/******************************Module*Header*******************************\ * Module Name: Brush.c * * Handles all brush/pattern initialization and realization. * * Copyright (c) 1992-1995 Microsoft Corporation * \**************************************************************************/ #include "precomp.h" /******************************Public*Routine******************************\ * VOID vRealizeDitherPattern * * Generates an 8x8 dither pattern, in our internal realization format, for * the colour ulRGBToDither. Note that the high byte of ulRGBToDither does * not need to be set to zero, because vComputeSubspaces ignores it. \**************************************************************************/ VOID vRealizeDitherPattern( PDEV* ppdev, RBRUSH* prb, ULONG ulRGBToDither) { ULONG ulNumVertices; VERTEX_DATA vVertexData[4]; VERTEX_DATA* pvVertexData; LONG i; // Calculate what colour subspaces are involved in the dither: pvVertexData = vComputeSubspaces(ulRGBToDither, vVertexData); // Now that we have found the bounding vertices and the number of // pixels to dither for each vertex, we can create the dither pattern ulNumVertices = (ULONG)(pvVertexData - vVertexData); // # of vertices with more than zero pixels in the dither // Do the actual dithering: vDitherColor(&prb->aulPattern[0], vVertexData, pvVertexData, ulNumVertices); // Initialize the fields we need: prb->fl = 0; prb->pfnFillPat = ppdev->pfnFillPatColor; for (i = 0; i < MAX_BOARDS; i++) { prb->apbe[i] = NULL; } } /******************************Public*Routine******************************\ * BOOL DrvRealizeBrush * * This function allows us to convert GDI brushes into an internal form * we can use. It may be called directly by GDI at SelectObject time, or * it may be called by GDI as a result of us calling BRUSHOBJ_pvGetRbrush * to create a realized brush in a function like DrvBitBlt. * * Note that we have no way of determining what the current Rop or brush * alignment are at this point. * \**************************************************************************/ BOOL DrvRealizeBrush( BRUSHOBJ* pbo, SURFOBJ* psoDst, SURFOBJ* psoPattern, SURFOBJ* psoMask, XLATEOBJ* pxlo, ULONG iHatch) { PDEV* ppdev; ULONG iPatternFormat; BYTE* pjSrc; BYTE* pjDst; LONG lSrcDelta; LONG cj; LONG i; LONG j; RBRUSH* prb; ULONG* pulXlate; SURFOBJ* psoPunt; RECTL rclDst; BOOL b; ppdev = (PDEV*) psoDst->dhpdev; // We have a fast path for dithers when we set GCAPS_DITHERONREALIZE: if (iHatch & RB_DITHERCOLOR) { // Implementing DITHERONREALIZE increased our score on a certain // unmentionable benchmark by 0.4 million 'megapixels'. Too bad // this didn't work in the first version of NT. prb = BRUSHOBJ_pvAllocRbrush(pbo, sizeof(RBRUSH) + (TOTAL_BRUSH_SIZE * ppdev->cjPelSize)); if (prb == NULL) goto ReturnFalse; vRealizeDitherPattern(ppdev, prb, iHatch); goto ReturnTrue; } // We only accelerate 8x8 patterns. Since Win3.1 and Chicago don't // support patterns of any other size, it's a safe bet that 99.9% // of the patterns we'll ever get will be 8x8: if ((psoPattern->sizlBitmap.cx != 8) || (psoPattern->sizlBitmap.cy != 8)) goto ReturnFalse; if (!(ppdev->flCaps & CAPS_COLOR_PATTERNS)) { // If for whatever reason we can't support colour patterns in // this mode, the only alternative left is to support // monochrome patterns: if (!(ppdev->flCaps & CAPS_MONOCHROME_PATTERNS) || (psoPattern->iBitmapFormat != BMF_1BPP)) goto ReturnFalse; } iPatternFormat = psoPattern->iBitmapFormat; prb = BRUSHOBJ_pvAllocRbrush(pbo, sizeof(RBRUSH) + (TOTAL_BRUSH_SIZE * ppdev->cjPelSize)); if (prb == NULL) goto ReturnFalse; // Initialize the fields we need: prb->fl = 0; prb->pfnFillPat = ppdev->pfnFillPatColor; for (i = 0; i < MAX_BOARDS; i++) { prb->apbe[i] = NULL; } lSrcDelta = psoPattern->lDelta; pjSrc = (BYTE*) psoPattern->pvScan0; pjDst = (BYTE*) &prb->aulPattern[0]; if ((ppdev->iBitmapFormat == iPatternFormat) && ((pxlo == NULL) || (pxlo->flXlate & XO_TRIVIAL))) { DISPDBG((1, "Realizing un-translated brush")); // The pattern is the same colour depth as the screen, and // there's no translation to be done: cj = (8 * ppdev->cjPelSize); // Every pattern is 8 pels wide for (i = 8; i != 0; i--) { RtlCopyMemory(pjDst, pjSrc, cj); pjSrc += lSrcDelta; pjDst += cj; } } else if ((iPatternFormat == BMF_1BPP) && (ppdev->flCaps & CAPS_MONOCHROME_PATTERNS)) { DISPDBG((1, "Realizing 1bpp brush")); for (i = 8; i != 0; i--) { *pjDst = *pjSrc; pjDst++; pjSrc += lSrcDelta; } pulXlate = pxlo->pulXlate; prb->fl |= RBRUSH_2COLOR; prb->ulForeColor = pulXlate[1]; prb->ulBackColor = pulXlate[0]; prb->ptlBrush.x = 0; prb->ptlBrush.y = 0; prb->pfnFillPat = ppdev->pfnFillPatMonochrome; } else if ((iPatternFormat == BMF_4BPP) && (ppdev->iBitmapFormat == BMF_8BPP)) { DISPDBG((1, "Realizing 4bpp brush")); // The screen is 8bpp and the pattern is 4bpp: ASSERTDD((ppdev->iBitmapFormat == BMF_8BPP) && (iPatternFormat == BMF_4BPP), "Messed up brush logic"); pulXlate = pxlo->pulXlate; for (i = 8; i != 0; i--) { // Inner loop is repeated only 4 times because each loop // handles 2 pixels: for (j = 4; j != 0; j--) { *pjDst++ = (BYTE) pulXlate[*pjSrc >> 4]; *pjDst++ = (BYTE) pulXlate[*pjSrc & 15]; pjSrc++; } pjSrc += lSrcDelta - 4; } } else { // We've got a brush whose format we haven't special cased. No // problem, we can have GDI convert it to our device's format. // We simply use a temporary surface object that was created with // the same format as the display, and point it to our brush // realization: DISPDBG((5, "Realizing funky brush")); psoPunt = ppdev->psoBank; psoPunt->pvScan0 = pjDst; psoPunt->lDelta = 8 * ppdev->cjPelSize; rclDst.left = 0; rclDst.top = 0; rclDst.right = 8; rclDst.bottom = 8; b = EngCopyBits(psoPunt, psoPattern, NULL, pxlo, &rclDst, (POINTL*) &rclDst); if (!b) { goto ReturnFalse; } } ReturnTrue: return(TRUE); ReturnFalse: if (psoPattern != NULL) { DISPDBG((1, "Failed realization -- Type: %li Format: %li cx: %li cy: %li", psoPattern->iType, psoPattern->iBitmapFormat, psoPattern->sizlBitmap.cx, psoPattern->sizlBitmap.cy)); } return(FALSE); } /******************************Public*Routine******************************\ * BOOL bEnableBrushCache * * Allocates off-screen memory for storing the brush cache. \**************************************************************************/ BOOL bEnableBrushCache( PDEV* ppdev) { OH* poh; BRUSHENTRY* pbe; LONG i; LONG x; LONG y; ULONG ulOffset; if ((ppdev->iMachType == MACH_MM_32) || (ppdev->iMachType == MACH_IO_32)) { if (ppdev->iBitmapFormat == BMF_8BPP) { // All Mach8 and Mach32 cards can handle colour patterns in // the hardware when running at 8bpp: ppdev->flCaps |= CAPS_COLOR_PATTERNS; } if ((ppdev->iAsic == ASIC_68800_6) || (ppdev->iAsic == ASIC_68800AX)) { // Some Mach32 ASICs can handle 8x8 monochrome patterns directly // in the hardware: ppdev->flCaps |= CAPS_MONOCHROME_PATTERNS; } } else { ASSERTDD(ppdev->iMachType == MACH_MM_64, "Weird other case?"); // All Mach64's can handle 8x8 monochrome patterns directly: ppdev->flCaps |= CAPS_MONOCHROME_PATTERNS; // Allocate some off-screen memory for a brush cache: if (ppdev->cxMemory >= TOTAL_BRUSH_SIZE * TOTAL_BRUSH_COUNT) { poh = pohAllocate(ppdev, NULL, ppdev->cxMemory, 1, FLOH_MAKE_PERMANENT); if (poh != NULL) { ppdev->flCaps |= CAPS_COLOR_PATTERNS; pbe = &ppdev->abe[0]; // Points to where we'll put the first // brush cache entry x = poh->x; y = poh->y; for (i = TOTAL_BRUSH_COUNT; i != 0; i--) { // If we hadn't allocated 'ppdev' so that it was zero // initialized, we would have to initialize pbe->prbVerify // too... pbe->x = x; pbe->y = y; // !!! Test at 24bpp on banked Mach64! ulOffset = ((y * ppdev->lDelta) + (x * ppdev->cjPelSize) + ppdev->ulTearOffset) >> 3; // The pitch of the brush is 8 pixels, and must be scaled // up by 8: if (ppdev->iBitmapFormat != BMF_24BPP) pbe->ulOffsetPitch = PACKPAIR(ulOffset, 8 * 8); else pbe->ulOffsetPitch = PACKPAIR(ulOffset, 3 * 8 * 8); // 24bpp is actually 8bpp internally x += TOTAL_BRUSH_SIZE; pbe++; } } } } return(TRUE); } /******************************Public*Routine******************************\ * VOID vDisableBrushCache * * Cleans up anything done in bEnableBrushCache. \**************************************************************************/ VOID vDisableBrushCache(PDEV* ppdev) { // We ain't gotta do nothin' } /******************************Public*Routine******************************\ * VOID vAssertModeBrushCache * * Resets the brush cache when we exit out of full-screen. \**************************************************************************/ VOID vAssertModeBrushCache( PDEV* ppdev, BOOL bEnable) { BRUSHENTRY* pbe; LONG i; if (bEnable) { // Invalidate the brush cache: pbe = &ppdev->abe[0]; for (i = TOTAL_BRUSH_COUNT; i != 0; i--) { pbe->prbVerify = NULL; pbe++; } } }