!IF 0

Copyright (c) 1989  Microsoft Corporation

Module Name:

    sources.

Abstract:

    This file specifies the target component being built and the list of
    sources files needed to build that component.  Also specifies optional
    compiler switches and libraries that are unique for the component being
    built.


Author:



!ENDIF

DLLENTRY=_DllMainCRTStartup

DLLDEF=$(O)\oledlg.def

TARGETNAME=oledlg
TARGETPATH=obj
TARGETTYPE=DYNLINK
PASS1_PUBLISH={$(O)\oledlg.lib=$(SDK_LIB_PATH)\oledlg.lib}

C_DEFINES=-DWIN32 -DWINVER=0x400 -DUNICODE -DUSE_STRING_CACHE=1

UMTYPE=windows
INCLUDES=..

PRECOMPILED_INCLUDE=..\precomp.h
PRECOMPILED_PCH=precomp.pch
PRECOMPILED_OBJ=precomp.obj

MSC_WARNING_LEVEL=/W3 /WX

SOURCES= ..\chngsrc.cpp  \
         ..\objprop.cpp  \
         ..\busy.cpp     \
         ..\common.cpp   \
         ..\convert.cpp  \
         ..\drawicon.cpp \
         ..\icon.cpp     \
         ..\iconbox.cpp  \
         ..\insobj.cpp   \
         ..\links.cpp    \
         ..\ole2ui.cpp   \
         ..\olestd.cpp   \
         ..\pastespl.cpp \
         ..\strcache.cpp \
         ..\targtdev.cpp \
         ..\oleutl.cpp   \
         ..\resimage.cpp \
         ..\utility.cpp  \
         ..\dllfuncs.cpp \
         ..\geticon.cpp  \
         ..\wrapstub.cpp \
         ..\ole2ui.rc

USE_MSVCRT=1

TARGETLIBS= \
    $(SDK_LIB_PATH)\kernel32.lib     \
    $(SDK_LIB_PATH)\user32.lib       \
    $(SDK_LIB_PATH)\gdi32.lib        \
    $(SDK_LIB_PATH)\advapi32.lib     \
    $(SDK_LIB_PATH)\ole32.lib        \
    $(SDK_LIB_PATH)\uuid.lib