!IF 0 Copyright (c) 1989 Microsoft Corporation Module Name: sources. Abstract: This file specifies the target component being built and the list of sources files needed to build that component. Also specifies optional compiler switches and libraries that are unique for the component being built. Author: !ENDIF DLLENTRY=_DllMainCRTStartup DLLDEF=$(O)\oledlg.def TARGETNAME=oledlg TARGETPATH=obj TARGETTYPE=DYNLINK PASS1_PUBLISH={$(O)\oledlg.lib=$(SDK_LIB_PATH)\oledlg.lib} C_DEFINES=-DWIN32 -DWINVER=0x400 -DUNICODE -DUSE_STRING_CACHE=1 UMTYPE=windows INCLUDES=.. PRECOMPILED_INCLUDE=..\precomp.h PRECOMPILED_PCH=precomp.pch PRECOMPILED_OBJ=precomp.obj MSC_WARNING_LEVEL=/W3 /WX SOURCES= ..\chngsrc.cpp \ ..\objprop.cpp \ ..\busy.cpp \ ..\common.cpp \ ..\convert.cpp \ ..\drawicon.cpp \ ..\icon.cpp \ ..\iconbox.cpp \ ..\insobj.cpp \ ..\links.cpp \ ..\ole2ui.cpp \ ..\olestd.cpp \ ..\pastespl.cpp \ ..\strcache.cpp \ ..\targtdev.cpp \ ..\oleutl.cpp \ ..\resimage.cpp \ ..\utility.cpp \ ..\dllfuncs.cpp \ ..\geticon.cpp \ ..\wrapstub.cpp \ ..\ole2ui.rc USE_MSVCRT=1 TARGETLIBS= \ $(SDK_LIB_PATH)\kernel32.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\gdi32.lib \ $(SDK_LIB_PATH)\advapi32.lib \ $(SDK_LIB_PATH)\ole32.lib \ $(SDK_LIB_PATH)\uuid.lib