/*++ Copyright (C) 1992-2001 Microsoft Corporation Module Name: ELEMENTS.H Abstract: History: --*/ // This is a part of the Microsoft Foundation Classes C++ library. // Copyright (C) 1992-1993 Microsoft Corporation // All rights reserved. // // This source code is only intended as a supplement to the // Microsoft Foundation Classes Reference and Microsoft // QuickHelp documentation provided with the library. // See these sources for detailed information regarding the // Microsoft Foundation Classes product. // Collection implementation helpers /* * The short story: * this file contains inline functions that make up the building blocks * for implementing the string versions of standard parameterized * collection shapes * * The long story: * Because the implementation of collection classes moves objects around * in various ways, it is very inefficient to use only generic C++ constructs. * For example, in order to grow an array of FOO objects by one element, * you would be forced to allocate a new array of appropriate size, calling * the FOO constructor on every element. Then copy the original array, element * by element using a possibly overloaded assignment operator. Finally destroy * the original array element by element. * For built-in data types (WORD, DWORD, pointer types), this is complete * overkill. For non-trivial classes (eg: CString in particular) this is * a terrible implementation. * * The bottom line: we have to special routines for doing construction * and destruction of arrays of special elements - in particular CStrings. * The standard templates are parameterized on 'HAS_CREATE' which is * non-zero if the collection implementation requires a special * construct and destruct function. * * Please note that these are inline overloaded operators, and do not have * any form of runtime polymorphism (i.e. nothing is 'virtual'). */ ///////////////////////////////////////////////////////////////////////////// // Special implementations for CStrings // it is faster to bit-wise copy a CString than to call an official // constructor - since an empty CString can be bit-wise copied extern const CString afxEmptyString; static inline void ConstructElement(CString* pNewData) { memcpy(pNewData, &afxEmptyString, sizeof(CString)); } static inline void DestructElement(CString* pOldData) { pOldData->Empty(); } /////////////////////////////////////////////////////////////////////////////