//+--------------------------------------------------------------------------- // // Microsoft Windows // Copyright (C) Microsoft Corporation, 1992 - 1997. // // File: lpcsvr.h // // Contents: // // Classes: // // Functions: // // History: 12-12-97 RichardW Created // //---------------------------------------------------------------------------- #ifndef __LPCSVR_H__ #define __LPCSVR_H__ struct _LPCSVR_MESSAGE ; typedef struct _LPCSVR_SERVER { LARGE_INTEGER Timeout ; // Default Timeout RTL_CRITICAL_SECTION Lock ; // Lock LPCSVR_INITIALIZE Init ; // Callback functions LIST_ENTRY ContextList ; // List of active contexts ULONG ContextCount ; // Count of contexts HANDLE Port ; // Server Port HANDLE WaitHandle ; // Thread pool handle ULONG Flags ; // Flags (below) ULONG MessageSize ; // Size for a message struct _LPCSVR_MESSAGE * MessagePool ; // List of message buffers ULONG MessagePoolSize ; // Number of messages ULONG MessagePoolLimit ; // max # messages ULONG ReceiveThreads ; // Number of threads with Recieve pending HANDLE ShutdownEvent ; // Event to signal during shutdown } LPCSVR_SERVER, * PLPCSVR_SERVER ; #define LPCSVR_WAITABLE 0x00000001 #define LPCSVR_SHUTDOWN_PENDING 0x00000002 #define LPCSVR_SYNCHRONOUS 0x00000004 typedef struct _LPCSVR_CONTEXT { LIST_ENTRY List ; PLPCSVR_SERVER Server ; HANDLE CommPort ; LONG RefCount ; UCHAR PrivateContext[ 4 ]; } LPCSVR_CONTEXT, * PLPCSVR_CONTEXT ; typedef struct _LPCSVR_MESSAGE { union { struct _LPCSVR_MESSAGE * Next ; struct _LPCSVR_CONTEXT * Context ; } Header ; PORT_MESSAGE Message ; } LPCSVR_MESSAGE, * PLPCSVR_MESSAGE ; #endif