/******************************Module*Header*******************************\ * Module Name: driver.h * * Contains prototypes for the display driver. * * Copyright (c) 1992-1995 Microsoft Corporation \**************************************************************************/ ////////////////////////////////////////////////////////////////////// // Put all the conditional-compile constants here. There had better // not be many! // Multi-board support can be enabled by setting this to 1: #define MULTI_BOARDS 0 // This is the maximum number of boards we'll support in a single // virtual driver: #if MULTI_BOARDS #define MAX_BOARDS 16 #define IBOARD(ppdev) ((ppdev)->iBoard) #else #define MAX_BOARDS 1 #define IBOARD(ppdev) 0 #endif ////////////////////////////////////////////////////////////////////// // Miscellaneous shared stuff #define DLL_NAME L"ati" // Name of the DLL in UNICODE #define STANDARD_DEBUG_PREFIX "ATI: " // All debug output is prefixed // by this string #define ALLOC_TAG ' ITA' // Four byte tag used for tracking // memory allocations (characters // are in reverse order) #define CLIP_LIMIT 50 // We'll be taking 800 bytes of stack space #define DRIVER_EXTRA_SIZE 0 // Size of the DriverExtra information in the // DEVMODE structure #define TMP_BUFFER_SIZE 8192 // Size in bytes of 'pvTmpBuffer'. Has to // be at least enough to store an entire // scan line (i.e., 6400 for 1600x1200x32). #define ROUND8(x) (((x)+7)&~7) typedef struct _CLIPENUM { LONG c; RECTL arcl[CLIP_LIMIT]; // Space for enumerating complex clipping } CLIPENUM; /* ce, pce */ typedef struct _PDEV PDEV; // Handy forward declaration // Basic Mach types: typedef enum { MACH_IO_32, // Mach8 or Mach32 MACH_MM_32, // Mach32 capable of memory-mapped I/O MACH_MM_64, // Mach64 } MACHTYPE; // Specific ASIC types: typedef enum { ASIC_38800_1, // Mach8 ASIC_68800_3, // Mach32 ASIC_68800_6, // Mach32 ASIC_68800AX, // Mach32 ASIC_88800GX, // Mach64 ASIC_COUNT } ASIC; // Frame buffer aperture types: typedef enum { APERTURE_NONE, APERTURE_FULL, APERTURE_PAGE_SINGLE, APERTURE_PAGE_DOUBLE, APERTURE_COUNT } APERTURE; // NOTE: Must be kept in sync with miniport version of the structure! #include "atint.h" #if TARGET_BUILD > 351 #define AtiDeviceIoControl(handle,controlCode,inBuffer,inBufferSize,outBuffer,outBufferSize,bytesReturned) \ (!EngDeviceIoControl(handle,controlCode,inBuffer,inBufferSize,outBuffer,outBufferSize,bytesReturned)) #define AtiAllocMem(a,b,allocSize) EngAllocMem((b),allocSize,ALLOC_TAG) #define AtiFreeMem(ptr) EngFreeMem(ptr) #else #define AtiDeviceIoControl(handle,controlCode,inBuffer,inBufferSize,outBuffer,outBufferSize,bytesReturned) \ DeviceIoControl(handle,controlCode,inBuffer,inBufferSize,outBuffer,outBufferSize,bytesReturned,NULL) #define AtiAllocMem(a,b,allocSize) LocalAlloc((a),allocSize) #define AtiFreeMem(ptr) LocalFree(ptr) #endif VOID vSetClipping(PDEV*, RECTL*); VOID vResetClipping(PDEV*); ////////////////////////////////////////////////////////////////////// // Text stuff #define GLYPH_CACHE_CX 64 // Maximal width of glyphs that we'll consider // caching #define GLYPH_CACHE_CY 64 // Maximum height of glyphs that we'll consider // caching #define GLYPH_ALLOC_SIZE 8100 // Do all cached glyph memory allocations // in 8k chunks #define HGLYPH_SENTINEL ((ULONG) -1) // GDI will never give us a glyph with a // handle value of 0xffffffff, so we can // use this as a sentinel for the end of // our linked lists #define GLYPH_HASH_SIZE 256 #define GLYPH_HASH_FUNC(x) ((x) & (GLYPH_HASH_SIZE - 1)) typedef struct _CACHEDGLYPH CACHEDGLYPH; typedef struct _CACHEDGLYPH { CACHEDGLYPH* pcgNext; // Points to next glyph that was assigned // to the same hash table bucket HGLYPH hg; // Handles in the bucket-list are kept in // increasing order POINTL ptlOrigin; // Origin of glyph bits // Device specific fields below here: LONG cx; // Width of the glyph LONG cy; // Height of the glyph LONG cxy; // Height and width encoded LONG cw; // Number of words in glyph LONG cd; // Number of dwords in glyph // Glyph bits follow here: ULONG ad[1]; // Start of glyph bits } CACHEDGLYPH; /* cg, pcg */ typedef struct _GLYPHALLOC GLYPHALLOC; typedef struct _GLYPHALLOC { GLYPHALLOC* pgaNext; // Points to next glyph structure that // was allocated for this font CACHEDGLYPH acg[1]; // This array is a bit misleading, because // the CACHEDGLYPH structures are actually // variable sized } GLYPHAALLOC; /* ga, pga */ typedef struct _CACHEDFONT { GLYPHALLOC* pgaChain; // Points to start of allocated memory list CACHEDGLYPH* pcgNew; // Points to where in the current glyph // allocation structure a new glyph should // be placed LONG cjAlloc; // Bytes remaining in current glyph allocation // structure CACHEDGLYPH cgSentinel; // Sentinel entry of the end of our bucket // lists, with a handle of HGLYPH_SENTINEL CACHEDGLYPH* apcg[GLYPH_HASH_SIZE]; // Hash table for glyphs } CACHEDFONT; /* cf, pcf */ BOOL bEnableText(PDEV*); VOID vDisableText(PDEV*); VOID vAssertModeText(PDEV*, BOOL); ///////////////////////////////////////////////////////////////////// // for overlay support #if TARGET_BUILD > 351 // new stuff from overlay.c #define UPDATEOVERLAY 0x01L #define SETOVERLAYPOSITION 0x02L #define DOUBLE_PITCH 0x04L #define OVERLAY_ALLOCATED 0x08L #define OVERLAY_VISIBLE 0x10L #define CRTC_INTERLACE_EN 0x00000002L #define CRTC_VLINE_CRNT_VLINE 0x04 #define CLOCK_CNTL 0x24 #define DD_RESERVED_DIFFERENTPIXELFORMAT 0x0001 typedef struct tagOVERLAYINFO16 { DWORD dwFlags; RECTL rSrc; RECTL rDst; RECTL rOverlay; DWORD dwBuf0Start; LONG lBuf0Pitch; DWORD dwBuf1Start; LONG lBuf1Pitch; DWORD dwOverlayKeyCntl; DWORD dwHInc; DWORD dwVInc; } OVERLAYINFO16; /***************************************************************************** VT - GT Registers *****************************************************************************/ #define DD_OVERLAY_Y_X 0x00 #define DD_OVERLAY_Y_X_END 0x01 #define DD_OVERLAY_VIDEO_KEY_CLR 0x02 #define DD_OVERLAY_VIDEO_KEY_MSK 0x03 #define DD_OVERLAY_GRAPHICS_KEY_CLR 0x04 #define DD_OVERLAY_GRAPHICS_KEY_MSK 0x05 #define DD_OVERLAY_KEY_CNTL 0x06 #define DD_OVERLAY_SCALE_INC 0x08 #define DD_OVERLAY_SCALE_CNTL 0x09 #define DD_SCALER_HEIGHT_WIDTH 0x0A #define DD_OVERLAY_TEST 0x0B #define DD_SCALER_THRESHOLD 0x0C #define DD_SCALER_BUF0_OFFSET 0x0D #define DD_SCALER_BUF1_OFFSET 0x0E #define DD_SCALER_BUF_PITCH 0x0F #define DD_VIDEO_FORMAT 0x12 #define DD_VIDEO_CONFIG 0x13 #define DD_CAPTURE_CONFIG 0x14 #define DD_TRIG_CNTL 0x15 #define DD_VMC_CONFIG 0x18 #define DD_BUF0_OFFSET 0x20 #define DD_BUF0_PITCH 0x23 #define DD_BUF1_OFFSET 0x26 #define DD_BUF1_PITCH 0x29 // for RAGE III #define DD_SCALER_COLOUR_CNTL 0x54 #define DD_SCALER_H_COEFF0 0x55 #define DD_SCALER_H_COEFF1 0x56 #define DD_SCALER_H_COEFF2 0x57 #define DD_SCALER_H_COEFF3 0x58 #define DD_SCALER_H_COEFF4 0x59 /*****************************************************************************/ // stuff from overlay.c #define MAKE_FOURCC( ch0, ch1, ch2, ch3 ) \ ( (DWORD)(BYTE)(ch0) | ( (DWORD)(BYTE)(ch1) << 8 ) | \ ( (DWORD)(BYTE)(ch2) << 16 ) | ( (DWORD)(BYTE)(ch3) << 24 ) ) #define FOURCC_YUY2 MAKE_FOURCC('Y','U','Y','2') #define FOURCC_UYVY MAKE_FOURCC('U','Y','V','Y') #define FOURCC_YVYU MAKE_FOURCC('Y','V','Y','U') // end overlay support #endif ////////////////////////////////////////////////////////////////////// // Dither stuff // Describes a single colour tetrahedron vertex for dithering: typedef struct _VERTEX_DATA { ULONG ulCount; // Number of pixels in this vertex ULONG ulVertex; // Vertex number } VERTEX_DATA; /* vd, pv */ VERTEX_DATA* vComputeSubspaces(ULONG, VERTEX_DATA*); VOID vDitherColor(ULONG*, VERTEX_DATA*, VERTEX_DATA*, ULONG); ////////////////////////////////////////////////////////////////////// // Brush stuff #define TOTAL_BRUSH_COUNT 8 // We'll keep room for 8 brushes in our // Mach64 off-screen brush cache. // Must be a power of two. #define TOTAL_BRUSH_SIZE 64 // We'll only ever handle 8x8 patterns, // and this is the number of pels #define RBRUSH_2COLOR 1 // For RBRUSH flags typedef struct _BRUSHENTRY BRUSHENTRY; typedef union _RBRUSH_COLOR RBRUSH_COLOR; typedef VOID (FNFILL)(PDEV*, LONG, RECTL*, ULONG, RBRUSH_COLOR, POINTL*); typedef struct _RBRUSH { FLONG fl; // Type flags ULONG ulForeColor; // Foreground colour if 1bpp ULONG ulBackColor; // Background colour if 1bpp POINTL ptlBrush; // Monochrome brush's alignment FNFILL* pfnFillPat; // Fill routine to be called for this brush BRUSHENTRY* apbe[MAX_BOARDS];// Points to brush-entry that keeps track // of the cached off-screen brush bits ULONG aulPattern[1]; // Open-ended array for keeping copy of the // Don't put anything // actual pattern bits in case the brush // after here, or // origin changes, or someone else steals // you'll be sorry! // our brush entry (declared as a ULONG // for proper dword alignment) } RBRUSH; /* rb, prb */ typedef struct _BRUSHENTRY { RBRUSH* prbVerify; // We never dereference this pointer to // find a brush realization; it is only // ever used in a compare to verify // that for a given realized brush, our // off-screen brush entry is still valid. LONG x; // x-position of cached pattern LONG y; // y-position of cached pattern ULONG ulOffsetPitch; // Packed offset and pitch of cached brush // in off-screen memory on the Mach64 } BRUSHENTRY; /* be, pbe */ typedef union _RBRUSH_COLOR { RBRUSH* prb; ULONG iSolidColor; } RBRUSH_COLOR; /* rbc, prbc */ BOOL bEnableBrushCache(PDEV*); VOID vDisableBrushCache(PDEV*); VOID vAssertModeBrushCache(PDEV*, BOOL); ////////////////////////////////////////////////////////////////////// // Stretch stuff typedef struct _STR_BLT { PDEV* ppdev; PBYTE pjSrcScan; LONG lDeltaSrc; LONG XSrcStart; PBYTE pjDstScan; LONG lDeltaDst; LONG XDstStart; LONG XDstEnd; LONG YDstStart; LONG YDstCount; ULONG ulXDstToSrcIntCeil; ULONG ulXDstToSrcFracCeil; ULONG ulYDstToSrcIntCeil; ULONG ulYDstToSrcFracCeil; ULONG ulXFracAccumulator; ULONG ulYFracAccumulator; } STR_BLT; typedef VOID (*PFN_DIRSTRETCH)(STR_BLT*); typedef BOOL (FN_STRETCHDIB)(PDEV*, VOID*, LONG, RECTL*, VOID*, LONG, RECTL*, RECTL*); VOID vDirectStretch8Narrow(STR_BLT*); VOID vM64DirectStretch8(STR_BLT*); VOID vM64DirectStretch16(STR_BLT*); VOID vM64DirectStretch32(STR_BLT*); VOID vM32DirectStretch8(STR_BLT*); VOID vM32DirectStretch16(STR_BLT*); VOID vI32DirectStretch8(STR_BLT*); VOID vI32DirectStretch16(STR_BLT*); FN_STRETCHDIB bM64StretchDIB; FN_STRETCHDIB bM32StretchDIB; FN_STRETCHDIB bI32StretchDIB; ///////////////////////////////////////////////////////////////////////// // Heap stuff typedef enum { OH_FREE = 0, // The off-screen allocation is available for use OH_DISCARDABLE, // The allocation is occupied by a discardable bitmap // that may be moved out of off-screen memory OH_PERMANENT, // The allocation is occupied by a permanent bitmap // that cannot be moved out of off-screen memory } OHSTATE; typedef struct _DSURF DSURF; typedef struct _OH OH; typedef struct _OH { OHSTATE ohState; // State of off-screen allocation LONG x; // x-coordinate of left edge of allocation LONG y; // y-coordinate of top edge of allocation LONG cx; // Width in pixels of allocation LONG cy; // Height in pixels of allocation LONG cxReserved; // Dimensions of original reserved rectangle; LONG cyReserved; // zero if rectangle is not 'reserved' OH* pohNext; // When OH_FREE or OH_RESERVE, points to the next // free node, in ascending cxcy value. This is // kept as a circular doubly-linked list with a // sentinel at the end. // When OH_DISCARDABLE, points to the next most // recently created allocation. This is kept as // a circular doubly-linked list. OH* pohPrev; // Opposite of 'pohNext' ULONG cxcy; // Width and height in a dword for searching OH* pohLeft; // Adjacent allocation when in-use or available OH* pohUp; OH* pohRight; OH* pohDown; DSURF* pdsurf; // Points to our DSURF structure VOID* pvScan0; // Points to start of first scan-line }; /* oh, poh */ // This is the smallest structure used for memory allocations: typedef struct _OHALLOC OHALLOC; typedef struct _OHALLOC { OHALLOC* pohaNext; OH aoh[1]; } OHALLOC; /* oha, poha */ typedef struct _HEAP { LONG cxMax; // Largest possible free space by area LONG cyMax; OH ohFree; // Head of the free list, containing those // rectangles in off-screen memory that are // available for use. pohNext points to // hte smallest available rectangle, and pohPrev // points to the largest available rectangle, // sorted by cxcy. OH ohDiscardable; // Head of the discardable list that contains all // bitmaps located in offscreen memory that // are eligible to be tossed out of the heap. // It is kept in order of creation: pohNext // points to the most recently created; pohPrev // points to the least recently created. OH ohPermanent; // List of permanently allocated rectangles OH* pohFreeList; // List of OH node data structures available OHALLOC* pohaChain; // Chain of allocations } HEAP; /* heap, pheap */ typedef enum { DT_SCREEN, // Surface is kept in screen memory DT_DIB // Surface is kept as a DIB } DSURFTYPE; /* dt, pdt */ typedef struct _DSURF { DSURFTYPE dt; // DSURF status (whether off-screen or in a DIB) SIZEL sizl; // Size of the original bitmap (could be smaller // than poh->sizl) PDEV* ppdev; // Need this for deleting the bitmap union { OH* poh; // If DT_SCREEN, points to off-screen heap node SURFOBJ* pso; // If DT_DIB, points to locked GDI surface }; // The following are used for DT_DIB only... ULONG cBlt; // Counts down the number of blts necessary at // the current uniqueness before we'll consider // putting the DIB back into off-screen memory ULONG iUniq; // Tells us whether there have been any heap // 'free's since the last time we looked at // this DIB } DSURF; /* dsurf, pdsurf */ // GDI expects dword alignment for any bitmaps on which it is expected // to draw. Since we occasionally ask GDI to draw directly on our off- // screen bitmaps, this means that any off-screen bitmaps must be dword // aligned in the frame buffer. We enforce this merely by ensuring that // all off-screen bitmaps are four-pel aligned (we may waste a couple of // pixels at the higher colour depths): #define HEAP_X_ALIGNMENT 4 // Number of blts necessary before we'll consider putting a DIB DFB back // into off-screen memory: #define HEAP_COUNT_DOWN 6 // Flags for 'pohAllocate': typedef enum { FLOH_ONLY_IF_ROOM = 0x0001, // Don't kick stuff out of off- // screen memory to make room FLOH_MAKE_PERMANENT = 0x0002, // Allocate a permanent entry FLOH_RESERVE = 0x0004, // Allocate an off-screen entry, // but let it be used by discardable // bitmaps until it's needed } FLOH; // Publicly callable heap APIs: OH* pohAllocate(PDEV*, POINTL*, LONG, LONG, FLOH); BOOL bOhCommit(PDEV*, OH*, BOOL); OH* pohFree(PDEV*, OH*); OH* pohMoveOffscreenDfbToDib(PDEV*, OH*); BOOL bMoveDibToOffscreenDfbIfRoom(PDEV*, DSURF*); BOOL bMoveAllDfbsFromOffscreenToDibs(PDEV* ppdev); BOOL bEnableOffscreenHeap(PDEV*); VOID vDisableOffscreenHeap(PDEV*); BOOL bAssertModeOffscreenHeap(PDEV*, BOOL); ///////////////////////////////////////////////////////////////////////// // Bank manager stuff #define BANK_DATA_SIZE 80 // Number of bytes to allocate for the // miniport down-loaded bank code working // space typedef struct _BANK { // Private data: RECTL rclDraw; // Rectangle describing the remaining undrawn // portion of the drawing operation RECTL rclSaveBounds; // Saved from original CLIPOBJ for restoration BYTE iSaveDComplexity; // Saved from original CLIPOBJ for restoration BYTE fjSaveOptions; // Saved from original CLIPOBJ for restoration LONG iBank; // Current bank PDEV* ppdev; // Saved copy // Public data: SURFOBJ* pso; // Surface wrapped around the bank. Has to be // passed as the surface in any banked call- // back. CLIPOBJ* pco; // Clip object that is the intersection of the // original clip object with the bounds of the // current bank. Has to be passed as the clip // object in any banked call-back. } BANK; /* bnk, pbnk */ // Note: BANK_MODE is duplicated in i386\strucs.inc! typedef enum { BANK_OFF = 0, // We've finished using the memory aperture BANK_ON, // We're about to use the memory aperture BANK_ON_NO_WAIT, // We're about to use the memory aperture, and are // doing our own hardware synchronization BANK_DISABLE, // We're about to enter full-screen; shut down banking BANK_ENABLE, // We've exited full-screen; re-enable banking } BANK_MODE; /* bankm, pbankm */ typedef struct _BANKDATA { ULONG ulDumb; // !!!!!!!! } BANKDATA; /* bd, pbd */ typedef VOID (FNBANKMAP)(PDEV*, BANKDATA*, LONG); typedef VOID (FNBANKSELECTMODE)(PDEV*, BANKDATA*, BANK_MODE); typedef VOID (FNBANKINITIALIZE)(PDEV*, BANKDATA*); typedef BOOL (FNBANKCOMPUTE)(PDEV*, RECTL*, RECTL*, LONG*, LONG*); VOID vBankStart(PDEV*, RECTL*, CLIPOBJ*, BANK*); BOOL bBankEnum(BANK*); FNBANKCOMPUTE bBankComputeNonPower2; FNBANKCOMPUTE bBankComputePower2; BOOL bEnableBanking(PDEV*); VOID vDisableBanking(PDEV*); VOID vAssertModeBanking(PDEV*, BOOL); ///////////////////////////////////////////////////////////////////////// // Pointer stuff #define MONO_POINTER_UP 0x0001 #define NO_HARDWARE_CURSOR 0x0002 #define CURSOR_CY 64 #define CURSOR_CX 64 typedef struct _CUROBJ { POINTL ptlHotSpot; // Pointer hot spot SIZEL szlPointer; // Extent of the pointer POINTL ptlLastPosition; // Last position of pointer POINTL ptlLastOffset; // Last offset from 0,0 within cursor ULONG flPointer; // Pointer specific flags. ULONG mono_offset; // Hardware cursor offset POINTL hwCursor; } CUROBJ, *PCUROBJ; BOOL bEnablePointer(PDEV*); VOID vDisablePointer(PDEV*); VOID vAssertModePointer(PDEV*, BOOL); ///////////////////////////////////////////////////////////////////////// // Palette stuff BOOL bEnablePalette(PDEV*); VOID vDisablePalette(PDEV*); VOID vAssertModePalette(PDEV*, BOOL); BOOL bInitializePalette(PDEV*, DEVINFO*); VOID vUninitializePalette(PDEV*); #define MAX_CLUT_SIZE (sizeof(VIDEO_CLUT) + (sizeof(ULONG) * 256)) #define REDSHIFT ((ppdev->flRed & 1)? 0:((ppdev->flRed & 0x100)? 8:16)) #define GREENSHIFT ((ppdev->flGreen & 1)? 0:((ppdev->flGreen & 0x100)? 8:16)) #define BLUESHIFT ((ppdev->flBlue & 1)? 0:((ppdev->flBlue & 0x100)? 8:16)) ////////////////////////////////////////////////////////////////////// // Low-level blt function prototypes typedef VOID (FNXFER)(PDEV*, LONG, RECTL*, ULONG, SURFOBJ*, POINTL*, RECTL*, XLATEOBJ*); typedef VOID (FNCOPY)(PDEV*, LONG, RECTL*, ULONG, POINTL*, RECTL*); typedef BOOL (FNTEXTOUT)(PDEV*, STROBJ*, FONTOBJ*, CLIPOBJ*, RECTL*, BRUSHOBJ*, BRUSHOBJ*); typedef VOID (FNLINETOTRIVIAL)(PDEV*, LONG, LONG, LONG, LONG, ULONG, MIX, RECTL*); typedef VOID (FNPATREALIZE)(PDEV*, RBRUSH*); FNFILL vI32FillPatColor; FNFILL vI32FillPatMonochrome; FNFILL vI32FillSolid; FNXFER vI32Xfer1bpp; FNXFER vI32Xfer4bpp; FNXFER vI32Xfer8bpp; FNXFER vI32XferNative; FNCOPY vI32CopyBlt; FNLINETOTRIVIAL vI32LineToTrivial; FNTEXTOUT bI32TextOut; FNFILL vM32FillPatColor; FNFILL vM32FillPatMonochrome; FNFILL vM32FillSolid; FNXFER vM32Xfer1bpp; FNXFER vM32Xfer4bpp; FNXFER vM32Xfer8bpp; FNXFER vM32XferNative; FNCOPY vM32CopyBlt; FNLINETOTRIVIAL vM32LineToTrivial; FNTEXTOUT bM32TextOut; FNFILL vM64FillPatColor; FNFILL vM64FillPatMonochrome; FNFILL vM64FillSolid; FNXFER vM64Xfer1bpp; FNXFER vM64Xfer4bpp; FNXFER vM64Xfer8bpp; FNXFER vM64XferNative; FNCOPY vM64CopyBlt; FNCOPY vM64CopyBlt_VTA4; FNLINETOTRIVIAL vM64LineToTrivial; FNTEXTOUT bM64TextOut; FNPATREALIZE vM64PatColorRealize; FNFILL vM64FillPatColor24; FNFILL vM64FillPatMonochrome24; FNFILL vM64FillSolid24; FNXFER vM64XferNative24; FNCOPY vM64CopyBlt24; FNCOPY vM64CopyBlt24_VTA4; FNLINETOTRIVIAL vM64LineToTrivial24; FNTEXTOUT bM64TextOut24; typedef VOID (FNXFERBITS)(PDEV*, SURFOBJ*, RECTL*, POINTL*); FNXFERBITS vPutBits; FNXFERBITS vGetBits; FNXFERBITS vI32PutBits; FNXFERBITS vI32GetBits; ////////////////////////////////////////////////////////////////////// // Low-level hardware cursor function prototypes typedef VOID (FNSETCURSOROFFSET)(PDEV*); typedef VOID (FNUPDATECURSOROFFSET)(PDEV*,LONG,LONG,LONG); typedef VOID (FNUPDATECURSORPOSITION)(PDEV*,LONG,LONG); typedef VOID (FNCURSOROFF)(PDEV*); typedef VOID (FNCURSORON)(PDEV*,LONG); typedef VOID (FNPOINTERBLIT)(PDEV*,LONG,LONG,LONG,LONG,BYTE*,LONG); FNSETCURSOROFFSET vM64SetCursorOffset; FNUPDATECURSOROFFSET vM64UpdateCursorOffset; FNUPDATECURSORPOSITION vM64UpdateCursorPosition; FNCURSOROFF vM64CursorOff; FNCURSORON vM64CursorOn; FNSETCURSOROFFSET vM64SetCursorOffset_TVP; FNUPDATECURSOROFFSET vM64UpdateCursorOffset_TVP; FNUPDATECURSORPOSITION vM64UpdateCursorPosition_TVP; FNCURSOROFF vM64CursorOff_TVP; FNCURSORON vM64CursorOn_TVP; FNSETCURSOROFFSET vM64SetCursorOffset_IBM514; FNUPDATECURSOROFFSET vM64UpdateCursorOffset_IBM514; FNUPDATECURSORPOSITION vM64UpdateCursorPosition_IBM514; FNCURSOROFF vM64CursorOff_IBM514; FNCURSORON vM64CursorOn_IBM514; FNUPDATECURSOROFFSET vM64UpdateCursorOffset_CT; FNCURSOROFF vM64CursorOff_CT; FNCURSORON vM64CursorOn_CT; FNPOINTERBLIT vM64PointerBlit; FNPOINTERBLIT vM64PointerBlit_TVP; FNPOINTERBLIT vM64PointerBlit_IBM514; FNSETCURSOROFFSET vI32SetCursorOffset; FNUPDATECURSOROFFSET vI32UpdateCursorOffset; FNUPDATECURSORPOSITION vI32UpdateCursorPosition; FNCURSOROFF vI32CursorOff; FNCURSORON vI32CursorOn; FNPOINTERBLIT vI32PointerBlit; FNPOINTERBLIT vPointerBlitLFB; #if TARGET_BUILD > 351 /////////////////////////////////////////////////////////////////////// // DirectDraw stuff typedef struct _FLIPRECORD { FLATPTR fpFlipFrom; LONGLONG liFlipTime; LONGLONG liFlipDuration; DWORD wFlipScanLine; BOOL bHaveEverCrossedVBlank; BOOL bWasEverInDisplay; BOOL bFlipFlag; WORD wstartOfVBlank;// only used in MACH32 } FLIPRECORD; typedef FLIPRECORD *LPFLIPRECORD; #define ROUND_UP_TO_64K(x) (((ULONG)(x) + 0x10000 - 1) & ~(0x10000 - 1)) #define ROUND_DOWN_TO_64K(x) (((ULONG)(x) & 0xFFFF0000 )) BOOL bEnableDirectDraw(PDEV*); VOID vDisableDirectDraw(PDEV*); VOID vAssertModeDirectDraw(PDEV*, BOOL); #endif //////////////////////////////////////////////////////////////////////// // Capabilities flags typedef enum { CAPS_MONOCHROME_PATTERNS = 1, // Hardware has 8x8 monochrome pattern // capability in this mode CAPS_COLOR_PATTERNS = 2, // Capable of colour patterns. I.e., // running at 8bpp on Mach32, and // a brush cache has been allocated // on the Mach64 CAPS_LINEAR_FRAMEBUFFER = 4, // Frame buffer is mapped linearly } CAPS; // DIRECT_ACCESS returns TRUE if there is any sort of aperture that // can be directly accessed: #define DIRECT_ACCESS(ppdev) (ppdev->iAperture != APERTURE_NONE) //////////////////////////////////////////////////////////////////////// // The Physical Device data structure typedef struct _PDEV { #ifdef OGLMCD //start OGLMCD support DWORD dwSize; // size of PDEV structure; used by atimcd.dll // All the OpenGL MCD support in the PDEV must be at the begining of the structure // because atimcd.dll and ati.dll don't have to be in sync, but any additions to PDEV // that can affect the MCD used field's offset in the structure will break the MCD // new fields for MCDOGL containing revision no. BYTE MCDMajorRev; BYTE MCDMinorRev; ////////// This is only for OGL MCD support //functions pointers to ALLOC and FREE functions from heap.c // CJ PFN pohAllocate; // CJ PFN pohFree; OH* (*pohAllocate)(PDEV*, POINTL*, LONG, LONG, FLOH); OH* (*pohFree)(PDEV*, OH*); ULONG iUniqueness; // display uniqueness for tracking // resolution changes LONG cDoubleBufferRef; // Reference count for current number // of RC's that have active double- // buffers OH* pohBackBuffer; // Our 2-d heap allocation structure // for the back-buffer ULONG ulBackBuffer; // Byte offset in the frame buffer // to the start of the back-buffer LONG cZBufferRef; // Reference count for current number // of RC's that have active z-buffers // (which, on Athenta, is all RC's) OH* pohZBuffer; // Our 2-d heap allocation structure // for the z-buffer ULONG ulFrontZBuffer; // Byte offset in the frame buffer // to the start of the front z-buffer // (the MGA sometimes has to have // separate z-buffers for front and // back) ULONG ulBackZBuffer; // Byte offset in the frame buffer // to the start of the back z-buffer HANDLE hMCD; // Handle to MCD engine dll MCDENGESCFILTERFUNC pMCDFilterFunc; // MCD engine filter function HANDLE hMCD_ATI; // Handle to ATI MCD driver dll PFN pMCDrvGetEntryPoints; // ATI MCD function for filling supported functions index #endif // end OGLMCD LONG xOffset; // Pixel offset from (0, 0) to current LONG yOffset; // DFB located in off-screen memory BYTE* pjMmBase; // Start of memory mapped I/O BYTE* VideoRamBase; // fixup for pjMmBase so that vDisableHardware can free it UCHAR* pjIoBase; // Start of I/O space (NULL on x86) BYTE* pjScreen; // Points to base screen address LONG lDelta; // Distance from one scan to the next. LONG cPelSize; // 0 if 8bpp, 1 if 16bpp, 2 if 32bpp LONG cjPelSize; // 1 if 8bpp, 2 if 16bpp, 3 if 24bpp, // 4 if 32bpp ULONG iBitmapFormat; // BMF_8BPP or BMF_16BPP or BMF_32BPP // (our current colour depth) LONG iBoard; // Logical multi-board identifier // (zero by default) // Important data for accessing the frame buffer. VOID* pvBankData; // Points to aulBankData[0] FNBANKSELECTMODE* pfnBankSelectMode; // Routine to enable or disable // direct frame buffer access BANK_MODE bankmOnOverlapped; // BANK_ON or BANK_ON_NO_WAIT, // depending on whether card // can handle simulataneous // frame buffer and accelerator // access // ------------------------------------------------------------------- // NOTE: Changes up to here in the PDEV structure must be reflected in // i386\strucs.inc (assuming you're on an x86, of course)! ASIC iAsic; // Specific Mach ASIC type APERTURE iAperture; // Aperture type ULONG ulTearOffset; // For uneven scans in 1152 or 1280 in 24bpp, and 1600 in 16bpp (mach64 only) ULONG ulVramOffset; // ulTearOffset / 8 ULONG ulScreenOffsetAndPitch; // Screen offset and pitch for primary // display ULONG ulMonoPixelWidth; // Default value of DP_PIX_WID register ULONG SetGuiEngineDefault; // new feature for Rage II+ and above CAPS flCaps; // Capabilities flags BOOL bEnabled; // In graphics mode (not full-screen) HANDLE hDriver; // Handle to \Device\Screen HDEV hdevEng; // Engine's handle to PDEV HSURF hsurfScreen; // Engine's handle to screen surface DSURF* pdsurfScreen; // Our private DSURF for the screen HSURF hsurfPunt; // Just for 24bpp mach32 with linear aperture LONG cxScreen; // Visible screen width LONG cyScreen; // Visible screen height LONG cxMemory; // Width of Video RAM LONG cyMemory; // Height of Video RAM LONG cBitsPerPel; // Bits per pel (8, 15, 16, 24 or 32) ULONG ulMode; // Mode the mini-port driver is in. FLONG flHooks; // What we're hooking from GDI ULONG ulWhite; // 0xff if 8bpp, 0xffff if 16bpp, // 0xffffffff if 32bpp VOID* pvTmpBuffer; // General purpose temporary buffer, // TMP_BUFFER_SIZE bytes in size // (Remember to synchronize if you // use this for device bitmaps or // async pointers) MACHTYPE iMachType; // Type of I/O to do based on Mach type ULONG FeatureFlags; // ENH_VERSION_NT FeatureFlags ATI_MODE_INFO *pModeInfo; // ATI-specific mode information (see ATINT.H) ////////// Context stuff BYTE *pjContextBase; ULONG ulContextCeiling; // Keep track of available contexts ULONG iDefContext; // Used to initialize graphics operations ////////// Low-level blt function pointers: FNFILL* pfnFillSolid; FNFILL* pfnFillPatColor; FNFILL* pfnFillPatMonochrome; FNXFER* pfnXfer1bpp; FNXFER* pfnXfer4bpp; FNXFER* pfnXfer8bpp; FNXFER* pfnXferNative; FNCOPY* pfnCopyBlt; FNTEXTOUT* pfnTextOut; FNLINETOTRIVIAL* pfnLineToTrivial; FNXFERBITS* pfnGetBits; FNXFERBITS* pfnPutBits; ////////// Palette stuff: PALETTEENTRY* pPal; // The palette if palette managed HPALETTE hpalDefault; // GDI handle to the default palette. FLONG flRed; // Red mask for 16/32bpp bitfields FLONG flGreen; // Green mask for 16/32bpp bitfields FLONG flBlue; // Blue mask for 16/32bpp bitfields ULONG cPaletteShift; // number of bits the 8-8-8 palette must // be shifted by to fit in the hardware // palette. ////////// Heap stuff: HEAP heap; // All our off-screen heap data ULONG iHeapUniq; // Incremented every time room is freed // in the off-screen heap SURFOBJ* psoPunt; // Wrapper surface for having GDI draw // on off-screen bitmaps SURFOBJ* psoPunt2; // Another one for off-screen to off- // screen blts OH* pohScreen; // Off-screen heap structure for the // visible screen ////////// Banking stuff: LONG cjBank; // Size of a bank, in bytes LONG cPower2ScansPerBank; // Used by 'bBankComputePower2' LONG cPower2BankSizeInBytes; // Used by 'bBankComputePower2' CLIPOBJ* pcoBank; // Clip object for banked call backs SURFOBJ* psoBank; // Surface object for banked call backs ULONG aulBankData[BANK_DATA_SIZE / 4]; // Private work area for downloaded // miniport banking code FNBANKMAP* pfnBankMap; FNBANKCOMPUTE* pfnBankCompute; ////////// Pointer stuff: CUROBJ pointer1; // pointer double-buffering CUROBJ pointer2; // pointer double-buffering CUROBJ *ppointer; BOOL bAltPtrActive; FNSETCURSOROFFSET* pfnSetCursorOffset; FNUPDATECURSOROFFSET* pfnUpdateCursorOffset; FNUPDATECURSORPOSITION* pfnUpdateCursorPosition; FNCURSOROFF* pfnCursorOff; FNCURSORON* pfnCursorOn; FNPOINTERBLIT* pfnPointerBlit; ////////// Brush stuff: LONG iBrushCache; // Index for next brush to be allcoated BRUSHENTRY abe[TOTAL_BRUSH_COUNT]; // Keeps track of off-screen brush // cache ////////// Text stuff: SURFOBJ* psoText; // 1bpp surface to which we will have // GDI draw our glyphs for us ////////// Stretch stuff: FN_STRETCHDIB* pfnStretchDIB; BYTE* pjMmBase_Ext; // Start of memory mapped I/O ////////// Palindrome stuff: #if PAL_SUPPORT //structure specific for pal support PPDEV_PAL_NT pal_str; #endif // PALINDROME_SUPPORT ////////// Palindrome and Overlay common stuff: DWORD semph_overlay; // this semaphore is used for allocating the overlay resource: // = 0 ; resource free // = 1 ; in use by DDraw // = 2 ; in use by Palindrome #if TARGET_BUILD > 351 ////////// DirectDraw stuff: BOOL bPassVBlank; // flag used for detecting the VBlank hang on GX cards on high speed multiprocessors machines FLIPRECORD flipRecord; // Used to track VBlank status OH* pohDirectDraw; // Off-screen heap allocation for use // by DirectDraw // STUFF FOR OVERLAY SUPPORT // this must be in ppdev OVERLAYINFO16 OverlayInfo16; // the following variables maybe should be in ppdev DWORD OverlayWidth,OverlayHeight; //the last updated overlay's width and height DWORD OverlayScalingDown; FLATPTR fpVisibleOverlay; // Frame buffer offset to currently // visible overlay; will be zero if // no overlay is visible DWORD dwOverlayFlipOffset; // Overlay flip offset // END STUFF FOR OVERLAY SUPP #endif } PDEV; ///////////////////////////////////////////////////////////////////////// // Miscellaneous prototypes: BOOL bIntersect(RECTL*, RECTL*, RECTL*); LONG cIntersect(RECTL*, RECTL*, LONG); DWORD getAvailableModes(HANDLE, PVIDEO_MODE_INFORMATION*, DWORD*); BOOL bInitializeModeFields(PDEV*, GDIINFO*, DEVINFO*, DEVMODEW*); BOOL bFastFill(PDEV*, LONG, POINTFIX*, ULONG, ULONG, RBRUSH*, POINTL*, RECTL*); BOOL bEnableHardware(PDEV*); VOID vDisableHardware(PDEV*); BOOL bAssertModeHardware(PDEV*, BOOL); extern BYTE gaRop3FromMix[]; extern ULONG gaul32HwMixFromMix[]; extern ULONG gaul64HwMixFromMix[]; extern ULONG gaul32HwMixFromRop2[]; extern ULONG gaul64HwMixFromRop2[]; ///////////////////////////////////////////////////////////////////////// // The x86 C compiler insists on making a divide and modulus operation // into two DIVs, when it can in fact be done in one. So we use this // macro. // // Note: QUOTIENT_REMAINDER implicitly takes unsigned arguments. #if defined(_X86_) #define QUOTIENT_REMAINDER(ulNumerator, ulDenominator, ulQuotient, ulRemainder) \ { \ __asm mov eax, ulNumerator \ __asm sub edx, edx \ __asm div ulDenominator \ __asm mov ulQuotient, eax \ __asm mov ulRemainder, edx \ } #else #define QUOTIENT_REMAINDER(ulNumerator, ulDenominator, ulQuotient, ulRemainder) \ { \ ulQuotient = (ULONG) ulNumerator / (ULONG) ulDenominator; \ ulRemainder = (ULONG) ulNumerator % (ULONG) ulDenominator; \ } #endif ///////////////////////////////////////////////////////////////////////// // OVERLAP - Returns TRUE if the same-size lower-right exclusive // rectangles defined by 'pptl' and 'prcl' overlap: #define OVERLAP(prcl, pptl) \ (((prcl)->right > (pptl)->x) && \ ((prcl)->bottom > (pptl)->y) && \ ((prcl)->left < ((pptl)->x + (prcl)->right - (prcl)->left)) && \ ((prcl)->top < ((pptl)->y + (prcl)->bottom - (prcl)->top))) ///////////////////////////////////////////////////////////////////////// // SWAP - Swaps the value of two variables, using a temporary variable #define SWAP(a, b, tmp) { (tmp) = (a); (a) = (b); (b) = (tmp); } ////////////////////////////////////////////////////////////////////// // These Mul prototypes are thunks for multi-board support: ULONG MulGetModes(HANDLE, ULONG, DEVMODEW*); DHPDEV MulEnablePDEV(DEVMODEW*, PWSTR, ULONG, HSURF*, ULONG, ULONG*, ULONG, DEVINFO*, HDEV, PWSTR, HANDLE); VOID MulCompletePDEV(DHPDEV, HDEV); HSURF MulEnableSurface(DHPDEV); BOOL MulStrokePath(SURFOBJ*, PATHOBJ*, CLIPOBJ*, XFORMOBJ*, BRUSHOBJ*, POINTL*, LINEATTRS*, MIX); BOOL MulFillPath(SURFOBJ*, PATHOBJ*, CLIPOBJ*, BRUSHOBJ*, POINTL*, MIX, FLONG); BOOL MulBitBlt(SURFOBJ*, SURFOBJ*, SURFOBJ*, CLIPOBJ*, XLATEOBJ*, RECTL*, POINTL*, POINTL*, BRUSHOBJ*, POINTL*, ROP4); VOID MulDisablePDEV(DHPDEV); VOID MulDisableSurface(DHPDEV); BOOL MulAssertMode(DHPDEV, BOOL); VOID MulMovePointer(SURFOBJ*, LONG, LONG, RECTL*); ULONG MulSetPointerShape(SURFOBJ*, SURFOBJ*, SURFOBJ*, XLATEOBJ*, LONG, LONG, LONG, LONG, RECTL*, FLONG); ULONG MulDitherColor(DHPDEV, ULONG, ULONG, ULONG*); BOOL MulSetPalette(DHPDEV, PALOBJ*, FLONG, ULONG, ULONG); BOOL MulCopyBits(SURFOBJ*, SURFOBJ*, CLIPOBJ*, XLATEOBJ*, RECTL*, POINTL*); BOOL MulTextOut(SURFOBJ*, STROBJ*, FONTOBJ*, CLIPOBJ*, RECTL*, RECTL*, BRUSHOBJ*, BRUSHOBJ*, POINTL*, MIX); VOID MulDestroyFont(FONTOBJ*); BOOL MulPaint(SURFOBJ*, CLIPOBJ*, BRUSHOBJ*, POINTL*, MIX); BOOL MulRealizeBrush(BRUSHOBJ*, SURFOBJ*, SURFOBJ*, SURFOBJ*, XLATEOBJ*, ULONG); HBITMAP MulCreateDeviceBitmap(DHPDEV, SIZEL, ULONG); VOID MulDeleteDeviceBitmap(DHSURF); BOOL MulStretchBlt(SURFOBJ*, SURFOBJ*, SURFOBJ*, CLIPOBJ*, XLATEOBJ*, COLORADJUSTMENT*, POINTL*, RECTL*, RECTL*, POINTL*, ULONG); // These Dbg prototypes are thunks for debugging: ULONG DbgGetModes(HANDLE, ULONG, DEVMODEW*); DHPDEV DbgEnablePDEV(DEVMODEW*, PWSTR, ULONG, HSURF*, ULONG, ULONG*, ULONG, DEVINFO*, HDEV, PWSTR, HANDLE); VOID DbgCompletePDEV(DHPDEV, HDEV); HSURF DbgEnableSurface(DHPDEV); BOOL DbgLineTo(SURFOBJ*, CLIPOBJ*, BRUSHOBJ*, LONG, LONG, LONG, LONG, RECTL*, MIX); BOOL DbgStrokePath(SURFOBJ*, PATHOBJ*, CLIPOBJ*, XFORMOBJ*, BRUSHOBJ*, POINTL*, LINEATTRS*, MIX); BOOL DbgFillPath(SURFOBJ*, PATHOBJ*, CLIPOBJ*, BRUSHOBJ*, POINTL*, MIX, FLONG); BOOL DbgBitBlt(SURFOBJ*, SURFOBJ*, SURFOBJ*, CLIPOBJ*, XLATEOBJ*, RECTL*, POINTL*, POINTL*, BRUSHOBJ*, POINTL*, ROP4); VOID DbgDisablePDEV(DHPDEV); VOID DbgDisableSurface(DHPDEV); #if TARGET_BUILD > 351 BOOL DbgAssertMode(DHPDEV, BOOL); #else VOID DbgAssertMode(DHPDEV, BOOL); #endif VOID DbgMovePointer(SURFOBJ*, LONG, LONG, RECTL*); ULONG DbgSetPointerShape(SURFOBJ*, SURFOBJ*, SURFOBJ*, XLATEOBJ*, LONG, LONG, LONG, LONG, RECTL*, FLONG); ULONG DbgDitherColor(DHPDEV, ULONG, ULONG, ULONG*); BOOL DbgSetPalette(DHPDEV, PALOBJ*, FLONG, ULONG, ULONG); BOOL DbgCopyBits(SURFOBJ*, SURFOBJ*, CLIPOBJ*, XLATEOBJ*, RECTL*, POINTL*); BOOL DbgTextOut(SURFOBJ*, STROBJ*, FONTOBJ*, CLIPOBJ*, RECTL*, RECTL*, BRUSHOBJ*, BRUSHOBJ*, POINTL*, MIX); VOID DbgDestroyFont(FONTOBJ*); BOOL DbgPaint(SURFOBJ*, CLIPOBJ*, BRUSHOBJ*, POINTL*, MIX); BOOL DbgRealizeBrush(BRUSHOBJ*, SURFOBJ*, SURFOBJ*, SURFOBJ*, XLATEOBJ*, ULONG); HBITMAP DbgCreateDeviceBitmap(DHPDEV, SIZEL, ULONG); VOID DbgDeleteDeviceBitmap(DHSURF); BOOL DbgStretchBlt(SURFOBJ*, SURFOBJ*, SURFOBJ*, CLIPOBJ*, XLATEOBJ*, COLORADJUSTMENT*, POINTL*, RECTL*, RECTL*, POINTL*, ULONG); ULONG DbgEscape(SURFOBJ*, ULONG, ULONG, VOID*, ULONG, VOID*);