# ============================================================================ # File: OLE2UI.MAK # # NMAKE description file to build STATIC version of OLE2.0 User Interface LIB # # Copyright (C) Microsoft Corporation, 1992-1993. All Rights Reserved. # ============================================================================ # # Usage Notes: # ----------- # # This makefile is designed to be used in one step. This makefile does # NOT use the file called UIMAKE.INI. This makefile builds the OLE2UI.LIB # library. It is NOT necessary to build custom versions of the static # library version of OLE2UI. Everyone can use the same OLE2UI.LIB library # as built by this makefile. # # NMAKE -F OLE2UI.MAK # # # The following lists a few of the settings in this makefile file which # you might change, and what effect those changes might have. For a # complete listing of all the available options and how they are used, # see the makefile below. # # MODEL=[S|M|C|L] -- The memory model. # # ============================================================================ # ---------------------------------------------------------------------------- # U I M A K E . I N I # ---------------------------------------------------------------------------- DOS=1 # Make a static library called OLE2UI.LIB DEBUG=0 MODEL=M RESOURCE=RESOURCE !ifndef REL_DIR REL_DIR=c:\ole2samp\release !endif !ifndef OLERELDIR OLEREL_DIR=c:\ole2samp\release !endif !if "$(INSTALL_DIR)"=="" INSTALL_DIR = $(REL_DIR) !endif # ---------------------------------------------------------------------------- # O B J E C T F I L E L I S T # ---------------------------------------------------------------------------- UI_COBJS = \ D^\busy.obj\ D^\common.obj\ D^\convert.obj\ D^\dbgutil.obj\ D^\drawicon.obj\ D^\hatch.obj\ D^\icon.obj\ D^\iconbox.obj\ D^\insobj.obj\ D^\links.obj\ D^\msgfiltr.obj\ D^\enumfetc.obj\ D^\enumstat.obj\ D^\objfdbk.obj\ D^\ole2ui.obj\ D^\olestd.obj\ D^\targtdev.obj\ D^\oleutl.obj\ D^\pastespl.obj\ D^\regdb.obj\ D^\resimage.obj\ D^\utility.obj\ UI_NOPCOBJS = \ D^\geticon.obj\ D^\dballoc.obj\ D^\suminfo.obj\ D^\stdpal.obj\ PRECOMPOBJ= $(O)precomp.obj PRECOMP=$(O)precomp.pch !if ("$(DEBUG)"=="1") MSG=DEBUG Static LIB Version LIBNAME=$(MODEL)OLE2UID CFLAGS=-c -Od -GA2s -W3 -Zpei -A$(MODEL) -D_DEBUG RFLAGS=-D DEBUG LFLAGS=/MAP:FULL /CO /LINE /NOD /NOE /SE:300 /NOPACKCODE UILIBS=mlibcew libw ole2 storage shell commdlg toolhelp CC=cl AS=masm RS=rc LK=link OBJ=DEBUGLIB LIBOBJS = $(UI_COBJS:D^\=DEBUGLIB^\) $(UI_NOPCOBJS:D^\=DEBUGLIB\NOPC^\) !else MSG=RETAIL Static LIB Version LIBNAME=$(MODEL)OLE2UI CFLAGS=-c -Os -GA2s -W3 -Zpe -A$(MODEL) RFLAGS= LFLAGS=/MAP:FULL /LINE /NOD /NOE /SE:300 /NOPACKCODE UILIBS=mlibcew libw ole2 storage shell commdlg toolhelp CC=cl AS=masm RS=rc LK=link OBJ=RETAILIB LIBOBJS = $(UI_COBJS:D^\=RETAILIB^\) $(UI_NOPCOBJS:D^\=RETAILIB\NOPC^\) !endif !if [if not exist $(OBJ)\*. md $(OBJ) >nul] !error Object subdirectory $(OBJ)\ could not be created !endif !if [if not exist $(OBJ)\NOPC\*. md $(OBJ)\NOPC > nul] !error non-precompiled header object subdirectory $(OBJ)\NOPC\ could not be created !endif # ---------------------------------------------------------------------------- # R E S O U R C E L I S T # ---------------------------------------------------------------------------- RES = \ busy.h \ common.h \ convert.h \ edlinks.h \ geticon.h \ icon.h \ iconbox.h \ insobj.h \ msgfiltr.h \ enumfetc.h \ ole2ui.h \ pastespl.h \ resimage.h \ dballoc.h \ suminfo.h \ stdpal.h \ .SUFFIXES: .c .cpp .obj O=.\$(OBJ)^\ GOAL: PRELUDE $(LIBNAME).LIB # ---------------------------------------------------------------------------- # I N F E R E N C E R U L E S # ---------------------------------------------------------------------------- # compile C file without precompiled headers into object directory\NOPC # dont compile c files etc for lcoalized builds. {}.c{$(O)NOPC\}.obj: @echo °°°°°°°°°°°°°°°°°°°°°°°°° Compiling $(@B).c °°°°°°°°°°°°°°°°°°°°°°°°° !ifdef DOS SET CL=$(CFLAGS) $(CC) -Fo$(O)NOPC\$(@B) $(@B).c !else $(CC) $(CFLAGS) -D_FILE_=\"$(*B).c\" -Fo$(O)NOPC\$(@B) $(@B).c !endif # compile C file into object directory {}.c{$(O)}.obj: @echo °°°°°°°°°°°°°°°°°°°°°°°°° Compiling $(@B).c °°°°°°°°°°°°°°°°°°°°°°°°° !ifdef DOS SET CL=$(CFLAGS) -Yuole2ui.h -Fp$(O)precomp.pch $(CC) -Fo$(O)$(@B) $(@B).c !else $(CC) $(CFLAGS) -Yuole2ui.h -Fp$(O)precomp.pch -D_FILE_=\"$(*B).c\" -Fo$(O)$(@B) $(@B).c !endif # compile CPP file without precompiled headers into object directory\NOPC # dont compile cpp files etc for lcoalized builds. {}.cpp{$(O)NOPC\}.obj: @echo °°°°°°°°°°°°°°°°°°°°°°°°° Compiling $(@B).cpp °°°°°°°°°°°°°°°°°°°°°°°°° !ifdef DOS SET CL=$(CFLAGS) $(CC) -Fo$(O)NOPC\$(@B) $(@B).cpp !else $(CC) $(CFLAGS) -D_FILE_=\"$(*B).cpp\" -Fo$(O)NOPC\$(@B) $(@B).cpp !endif # compile CPP file into object directory {}.cpp{$(O)}.obj: @echo °°°°°°°°°°°°°°°°°°°°°°°°° Compiling $(@B).cpp °°°°°°°°°°°°°°°°°°°°°°°°° !ifdef DOS SET CL=$(CFLAGS) -Yuole2ui.h -Fp$(O)precomp.pch $(CC) -Fo$(O)$(@B) $(@B).cpp !else $(CC) $(CFLAGS) -Yuole2ui.h -Fp$(O)precomp.pch -D_FILE_=\"$(*B).cpp\" -Fo$(O)$(@B) $(@B).cpp !endif # ---------------------------------------------------------------------------- # D E P E N D F I L E C R E A T I O N # ---------------------------------------------------------------------------- UI_CFILE = $(UI_COBJS:.obj=.c) $(UI_DLLOBJS:.obj=.c) UI_NOPCFILE = $(UI_NOPCOBJS:.obj=.c) DEPEND: nul @echo Making a NEW dependancy file. mkdep -p $$(O) -s .obj $(UI_CFILE:D^\=) > tmp.tmp sed "s/:/: $$(PRECOMP)/g" < tmp.tmp > depend -del tmp.tmp mkdep -p $$(O)NOPC\ -s .obj $(UI_NOPCFILE:D^\=) >> depend mkdep -p $$(O) -s .pch precomp.c >> depend # ---------------------------------------------------------------------------- # W E L C O M E B A N N E R # ---------------------------------------------------------------------------- PRELUDE: @echo ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» @echo º Makefile for UILibrary º @echo ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ @echo $(MSG) !ifndef SRCTOK set INCLUDE=$(OLEREL_DIR);$(INCLUDE) set LIB=$(OLEREL_DIR);$(LIB) !endif # ---------------------------------------------------------------------------- # G O A L T A R G E T S # ---------------------------------------------------------------------------- !include "depend" CLEAN: CleanUp GOAL CleanUp: -echo y|del .\$(OBJ)\*.* -del $(LIBNAME).lib $(O)precomp.pch: precomp.c !ifdef DOS SET CL=$(CFLAGS) -Fp$(O)precomp.pch -Ycole2ui.h $(CC) -Fo$(O)$(@B) precomp.c !else $(CC) $(CFLAGS) -Fp$(O)precomp.pch -Ycole2ui.h -D_FILE_=\"precomp.c\" -Fo$(O)$(@B) precomp.c !endif # # Build .LIB static library # $(LIBNAME).lib: $(LIBOBJS) $(PRECOMPOBJ) -del $(O)$(LIBNAME).lib lib @<< $(O)$(LIBNAME).lib y $(PRECOMPOBJ: = +) $(LIBOBJS: = +) << copy $(O)$(LIBNAME).lib $(LIBNAME).lib # install built library to $(INSTALL_DIR) dir install: copy $(LIBNAME).lib $(INSTALL_DIR) copy ole2ui.h $(INSTALL_DIR) copy olestd.h $(INSTALL_DIR) copy msgfiltr.h $(INSTALL_DIR) copy enumfetc.h $(INSTALL_DIR) copy uiclass.h $(INSTALL_DIR) # EOF ========================================================================