\ProgressDlg.h # End Source File # Begin Source File SOURCE=.\Resource.h # End Source File # Begin Source File SOURCE=.\SrcSidUpdate.h # End Source File # Begin Source File SOURCE=.\StdAfx.h # End Source File # Begin Source File SOURCE=.\SummaryDlg.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\SrcSidUpdate.rgs # End Source File # End Group # End Target # End Project