// Copyright (c) 1999-2001 Microsoft Corporation, All Rights Reserved // MainDll.cpp #include "precomp.h" #include #include #include "CUnknown.h" #include "factory.h" /*****************************************************************************/ // Exported functions /*****************************************************************************/ // // Can DLL unload now? // STDAPI DllCanUnloadNow() { return CFactory::CanUnloadNow() ; } // // Get class factory // STDAPI DllGetClassObject(const CLSID& clsid, const IID& iid, void** ppv) { return CFactory::GetClassObject(clsid, iid, ppv) ; } // // Server registration // STDAPI DllRegisterServer() { return CFactory::RegisterAll() ; } // // Server unregistration // STDAPI DllUnregisterServer() { return CFactory::UnregisterAll() ; } /////////////////////////////////////////////////////////// // // DLL module information // BOOL APIENTRY DllMain(HANDLE hModule, DWORD dwReason, void* lpReserved) { if (dwReason == DLL_PROCESS_ATTACH) { CFactory::s_hModule = static_cast(hModule) ; DisableThreadLibraryCalls(CFactory::s_hModule); // 158024 } return TRUE ; }