// // Type Definition(s): // typedef struct _STATUSNODE { TCHAR szStatusText[MAX_PATH]; HWND hLabelWin; HWND hIconWin; struct _STATUSNODE*lpNext; } STATUSNODE, *LPSTATUSNODE, **LPLPSTATUSNODE; typedef struct _STATUSWINDOW { TCHAR szWindowText[MAX_PATH]; LPTSTR lpszDescription; int X; int Y; HICON hMainIcon; BOOL bShowIcons; } STATUSWINDOW, *LPSTATUSWINDOW, **LPLPSTATUSWINDOW; // // Function Prototype(s): // // Main function that creates Status dialog // HWND StatusCreateDialog( LPSTATUSWINDOW lpswStatus, // structure that contains information about the window LPSTATUSNODE lpsnStatus // head node for status text ); // Increments the Status dialog, if the status is incremented past the last item, the dialog will end // BOOL StatusIncrement( HWND hStatusDialog, // handle to status dialog BOOL bLastResult ); // Manually ends the dialog // BOOL StatusEndDialog( HWND hStatusDialog // handle to status dialog ); // Adds a text string to the end of a list // BOOL StatusAddNode( LPTSTR lpszNodeText, // Text that you would like to add to the current list LPLPSTATUSNODE lpsnHead // List that we will be adding status node to ); // Deletes all the Nodes in a given list // VOID StatusDeleteNodes( LPSTATUSNODE lpsnHead );