/*++ Copyright (C) 1996-2001 Microsoft Corporation Module Name: LOCK.H Abstract: Generic class for obtaining read and write locks to some resource. See lock.h for all documentation. Classes defined: CLock History: a-levn 5-Sept-96 Created. 3/10/97 a-levn Fully documented --*/ #ifndef __GATEWAY__LOCK__H_ #define __GATEWAY__LOCK__H_ #include //***************************************************************************** // // class CLock // // Generic class for obtaining read and write locks to some resource. // Simultaneous reads are allowed, but no concurrent writes or concurrent // read and write accesses are. // // NOTE: this class is for in-process sinchronization only! // // Usage: create an instance of this class and share it among the accessing // threads. Threads must call member functions of the same instance to // obtain and release locks. // //***************************************************************************** // // ReadLock // // Use this function to request read access to the resource. Access will be // granted once no threads are writing on the resource. You must call // ReadUnlock once you are done reading. // // Parameters: // // DWORD dwTimeout The number of milliseconds to wait for access. // If access is still unavailable after this time, // an error is returned. // Returns: // // NoError On Success // TimedOut On timeout. // Failed On system error // //***************************************************************************** // // ReadUnlock // // Use this function to release a read lock on the resource. No check is // performed to assertain that this thread holds a lock. Unmatched calls to // ReadUnlock may lead to lock integrity violations! // // Returns: // // NoError On success // Failed On system error or unmatched call. // //***************************************************************************** // // WriteLock // // Use this function to request write access to the resource. Access will be // granted once no threads are reading or writing on the resource. You must // call WriteUnlock once you are done writing. // // Parameters: // // DWORD dwTimeout The number of milliseconds to wait for access. // If access is still unavailable after this time, // an error is returned. // Returns: // // NoError On Success // TimedOut On timeout. // Failed On system error // //***************************************************************************** // // WriteUnlock // // Use this function to release a write lock on the resource. No check is // performed to assertain that this thread holds a lock. Unmatched calls to // WriteUnlock may lead to lock integrity violations! // // Returns: // // NoError On success // Failed On system error or unmatched call. // //***************************************************************************** // // DowngradeLock // // Use this function to "convert" a Write lock into a Read lock. That is, if // you are currently holding a write lock and call DowngradeLock, you will // be holding a read lock with the guarantee that no one wrote anything between // the unlock and the lock // // Returns: // // NoError On Success // Failed On system error or unmatched call // //****************************************************************************** class CLock { public: enum { NoError = 0, TimedOut, Failed }; int ReadLock(DWORD dwTimeout = INFINITE); int ReadUnlock(); int WriteLock(DWORD dwTimeout = INFINITE); int WriteUnlock(); int DowngradeLock(); CLock(); ~CLock(); BOOL IsHoldingReadLock(); protected: int WaitFor(HANDLE hEvent, DWORD dwTimeout); protected: CFlexArray m_adwReaders; int m_nWriting; int m_nReading; int m_nWaitingToWrite; int m_nWaitingToRead; CRITICAL_SECTION m_csEntering; CRITICAL_SECTION m_csAll; HANDLE m_hCanWrite; HANDLE m_hCanRead; }; class CAutoReadLock { public: CAutoReadLock(CLock *lock, BOOL bLock = TRUE) : m_lock(lock), m_bLocked(FALSE) { if (bLock) Lock(); } ~CAutoReadLock() { Unlock(); } void Unlock() {if ( m_bLocked) { m_lock->ReadUnlock(); m_bLocked = FALSE; } } void Lock() {if (!m_bLocked) { m_lock->ReadLock() ; m_bLocked = TRUE; } } private: CLock *m_lock; BOOL m_bLocked; }; class CAutoWriteLock { public: CAutoWriteLock(CLock *lock, BOOL bLock = TRUE) : m_lock(lock), m_bLocked(FALSE) { if (bLock) Lock(); } ~CAutoWriteLock() { Unlock(); } void Unlock() {if ( m_bLocked) { m_lock->WriteUnlock(); m_bLocked = FALSE; } } void Lock() {if (!m_bLocked) { m_lock->WriteLock() ; m_bLocked = TRUE; } } private: CLock *m_lock; BOOL m_bLocked; }; #endif